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cccskills

「make」の検索結果

2,476 件 ・ 関連度順

概要と使いどころ

Design a rifle-scope reticle from a plain-language description and emit it as a BallisticCalculator `.reticle` file (BXml) plus a rendered SVG preview. Covers the complete `.reticle` element/attribute specification, reticle design principles (mrad vs MOA subtension, FFP/SFP, stroke-weight hierarchy, hash-mark ladders, christmas-tree wind holds, clutter budget, BDC anchors) and worked, verified patterns for duplex, mil-dot, hash-ladder, christmas-tree, chevron, circle-dot, dense-grid and rangefinding-stadia reticles. Also covers reproducing an existing commercial reticle from its manufacturer's technical data sheet. Use this skill whenever the user wants to create, modify, review or render a scope reticle, crosshair, mil-dot / MOA grid, holdover ladder, christmas tree, BDC ladder or rangefinding stadia — including any mention of a `.reticle` file, `ReticleDefinition`, `ReticleDrawController`, `SvgCanvasFactory`, or "draw me a reticle", and including requests to clone or model a named commercial reticle (Horus H58/H59, TReMoR, Mil-C, MOAR, Tremor3, EBR, and the like). Trigger it even when the user only says something like "make a crosshair with 0.2 mil hashes out to 5 mils" or "turn this reticle picture into a file", and trigger it before hand-writing reticle XML or hand-rolling reticle geometry, because the file format silently ignores misspelled attributes and mis-cased booleans.

日本語の概要は準備中です。原文の説明を表示しています。

nikolaygekht/ballistic.calculator.app.avalonia462026年8月26日 更新

pr

無料

Open or update one GitHub pull request for the current work: a conventional-commits title and a description that always includes why and benefits, and never a second PR for the same head. Use when the user asks to open a PR, create a pull request, update or refresh the PR description, ship the branch, or "make a PR". On the default branch, create a new branch first. If this head already has a PR, edit it — do not create another. Do not open a PR unless the user asked.

日本語の概要は準備中です。原文の説明を表示しています。

wandelbotsgmbh/wandelbots-nova462026年10月14日 更新

Use when uncommitted changes need to be split into atomic, conventional commits ordered for review. Triggers on "commit this", "make commits", "clean up commits", "commit the changes". In Hedgehog, each Loop step is already meant to be its own commit — this skill matters most when a Correction Protocol fast-forward touches several steps at once and those fixes need splitting back into per-step commits.

日本語の概要は準備中です。原文の説明を表示しています。

skyf0xx/hedgehog452026年10月14日 更新

Use for UI/UX and brand direction. Triggers: make it look good, onboarding, empty state, error state, favicon, logo, design system, 깔끔하게, 모던하게, 감성적으로.

日本語の概要は準備中です。原文の説明を表示しています。

lidge-jun/codexclaw452026年10月9日 更新

Use when Codex must make a high-quality judgment on any complex problem, not only technical problems. Trigger when a question has high complexity, uncertainty, cost of being wrong, long-term impact, value tradeoffs, possible structural causes, or when the user asks for 全面思考, 深度理解, 系统性分析, 帮我想清楚, 从根上看, 这件事到底怎么看, 方法论, 复杂问题拆解, 系统方案, 架构判断, 策略判断, or 根因分析. Also trigger for project and engineering high-risk scenarios such as multi-module, multi-environment, multi-data-source, multi-state, financial truth, live trading, ledger, revenue, customer assets, order governance, broker interfaces, online availability, major solution selection, and system closure.

日本語の概要は準備中です。原文の説明を表示しています。

syzkillall/comprehensive-thinking-skill452026年6月6日 更新

Use when building imp, running its test suite, checking CI status, or debugging build/test failures - "make build", "run the tests", "test-gpu", "verify-fast", GTEST_FILTER, Docker/CUDA toolchain, dependency bumps, "CI is red/blocked", "which gate failed", stale objects / segfault after a header edit, hook edits, docker-entrypoint env vars, determinism or perplexity checks. Do NOT use for benchmarking/profiling (benchmark-cuda) or output-quality batteries (check-degeneration).

日本語の概要は準備中です。原文の説明を表示しています。

kekzl/imp442026年10月14日 更新

Compares build vs buy alternatives with risk-adjusted returns, time-to-value, and execution probability assessment. Use when evaluating growth strategies, comparing M&A vs organic investment, or analyzing make-vs-buy decisions.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年10月15日 更新

Structures direct listing execution with opening auction mechanics, reference price methodology, and market maker coordination. Use when executing direct listings, analyzing DL mechanics, or comparing DL vs IPO economics.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年10月15日 更新

Evaluates vertical integration decisions with make-vs-buy analysis, supply chain control benefits, and margin capture opportunity assessment. Use when analyzing vertical integration, evaluating supply chain strategy, or assessing integration economics.

日本語の概要は準備中です。原文の説明を表示しています。

CaseMark/skills442026年10月15日 更新

implement

無料

Add WebMCP tools to a website codebase so browser agents can act through the site's own logic instead of scraping the page. Use when asked to make a site agent-ready, add WebMCP or document.modelContext tools, or implement site tools with @nekuda/webmcp-sdk.

日本語の概要は準備中です。原文の説明を表示しています。

nekuda-ai/webmcp-kit442026年9月30日 更新

Improve router-facing pipeline and reflection narration to reduce noisy status churn and make Step 0/Reflection outcomes explicit. Use when updating Router output contract, reflection reminder wording, or post-pipeline notification batching.

日本語の概要は準備中です。原文の説明を表示しています。

oimiragieo/agent-studio432026年7月14日 更新

Validate at every layer data passes through to make bugs impossible

日本語の概要は準備中です。原文の説明を表示しています。

obra/clank422025年10月10日 更新

a11y

無料

Systematically audit and remediate accessibility issues in UI, focusing on keyboard navigation, screen reader support, color contrast, semantic HTML, ARIA usage, and motion sensitivity. Use when the user wants to improve accessibility, make a component accessible, fix WCAG violations, add keyboard support, or ensure screen reader compatibility.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

data-viz

無料

Design or improve data visualizations, charts, and data presentation interfaces. Use when the user asks to add charts, build dashboards, visualize data, choose chart types, make data accessible, or present metrics and analytics.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

harden

無料

Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management, making interfaces robust and production-ready. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.

日本語の概要は準備中です。原文の説明を表示しています。

aladicf/better-web-ui422026年5月22日 更新

Rewrite text so it reads like a real person wrote it, not an AI. Auto-detects Russian vs English and applies the matching rule set. Use when the user asks to humanize text, remove the "AI smell", de-AI, or make AI output sound natural - especially for Russian. Russian requests count too - очеловечь, перепиши как человек, оживи текст, убери запах ИИ, сделай живее, звучит как робот, убери канцелярит. Also use when asked whether a text was written by AI - нейросеть писала?, похоже на ChatGPT?, видно ли, что это ИИ, человек или бот писал, did AI write this? - then check and report findings without rewriting. While installed, also keep your own Russian and English writing free of the quick-list stock phrases, silently; never edit the user's text unless asked.

日本語の概要は準備中です。原文の説明を表示しています。

thevseprod/humanizer-ru422026年10月9日 更新

kb-ingest

無料

Integrate a new source into the project knowledge base. Wraps the agent-knowledge-updater agent. Source can be a local file path, a URL, or pasted content. The updater reads the source, classifies it, identifies which existing library files it touches, makes surgical updates or creates new files, rebuilds the shelf-index, and appends to log.md.

日本語の概要は準備中です。原文の説明を表示しています。

SteveGJones/ai-first-sdlc-practices412026年10月5日 更新

Build a team Docker image from a manifest in .archon/teams/. Resolves plugin paths, generates Dockerfile with additive copy-only, makes plugins read-only, bakes team CLAUDE.md.

日本語の概要は準備中です。原文の説明を表示しています。

SteveGJones/ai-first-sdlc-practices412026年10月5日 更新

This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills412026年6月22日 更新

This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills412026年6月22日 更新

This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills412026年6月22日 更新

This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills412026年6月22日 更新

This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills412026年6月22日 更新

This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills412026年6月22日 更新