Firmware development for the Arduino Nano (A000005, ATmega328P @ 16 MHz, 5 V) — its 30 KB usable flash, 2 KB SRAM, 1 KB EEPROM, 8-channel 10-bit ADC, six 8-bit PWM pins across three timers, UART shared with the USB-serial chip, I2C on A4/A5, SPI on D10–D13, sleep modes, and the Arduino AVR core + PlatformIO setup around them. Use when working on this board or any ATmega328P Nano clone (FTDI or CH340 USB): project setup, platformio.ini, old-vs-new bootloader uploads, pin mapping, A6/A7 restrictions, timer/Servo/tone conflicts, the 2 KB SRAM budget, analog references, powering from VIN, ICSP recovery, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Raspberry Pi Pico (original, RP2040 — dual Cortex-M0+ @ 133 MHz, 264 KB SRAM, 2 MB QSPI flash) — its 26 exposed GPIO, 4-channel 12-bit ADC, 16-channel PWM, 2× UART/I2C/SPI, PIO state machines, USB 1.1 CDC, VSYS/VBUS/SMPS power wiring, and the PlatformIO + arduino-pico (earlephilhower) setup around them. Use when working on this board, any Pico H or Pico clone, or a bare RP2040: project setup, platformio.ini, the earlephilhower-vs-Mbed core choice, pin mapping, USB CDC serial, analogRead/analogWrite behaviour, Wire/SPI defaults, battery power, EEPROM emulation, BOOTSEL/UF2 flashing, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the LGT8F328P-LQFP32 MiniEVB — the Nano-style 30-pin "purple nano" board whose silkscreen reads LGTBF32BP (also sold as BTE21-15A, WAVGAT, LGT8F328P Nano V3.0), built on the Logic Green / Prodesign LGT8F328P, an AVR-instruction-compatible LGT8XM part with a 32 MHz internal RC and no crystal, a 12-bit ADC, an 8-bit DAC on D4, four timers, 80 mA drive pins, SWD instead of ICSP, and EEPROM emulated in program flash. Use when working on this board, any LGT8F328P/LGT8F328D/LGT8FX8P board, or a sketch being ported from an Arduino Nano or ATmega328P: PlatformIO setup with the lgt8fx core, platformio.ini, f_cpu/f_osc/clock_source and why timings come out 2x wrong, pin mapping and the LQFP32 bonded pads, analogRead resolution and reference errors, analogWrite hitting the DAC, EEPROM vanishing after upload, 80 mA outputs, upload failures over CH340/CH9340/HT42B534, SWD recovery, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the 36-pin ESP32-WROOM-32 development board — the original DOIT ESP32 DevKit V1 with 18 pins per side, i.e. the 30-pin layout plus the six in-package flash pins (SD0 SD1 SD2 SD3 CMD CLK = GPIO6-11) broken out at the USB end, CH340G or CP2102 bridge, AMS1117 LDO, user LED on GPIO2, GPIO0 not on the header. Use when working on a 36-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 module), or when identifying which ESP32 board size you have: project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, the flash-pin trap, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, deep sleep and RTC wake pins, flashing, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the 40-pin ESP32-S3-WROOM-1 camera board — the Freenove ESP32-S3-WROOM (FNK0085) and the AliExpress "ESP32-S3 CAM" / "ESP32-S3-WROOM N16R8 CAM" clones that copy its header: 20 pins a side, a 24-pin DVP camera FPC connector for an OV2640/OV3660, an on-board microSD slot on the SDMMC bus, a WS2812, two USB-C sockets (CH343 bridge and native USB), ESP32-S3-WROOM-1-N8R8 or N16R8 with 8 MB octal PSRAM. Use when working on this board or any ESP32-S3 DVP camera board: project setup, platformio.ini, the qio_opi PSRAM memory type, camera and SD_MMC pin maps, esp_camera_init failures, PSRAM not found, frame buffer allocation, SD card mount failures, which GPIOs are left once the camera is wired, strapping pins, ADC1/ADC2, flashing over the two USB ports, BOOT/RESET recovery, brownouts, or debugging why the camera, the card or the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the ProMicro nRF52840 (V1940) — the nice!nano v2 compatible clone also sold as SuperMini nRF52840, nRF52840 Pro Micro or nRFMicro (nRF52840 QIAA, Cortex-M4F @ 64 MHz, 1 MB flash / 256 KB RAM, BLE 5 + 802.15.4, native USB, Adafruit UF2 bootloader with SoftDevice S140). Covers the PlatformIO + Adafruit nRF52 Arduino setup for a board that ships in neither, the vendored board definition and Pro Micro pin map, USB CDC via TinyUSB, Bluefruit BLE, the 32.768 kHz crystal that clones omit, SAADC pins, NFC pins as GPIO, and Zephyr's promicro_nrf52840 board target. Use when working on this board or any nice!nano v2 / ZMK keyboard controller: project setup, platformio.ini, pin mapping, LED not blinking, double-tap RESET and UF2/DFU flashing, SoftDevice version mismatches, a board that enumerates but never runs, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the 30-pin NodeMCU ESP8266 devkit — NodeMCU DevKit V1.0 / Amica (CP2102) and LoLin NodeMCU V3 (CH340G), built on the Ai-Thinker ESP-12E or ESP-12F module (ESP8266EX, 4 MB flash), with PlatformIO and the Arduino ESP8266 core (`board = nodemcuv2`). Use when working on a NodeMCU, ESP-12E, ESP-12F or ESP8266 devkit: project setup, platformio.ini, the D0-D10 vs GPIO numbering, which pins are safe and which break the boot, GPIO15/GPIO0/GPIO2 strapping, the A0 divider and 1 V ADC, software I2C and software PWM, analogWrite range, LittleFS and flash layouts, OTA, deep sleep and the missing GPIO16-to-RST link, Wi-Fi, heap exhaustion, watchdog and Soft WDT resets, exception decoding, flashing over CP2102/CH340, or debugging why the board does not boot, prints garbage, or reboots by itself.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Waveshare ESP32-S3-RLCD-4.2 (SKU 33298 / 33507, and the -EN variant) — an ESP32-S3-WROOM-1-N16R8 AIoT board built around a 4.2" fully reflective 300x400 monochrome LCD on a Sitronix ST7305/ST7306, with no backlight, plus an ES8311 speaker codec, an ES7210 dual-microphone ADC, an SHTC3 temperature/humidity sensor, a PCF85063A RTC, a microSD/TF slot on SDMMC, an 18650 holder with battery sensing, BOOT/KEY/PWR buttons and a 2x8 2.54 mm expansion header. Use when working on this board: project setup, platformio.ini, the qio_opi PSRAM memory type, the pin map and which header pins are traps, U8g2 and the ST7305 constructor, a blank or shifted panel, ST7305 low-power mode HPM/LPM, the shared I2C bus and its four slaves, I2S audio directions and the speaker amplifier enable, mounting the TF card, battery voltage, USB CDC console with no UART bridge, flashing over Type-C, deep sleep, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the Beetle — the CJMCU / DFRobot "Mini Arduino Leonardo" USB board (ATmega32U4 @ 16 MHz, 5 V, 21×28 mm, castellated pads) — its native USB (CDC serial + HID keyboard/mouse/joystick), Caterina bootloader and 1200 bps touch upload, ten exposed I/O pads, four PWM pins across Timer0/Timer1, five ADC channels, I2C on D2/D3, SPI on the back-side ICSP pads, 28 KB usable flash and 2.5 KB SRAM, and the PlatformIO + Arduino AVR core (`board = leonardo`) setup around them. Use when working on this board or any ATmega32U4 Leonardo/Micro/Pro-Micro-class clone: project setup, platformio.ini, why the board shows up as two different serial ports, uploads that fail or hang, recovering a bricked or HID-spamming board by shorting the ICSP reset pads, pin mapping and which pads are missing, PWM/timer conflicts, Servo and tone, USB HID keyboard projects, the SRAM budget, powering from the + pad, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Firmware development for the <VENDOR> <BOARD NAME> (<MCU PART NUMBER>) — its <peripheral>, <peripheral>, <peripheral>, and the <SDK/HAL> + <build system> setup around them. Use when working on this board or any <compatible siblings>: project setup, <config file>, clock configuration, pin mapping, peripheral bring-up, <the board's headline concern>, flashing, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
alexex1993/mcu-skills☆ 192026年9月25日 更新
Apply or audit the approved Quiet Signal core visual language when the user explicitly asks for Quiet Signal styling on a defined website, interface, poster, social graphic, report, presentation, or other design artifact. This skill supplies visual identity and rule checks; it does not plan content, invent platform requirements, or run a production pipeline.
日本語の概要は準備中です。原文の説明を表示しています。
oyorf/quiet-signal☆ 192026年8月24日 更新
Fix data that has gone wrong and change shape without breaking what reads it: duplicates, nulls, inconsistent document shapes, a field that means two things, a column that has to change. Use when a report cannot be built because the data is not in the right shape, when duplicates, nulls or inconsistent shapes are producing wrong numbers, when a field is needed or has to change, before a migration, or when onboarding data from a new source that does not match the standard shape.
日本語の概要は準備中です。原文の説明を表示しています。
nanocoai/nanoclaw-templates☆ 192026年9月16日 更新
Diagnose failures in SKMTC sessions — no output, wrong output, error messages, failed bundle builds, parseIssues, "Registered definition mismatch", ref cycles, "Module not found" in generated code, or any other broken behavior. Applies across both CLI usage and generator authoring contexts. Use this skill when the user asks "why isn't my generator working", "no output for X", "wrong output", "what does this error mean", "manifest says X", "bundle failed", "INVALID_SCHEMA", "INVALID_DEPENDENCY_REF", "Registered definition mismatch", "Module not found" (in generated code), "ConfigValidationError", or reports any other SKMTC failure. This skill encodes a **verify-first epistemic stance** — read the manifest, check parseIssues, reproduce the failure before proposing fixes. Distinct from `skmtc-cli` and `skmtc-generator` which guide *doing*; this skill guides *diagnosing*.
日本語の概要は準備中です。原文の説明を表示しています。
skmtc/skmtc☆ 192026年10月12日 更新
Audits a Cloudflare application repository for code paths and configuration that may create usage-based billing exposure. Use when asked to inspect Cloudflare Worker, D1, Durable Objects, storage, queue, or compute usage for unexpected bills, billing risks, or cost drivers. Reports evidence and uncertainty. Runs offline by default; optionally correlates user-authorized, bounded evidence from existing official tools. Does not guarantee a spending cap.
日本語の概要は準備中です。原文の説明を表示しています。
daftAI2026/daftAI-skills☆ 182026年10月14日 更新
Verify-before-done — exercise the current change end-to-end against its acceptance criteria (the SDD plan's, or the ticket's) and report a per-criterion PASS/FAIL verdict, then record the outcome to memory. This is the concrete action that satisfies moflo's verify-before-done gate (`gates.verify_before_done` / `/flo -v` / `/flo -sd`). Use before `gh pr create` when the change must be proven to work, not just tested in passing. Verifies only — it does not fix; on FAIL it reports the gaps and stops.
日本語の概要は準備中です。原文の説明を表示しています。
eric-cielo/moflo☆ 182026年10月14日 更新
Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Add a short, project-specific rule, convention, or override to .unikit/RULES.md — the quick-capture inbox for this project's rules (common rules always load; topic files in .unikit/rules/ load when the work matches), automatically loaded by /unikit-implement (later promotable via /unikit-memory migrate-rules). Works only with a rule typed as a prompt — it does NOT read files, folders, URLs, or PDFs. Cross-checks against the knowledge base (RULES_INDEX.md) to avoid duplicating core/stack entries. Use for fast, one-line conventions and corrections: "add a rule", "remember this", "convention", "always do X", "never use Y", "from now on do Z", or when the user corrects agent behavior and wants it remembered; also "split the rules into topics" (optimise), "clean up the rules" (prune), "shorten RULES.md" (compact). If the user points to a source (file, folder, URL, PDF, article, book) or wants to research/document framework usage, use /unikit-memory; for architecture decisions use ARCHITECTURE.md.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Senior {{engine_name}}/{{engine_code_language}} developer that performs direct, ad-hoc code tasks without a formal plan — and the code-execution engine other unikit skills and agents delegate to. Use it whenever the user asks to do something in code right now, e.g. "add this method to this class", "refactor this function", "write a script that does X", "change this code", "optimize this class". Phrases like "without a plan", "no plan", "just do it", or "directly" are strong signals to use this skill rather than planning. Covers writing, refactoring, optimizing, and discussing {{engine_code_language}} code and patterns (DI, ECS, MVC, state machines, event systems). For a larger multi-step feature, plan it with /unikit-plan and build it with /unikit-implement — this skill is for direct, unplanned code work.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 182026年10月14日 更新
White-box security audit. Blue-teamer and lead red-teamer run in parallel isolation for an independent first pass — neither sees the other's output during reconnaissance. A synthesis step categorizes findings into four prescriptive buckets (anchoring-suppressed, convergent, blue-flagged-unverified, divergent), producing a unified target list. Focused red-teamers then deep-dive each target. Iterates when exploit chains are discovered. Heavy and thorough by design. Advisory only — produces findings and proposes tickets; does not implement remediation.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
Comprehensive test suite review across five phases. Surveys unit coverage, integration coverage, E2E (browser) coverage for webapps, fuzz coverage, and test quality — in that order. Advisory only — produces findings and proposes tickets; does not implement test changes.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新
Architectural review workflow. Analyzes codebase organization via noun analysis and produces a target blueprint. Advisory only — does not implement changes. Always offers to cut tickets for the planned work; orchestrators receive the proposal and apply their own autonomy judgment to approve / edit / decline.
日本語の概要は準備中です。原文の説明を表示しています。
chrisallenlane/claude-swe-workflows☆ 182026年5月19日 更新