本文へ移動
cccskills

「unit」の検索結果

3,376 件 ・ 関連度順

概要と使いどころ

Brand building and positioning on TikTok Shop. Brand identity development, content pillars, community engagement, brand storytelling, and authenticity strategies. Use when the user asks about TikTok branding, brand building, brand identity, or brand positioning on TikTok.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1692026年8月26日 更新

Trending product discovery — viral product analysis, category trends, seasonal opportunities on TikTok

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1692026年8月26日 更新

Social media marketing strategy for ecommerce brands. Content calendar planning, platform-specific strategies, social commerce optimization, influencer collaboration, and community building. Use when the user asks about social media marketing, social commerce, content strategy, or social media for ecommerce.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1692026年8月26日 更新

Evaluate ecommerce price candidates using unit economics, historical observations, elasticity analysis, scenario modeling, and controlled experiments. Use when a seller asks what price to test, how price changes could affect contribution or revenue, how to estimate elasticity, how to optimize a bundle or tier, or how to design a price experiment across Amazon, Shopify, TikTok Shop, Walmart, eBay, or other channels. Do not claim a proven optimal price without sufficient clean data, and do not change live prices without explicit authorization.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1692026年8月26日 更新

Cross-platform keyword research for e-commerce. Discover high-converting keywords across Amazon, Shopify, Etsy, Google Shopping, TikTok Shop, and Walmart. Analyzes search volume signals, competition indicators, commercial intent, and long-tail opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1692026年8月26日 更新

E-commerce content marketing strategy planner. Generates content calendars, topic ideas, and platform-specific strategies by analyzing customer reviews, trends, competitor content, and SEO opportunities. Two modes: (A) Build — create a full content strategy from scratch, (B) Audit — analyze existing content and find gaps. Supports TikTok, Instagram, YouTube, Pinterest, blog/SEO, and Amazon A+. No API key required. Use when: (1) planning content for a new product launch, (2) building a content calendar, (3) finding viral content ideas, (4) analyzing competitor content strategies, (5) extracting customer pain points for content topics.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/eCommerce-Skills1,1692026年8月26日 更新

Web testing with Playwright, Vitest, k6. E2E/unit/integration/load/security/visual/a11y testing. Use for test automation, flakiness, Core Web Vitals, mobile gestures, cross-browser.

日本語の概要は準備中です。原文の説明を表示しています。

withkynam/vibecode-pro-max-kit1,1522026年6月21日 更新

Set measurement units and grid preferences, then open the Parts Library when the user chooses Set up for Bits & Bolts or asks for onboarding.

日本語の概要は準備中です。原文の説明を表示しています。

openai/mcp-extensions1,0792026年10月10日 更新

Build and maintain one global mathematical symbol and unit table from the problem frame and active method cards, resolving cross-subquestion conflicts before code or paper work.

日本語の概要は準備中です。原文の説明を表示しています。

zhnnky329/MathModeling-skills1,0592026年9月24日 更新

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0582025年11月20日 更新

Expert guidance for the Fabric CLI (`fab`) and the Fabric and Power BI REST APIs: workspaces, items, lakehouses, notebooks, pipelines, semantic models, reports, capacities, OneLake, deployment and admin. Also estimates the capacity units (CU) an operation will consume and its impact on the capacity before running it. Automatically invoke whenever the user mentions Fabric, Power BI Service, a Fabric or Power BI workspace, a capacity or F SKU, OneLake, `fab`, or asks to create, run, refresh, schedule, deploy or delete anything in Fabric, including preview items such as Plan, Ontology, Graph or Copilot.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0522026年10月15日 更新

When the user wants to set up, optimize, or manage Reddit Ads. Also use when the user mentions "Reddit Ads," "Promoted Posts," "subreddit targeting," "Reddit advertising," or "Reddit communities." For organic Reddit, use reddit-posts.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0452026年10月6日 更新

When the user wants to plan, implement, or optimize creator program strategy. Also use when the user mentions "creator program," "creator partnership," "content co-creation," "creator ambassador," "creator economy," "creator collaboration," "UGC program," "creator incentives," or "creator community." For influencers, use influencer-marketing.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0452026年10月6日 更新

Use when creating or revising finished video thumbnails or cover images with Scenario: game trailers, boss reveals, patch updates, devlogs, or community videos needing readable composition, exact headline text and consistent characters. Not for title ideas or critique alone, in-video title cards, or a generic image without a thumbnail deliverable.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper wrist, collapsing elbow or shoulder, volume loss, clothes poking through), when mirroring, copying or capping skin weights for Unreal or Unity, building blend shapes, corrective shapes or pose space deformation (Pose Editor on IK-driven joints), a face rig with shapes or joints, multiple skinClusters, Delta Mush or the ML Deformer, or running a range-of-motion deformation test.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (model access control, allowlist, blocklist), inviting or removing team and project members, changing roles, capping a member's Creative Unit spend, auditing API keys and their roles or scopes, or attributing consumption per user or model. Keywords: governance, model control, consumption cap, spend limit, API key hygiene, team admin, enterprise.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD export, stages and layers, references and namespaces, PySide6 tool windows, OpenMaya 2.0 plug-ins, or slow playback. Also when an FBX lands with wrong scale, normals, tangents or extra takes, a USD export has one frame or smoothed meshes, or one bad file kills a batch.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新

Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0362026年10月16日 更新