TOM and ADOMD.NET guidance via PowerShell for connecting to Power BI Desktop's local Analysis Services instance. Covers model enumeration, DAX queries, metadata modification, annotations, calendar definitions, field parameters, query tracing, DAX library package management (daxlib.org), and the Desktop Bridge for reloading and screenshotting the report canvas. Automatically invoke when the user mentions "Power BI Desktop", "Analysis Services port", "TOM", "ADOMD", "daxlib", "DAX library", "DAX UDF package", or asks to "connect to PBI Desktop", "query PBI Desktop with DAX", "modify PBI Desktop model", "add a measure to PBI", "capture visual queries", "create a field parameter", "validate DAX", "intercept DAX queries", "install daxlib", "add DAX SVG", "add IBCS", "reload the report canvas", "screenshot a report page", "Desktop Bridge", or to work with the model and report in Power BI Desktop together.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0492026年10月15日 更新
When the user wants to optimize for mobile-first indexing or fix mobile usability. Also use when the user mentions "mobile-friendly," "mobile-first indexing," "mobile SEO," "responsive design," "mobile adaptation," "mobile viewport," "viewport meta," "touch targets," "font size mobile," "AMP," or "Accelerated Mobile Pages." For viewport meta, use page-metadata.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
When the user wants to run paid ads within directories or marketplaces. Also use when the user mentions "Taaft ads," "Shopify App Store ads," "G2 sponsored," "Capterra ads," "directory ads," "marketplace ads," "paid listing," "sponsored listing," or "directory promotion." For organic listings, use directory-submission.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
When the user wants to set up, optimize, or manage TikTok Ads. Also use when the user mentions "TikTok Ads," "TikTok for Business," "TikTok Pixel," "Events API," "TikTok Spark Ads," or "TikTok video ads." For organic TikTok, use tiktok-captions.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0422026年10月6日 更新
Build, transform, audit, and migrate prompts for GPT-5.6 Sol using outcome-first contracts, explicit success criteria, evidence and tool rules, approval boundaries, output requirements, and stop conditions. Use when someone asks for a GPT-5.6 prompt, wants an existing prompt optimized for GPT-5.6, or needs a prompt stack adapted from an older model.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0372026年7月15日 更新
Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when producing a video ad with Scenario from a product shot or brand assets: a mobile 9:16 or landscape 16:9 commercial, a TikTok, Reels, Shorts, YouTube, or CTV spot, or campaign creative needing a creative brief, storyboard, cinematic camera work, brand-faithful product footage, music and voiceover, captions, ad variants, budget planning, or platform delivery specs. Keywords: video ad, commercial, product video, advert, hook, CTA, end card, campaign, ad creative.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over Scenario images and video. Keywords: text overlay, text card, caption card, CTA, legal super, tagline, end card, lower third, price card, HUD text, transparent PNG.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories, YouTube thumbnails, storefront capsules and app store graphics, marketplace product images, link previews, display banners, a website hero, or choosing between crop, resize, expand, and generative reframe. Keywords: aspect ratio, resize, reframe, outpaint, expand, derivative, safe zone, thumbnail, banner.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0302026年10月16日 更新
用户要给视频分章节、加章节或时间轴目录、按作者给的时间大纲生成章节,或调整章节的粗细时用:在自然的话题转换处分章,每章一个标题和一句话摘要,写进视频的章节。需要视频的转写。不用于只想在简介里列出已有章节(用起标题与写简介),也不用于给文章分节。
日本語の概要は準備中です。原文の説明を表示しています。
JimLiu/baocut☆ 1,0232026年10月16日 更新
Reviews the design of an existing Power Pages site - a live URL or a local project folder - and recommends what to change, without modifying anything. Captures up to eight key pages at desktop and mobile, scores them against the plugin's design rubric (first impression, hierarchy, narrative, copy, trust, brand, responsive and accessible design, motion, detail), and returns prioritized, concrete recommendations. Use when the user wants a design review, critique, or audit of a site, asks how to make an existing site look better, more polished, or more impressive, or asks why it looks generic or dated.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0112026年10月16日 更新
Internal implementation skill invoked by /add-native for pen, signature, ink, drawing, and handwriting capture workflows using @microsoft/power-apps-native-pen-input.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0112026年10月16日 更新
Builds and edits a model-driven Power Apps app from a natural-language intent — tables, columns, relationships, adaptive forms with sub-grids, views, Choice-column charts, business rules, business process flows, generative page intents for overview/dashboard surfaces (page `.tsx` generated in generate-pages after plan approval), and an app module + sitemap — via the headless cds-maker-sdk. Runs an interactive, multi-turn authoring flow (env selection, jobs-to-be-done first, then design-only App Spec authoring across confirmed levels, guardrail lint, plan-mode approval, generate-pages, full build) and a narrated build, and can download a deployed app back into an editable spec to change it. Use when the user says "build an app for X", "create a model-driven app", "make me an app to manage Y", "add a business process flow", or "edit/add to my app". This skill stands alone and does not require /genpage — but for a standalone generative page added to an app that already exists, use /genpage instead.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0112026年10月16日 更新
Use when the user wants to seed Dataverse tables with realistic sample records so a freshly-scaffolded code app shows real-looking data on first launch. Generates contextually appropriate rows from each table's schema and inserts them in dependency order. Mirrors microsoft/power-platform-skills/power-pages/add-sample-data, adapted for mobile apps.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0112026年10月16日 更新
Use when preparing an AgentSys release, checking cross-platform compatibility, or changing the installer, transforms, adapters or marketplace pins. Maintainer skill for this repo only.
日本語の概要は準備中です。原文の説明を表示しています。
agent-sh/agentsys☆ 1,0002026年10月16日 更新
Work with the Upstash Redis JavaScript/TypeScript SDK for serverless Redis operations. Use for caching, session storage, rate limiting, leaderboards, full-text search (querying, filtering, aggregating with @upstash/redis search extension), and all Redis data structures. Supports automatic serialization/deserialization of JavaScript types. Search also available via @upstash/search-redis and @upstash/search-ioredis adapters for TCP clients.
日本語の概要は準備中です。原文の説明を表示しています。
upstash/redis-js☆ 9802026年10月14日 更新
Implement navigation in Jetpack Compose using Navigation 3. Use when asked to build state-driven navigation, manage back stacks, scope ViewModels, implement adaptive layouts, or migrate from Navigation Compose.
日本語の概要は準備中です。原文の説明を表示しています。
new-silvermoon/awesome-android-agent-skills☆ 9792026年7月28日 更新
Capture a human-approved UI design lesson as a privacy-minimized local StyleSeed candidate, review it, and prepare an opt-in share package without transmitting project code, prompts, screenshots, or brand data. Use when a person asks StyleSeed to remember, learn from, generalize, review, or prepare a reusable rule from an accepted design correction.
日本語の概要は準備中です。原文の説明を表示しています。
bitjaru/styleseed☆ 9782026年10月14日 更新