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cccskills

「video」の検索結果

2,715 件 ・ 関連度順

概要と使いどころ

Use when the user wants to run a full ad-campaign pipeline on top of Higgsfield Marketing Studio — 'create a campaign', 'build a content plan', 'run the content pipeline', 'generate 100 UGC videos', 'plan and schedule a launch', 'make a batch of ads from my product', or 'how much did this save vs traditional production'. Covers the 5-stage orchestration (Research → Plan → Generate → Publish → Report), the UGC-first 5-format campaign mix (UGC Entertainment, Street Interview, Unboxing, Product Review, ASMR), the even-split allocation math, button-driven onboarding, the per-batch generation gate, and the publish + cost-report tail (satellite). Defers all Marketing Studio API ground-truth (presets, params, hooks, avatars) to higgsfield-marketing-studio.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7482026年9月27日 更新

Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per character plus a per-scene rewrite of it, and a locked voice prompt. Use whenever a prompt needs acting, performance, or emotion direction; whenever characters read wooden, dead-eyed, or 'AI'; whenever a character must stay themselves across many shots; or when the user asks for character behavior, mannerisms, tics, a gait, or how someone reacts. Pairs with higgsfield-facs (muscle-level AU codes) and higgsfield-seedance (the prompt the paragraph goes into).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7482026年9月27日 更新

Use when the user wants a genre-specific scene template, starting point for a type of video (action, horror, romance, product ad, documentary, sci-fi, dance, etc.), or asks for prompt examples for a specific style of content.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7482026年9月27日 更新

Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7482026年9月27日 更新

Creates and manages reusable character profiles (Soul IDs) for consistent facial and stylistic identity across multiple image and video generations. Provides identity-vs-motion prompt separation, character sheet creation workflows, micro-expression direction, and Soul Cast AI actor configuration. Use when the user wants to maintain character consistency across multiple generations, asks about Soul ID, creating reusable characters, or generating consistent people across different scenes and shots.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7482026年9月27日 更新

Scan social platforms for top-performing content by engagement before you create anything. Use this skill when the user wants to see what content is winning in a niche, find viral content patterns, research what's working on YouTube/TikTok/X/Reddit, benchmark engagement, discover content gaps, or says "what content is working for [topic]", "show me top performing content about [keyword]", "what's trending in [niche]", "find viral content about [product]", "content research for [keyword]", "what gets views in [niche]", "engagement analysis for [topic]", "scout the competition", "what videos are getting the most views about [keyword]", "social listening for [topic]", "trending content in [niche]", "top content analysis", "what hooks work for [keyword]", "content intelligence", "find winning formats".

日本語の概要は準備中です。原文の説明を表示しています。

Affitor/affiliate-skills7222026年10月13日 更新

Rank content angles by engagement data, competition level, and platform fit. Data-driven angle selection instead of guesswork. Use this skill when the user has a keyword or product and needs to decide WHAT to create, which angle to take, which format to use, or which platform to target. Triggers on: "what angle should I use", "rank content ideas for [keyword]", "best angle for [product]", "which content idea will perform best", "help me pick an angle", "what should I write about", "content angle for [topic]", "rank my content ideas", "which approach will get the most views", "data-driven content planning", "angle ranker", "content scoring", "which hook should I use", "compare these content ideas", "prioritize my content angles", "what video should I make".

日本語の概要は準備中です。原文の説明を表示しています。

Affitor/affiliate-skills7222026年10月13日 更新

Track YouTube channels for new uploads. Supports both RSS mode (no API key needed, unlimited quota) and API mode. Use when: add/remove/list tracked YouTube channels, check for new videos, or run scheduled YouTube channel monitoring.

日本語の概要は準備中です。原文の説明を表示しています。

wlzh/skills6892026年10月11日 更新

Upload and fully manage YouTube videos and live events: metadata, thumbnails, captions, playlists, scheduled broadcasts, encoder streams, binding, lifecycle transitions, and cleanup.

日本語の概要は準備中です。原文の説明を表示しています。

wlzh/skills6892026年10月11日 更新

视频变声处理工具 - 从视频提取音频,调用 voice-changer skill 变声后合并回视频。用户要求视频变声、给视频换声音、视频音色转换或处理视频音频时使用。

日本語の概要は準備中です。原文の説明を表示しています。

wlzh/skills6892026年10月11日 更新

Use for the owner's personal creator-content thumbnails and covers for short video, Bilibili, Douyin, WeChat, or similar platforms from a title, summary, established real portrait, kangaroo IP, product Logo, screenshot, or app reference. It enforces the owner's visual signature, runs a four-concept selection stage, then five responsive platform ratios. Do not use for generic clients, book or album covers, slide title pages, generic posters or social cards, article body illustrations, document headers, website hero art, or unrelated image edits unless the user explicitly invokes cover-skill and accepts the personal-signature rules.

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/kangarooking-skills6722026年9月7日 更新

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Use when the user wants a short, design-led, unnarrated motion graphic: kinetic type, stat count-up, chart hit, logo sting, lower-third, animated map, or UI animation. Longer or narrated: /general-video. Unclear: /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

figma

無料

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Use when the user explicitly asks to port, convert or migrate a Remotion source to HyperFrames HTML: one-way, Remotion-only. A passing mention or a lookalike request is a fresh build (/general-video); unclear intent goes to /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Use when the user sends or generates an image, screenshot, video, audio or file and wants it saved, or asks to find past media (that diagram, the mockup from last week). Ingests and searches with local ChromaDB embeddings.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco6482026年10月15日 更新

Dung khi campaign da chot huong va can biet phai thiet ke NHUNG GI — danh sach asset theo kenh kem kich thuoc, so luong, uu tien, nguoi lam, deadline dat nguoc tu ngay launch theo timeline T-14 den D+1 va quy uoc dat ten file. Kich hoat khi user nhac 'asset list', 'danh sach asset campaign', 'designer can lam gi', 'liet ke file thiet ke', 'campaign nay can bao nhieu anh', 'checklist design', 'khong biet con thieu asset nao'. Khong dung cho — brief chi tiet cho tung asset thi dung skill 42-brief-hinh-anh, 43-brief-carousel hoac 44-brief-video-editor; brief tong the chien dich cho ca team thi dung skill 02-brief-chien-dich; nhan mot master ra du kich thuoc thi dung skill 50-asset-resize.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6162026年9月12日 更新

Dung khi can TAO RA anh hoac prompt anh bang AI — anh thuong hieu ca nhan, logo, key visual campaign, anh dang hang ngay, editorial, infographic, mockup web, quote graphic. Tu doc brand identity trong context roi dung prompt, gen anh hoac xuat prompt cho MidJourney, DALL-E, Imagen, Leonardo. Co che do nhan anh reference va tra ve master prompt copy-paste duoc. Kich hoat khi user nhac 'thiet ke anh', 'lam logo', 've banner', 'prompt MidJourney', 'tao key visual', 'lam anh giong anh nay', 'gen anh AI', 'doi mau thuong hieu tren anh'. Khong dung cho — viet brief giao designer lam thi dung skill 42-brief-hinh-anh; quy trinh asset ca campaign thi dung skill 41-campaign-asset-list; video avatar AI thi dung skill 24-ai-avatar-production; UI wireframe tuong tac thi dung web-prototype; animation thi dung motion-frames.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6162026年9月12日 更新

将飞书多维表格中的产品图和爆款视频自动处理为 TikTok 带货视频:优先处理人工标记的返工任务,再认领新任务,拆解画面/文字/声音钩子,生成1–2段脚本、九宫格分镜和视频提示词,按单个或多个已授权Google账号路由Gemini/Flow额度,完成生成、续接、下载、消除可见星形水印、检查并后期补齐必要文字钩子,最后回传待验收成品。用于用户提到爆款复刻、TikTok带货视频、Gemini/Flow生视频、多Google账号、Chrome账号切换、额度轮询与日志、屏幕文字钩子、字幕缺失或乱码、人工验收返工、尾帧续接、九宫格分镜、视频去水印或飞书任务轮询时。

日本語の概要は準備中です。原文の説明を表示しています。

binggandata/bggg-skills6062026年8月13日 更新