Generate an AI-SPEC.md design contract for phases that involve building AI systems.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Generate an AI-SPEC.md design contract for phases that involve building AI systems.
日本語の概要は準備中です。原文の説明を表示しています。
Generate developer behavioral profile and create Claude-discoverable artifacts
日本語の概要は準備中です。原文の説明を表示しています。
Generate tests for a completed phase based on UAT criteria and implementation
日本語の概要は準備中です。原文の説明を表示しています。
Generate a comprehensive project summary from milestone artifacts for team onboarding and review
日本語の概要は準備中です。原文の説明を表示しています。
Generate or update project documentation verified against the codebase
日本語の概要は準備中です。原文の説明を表示しています。
Generate self-contained HTML visual explanations for systems, code changes, plans, data, and technical concepts. Use for diagrams, architecture overviews, diff or plan reviews, project recaps, comparison tables, slide decks, animated explainers, narrated MP4 videos, and other visual explanations.
日本語の概要は準備中です。原文の説明を表示しています。
Generate rights-cleared paid-ad product photography variants from an authorized source image and validated brand profile. Triggers on: product photo, product photography, virtual photoshoot, photoshoot, enhance product image, studio shot, lifestyle shot, lifestyle product image, floating product image, ingredient shot.
日本語の概要は準備中です。原文の説明を表示しています。
Generate developer handoff specs from a design. Use when a design is ready for engineering and needs a spec sheet covering layout, design tokens, component props, interaction states, responsive breakpoints, edge cases, and animation details.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a standup update from recent activity. Use when preparing for daily standup, summarizing yesterday's commits and PRs and ticket moves, formatting work into yesterday/today/blockers, or structuring a few rough notes into a shareable update.
日本語の概要は準備中です。原文の説明を表示しています。
Generate weekly status-request email drafts to outside counsel across the active portfolio — markdown per matter, plus Gmail drafts when the MCP is available. Use when the user asks for OC status requests, weekly outside counsel check-ins, or wants per-matter status emails drafted from the portfolio log.
日本語の概要は準備中です。原文の説明を表示しています。
Generate a Privacy Impact Assessment in house format for a new feature, product, or processing activity, using the structure learned from your seed PIA. Use when the user says "write a PIA", "privacy impact assessment for", "do we need a PIA for this", "privacy review this feature", or describes a new data processing activity.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or drill flashcards for black-letter memorization — Leitner-style buckets, per-subject markdown storage, drill mode with self-assessment. Use when the user says "drill flashcards", "make flashcards from", "quiz me on cards", or wants to memorize rules.
日本語の概要は準備中です。原文の説明を表示しています。
Open a new internal investigation matter — runs intake, generates the sources checklist, and creates the persistent investigation log. Use when a complaint or allegation comes in and the attorney needs to stand up a privileged investigation workspace.
日本語の概要は準備中です。原文の説明を表示しています。
Reference: review of an inbound vendor agreement against the team playbook in `~/.claude/plugins/config/claude-for-legal/commercial-legal/CLAUDE.md`. Flags deviations, assesses risk, generates specific redline language, and routes to the right approver. Loaded by /commercial-legal:review when a vendor MSA, services agreement, or similar is detected.
日本語の概要は準備中です。原文の説明を表示しています。
Run an AI impact assessment — structured intake, risk analysis, regulatory classification per regime in scope, policy consistency diff, and recommendation with conditions. Uses the house-style structure learned from the seed impact assessment in `~/.claude/plugins/config/claude-for-legal/ai-governance-legal/CLAUDE.md`. Use when user says "impact assessment for", "assess this AI use case", "run an AIA", "generate an AIA", "we need to document this AI system", "AI risk assessment for X", or follows a conditional triage result.
日本語の概要は準備中です。原文の説明を表示しています。
Draft a firm AI usage policy from published model policies, adapted to your practice profile — a research-and-synthesis tool whose output is a draft for attorney review and adoption, not a finished policy. Use when user says "draft an AI policy", "we need an AI policy", "build an AI usage policy", "our firm needs a GenAI policy", or similar requests to generate a first-cut internal AI policy.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffolds evaluation suites for the Axiom AI SDK. Generates eval files, scorers, flag schemas, and config from natural-language descriptions. Use when creating evals, writing scorers, setting up flag schemas, or configuring axiom.config.ts.
日本語の概要は準備中です。原文の説明を表示しています。
Generate convex-test tests for the app's Convex functions.
日本語の概要は準備中です。原文の説明を表示しています。
Generate self-contained HTML visualizations with Plannotator theming. Use for implementation plans, PR explainers, architecture diagrams, data tables, slide decks, and any visual explanation of technical concepts. Plans and PR explainers follow Plannotator's prescriptive approach; all other visual content delegates to nicobailon/visual-explainer.
日本語の概要は準備中です。原文の説明を表示しています。
Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
日本語の概要は準備中です。原文の説明を表示しています。
Semantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
日本語の概要は準備中です。原文の説明を表示しています。
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.
日本語の概要は準備中です。原文の説明を表示しています。
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
日本語の概要は準備中です。原文の説明を表示しています。
Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.
日本語の概要は準備中です。原文の説明を表示しています。