Facilitate talent review and people decisions with a structured view of performance, potential, readiness, risks, and development actions using talent calibration and 9-box logic. Use when preparing talent review, succession planning, promotion readiness, or performance calibration sessions. Do not use for payroll administration, HRIS updates, or generic praise notes.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Map the end-to-end customer journey across awareness, consideration, purchase, onboarding, adoption, retention, and advocacy stages. Identify touchpoints, pain points, emotions, and Moments of Truth per stage. Use when designing or improving customer experience. Do not use for internal employee process mapping — use process-mapper instead.
日本語の概要は準備中です。原文の説明を表示しています。
hoavdc/CodexKit☆ 252026年10月11日 更新
Gorgeous/cinematic requirements every delivered app's UI must meet — anti-slop premium bar, exact brand tokens, motion, logo/image quality, WCAG 2.2 visual accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
heymegabyte/agent-skills☆ 242026年10月11日 更新
View Transitions API patterns - same-document transitions, cross-document navigation, shared element animations, pseudo-element styling, transition types, reduced-motion handling
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
CSS animation patterns - transitions, keyframes, scroll-driven timelines, @property, compositor-friendly properties, prefers-reduced-motion
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Refresh tracked pre-launch stablecoin milestones, dates, launch phases, featured content, and promotion evidence. Use for the recurring upcoming-assets review.
日本語の概要は準備中です。原文の説明を表示しています。
TokenBrice/pharos-watch☆ 232026年10月13日 更新
Prove that a proposed active stablecoin can enter Pharos runtime data with both a fetchable price and a fetchable market-cap/circulating-supply path. Use before active additions and pre-launch promotions.
日本語の概要は準備中です。原文の説明を表示しています。
TokenBrice/pharos-watch☆ 232026年10月13日 更新
Coordinate a Pharos stablecoin addition or pre-launch promotion by enforcing pre-edit runtime admission, routing specialist research and authorized edits, and owning the integrated generation/check handoff.
日本語の概要は準備中です。原文の説明を表示しています。
TokenBrice/pharos-watch☆ 232026年10月13日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Triage the Gaia issue backlog and skill-batch intake queue. Use this skill when someone asks to: "triage issues", "clean up the issue tracker", "review the backlog", "close stale issues", "process the intake queue", "review skill-batches", "evaluate draft skill proposals", "approve or reject pending skills", "is this issue still valid?", "what's clogging the backlog?", "run a triage pass", or /gaia-triage. Covers two workstreams: (1) GitHub issue lifecycle — identifying resolved, stale, or need-more-info issues and acting on them via gh CLI; (2) skill-batch intake — evaluating draft proposals in registry-for-review/skill-batches/ and routing them toward promotion or rejection. This is the gatekeeping step before new skills enter the canonical registry; and (3) a cross-repo triage sweep — sizing, P0-P4 prioritization, umbrella/epic synthesis, and assignment across every gaia-research org repo, on the one headquarters tracker.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Close out a review/meta branch that lands an evidence-ingest / curation batch: create the named nodes, ingest verified evidence, appraise Trust Magnitude, calibrate stars, wire suites, correct upstream naming, stage ONLY the intended artifacts (dropping CRLF churn and blocking leaks), validate, and open the PR. Use when a curation/ingest batch is verified and ready to land, or when the user says "close the review/meta branch", "land the ingest batch", "wrap up the intake PR", "/gaia-review-meta-close". Wraps the deterministic hygiene in scripts/review_meta_close.py and gates the judgment calls (calibration, Origin, suite promotion, naming, merge) behind explicit human checkpoints.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Phase 2B of the Gaia evidence verification pipeline. Verifies benchmark-result rows and benchmark-source candidates against registry/benchmark-sources.json before adversarial audit, link validation, catalog promotion, or ingestion. Use when running /ev-pipeline, checking benchmark-result evidence, reviewing benchmark-source candidates, or preparing benchmark rows for /gaia-ingest-batch.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Post-review intake closing skill. After an intake is resolved (whether accepted via review/meta PR merge or rejected/deferred at triage/evidence review), run this skill to post standardized, personalized closing comments on the PR (if any) and each intake issue. Comments include: evidence pipeline findings with /trust-appraise TM output, per-row artifact scores, decisions rationale, path-to-promotion/acceptance guidance, and a mandatory badge status note including the universal Powered by Gaia badge. Use after curation completes, before or immediately after merge for accepted intakes, or immediately upon rejection.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Review a Gaia curation PR or branch as a read-only merge gate. Use for canonical registry promotion, schema, evidence, prerequisite, nomenclature, installability, and generated-artifact checks. Route intake batches to /gaia-draft-curate and unrelated PRs to /review.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Audit and repair Gaia user-tree timelines so every skill's current rank is explained by a chain of Hero's Journey events. Trigger this skill when: a contributor's profile chart shows a stale rank (e.g. still shows 3★ after a demotion to 1★); someone asks to "trace what happened" to a skill's rank; `validate_timelines.py` is failing in CI; you need to backfill missing `demote` or `rank_up` events before cutting a release; a skill was reclassified or Star-Bar-reset and the user tree was never updated; or any time the registry node and user tree disagree on a skill's current level. Uses `scripts/trace_timeline.py` (dry-run + apply) and `scripts/validate_timelines.py` (CI gate). Do NOT hand-edit `timeline[]` arrays — the script synthesises properly labelled events with `previousValue`/`newValue` so the rank chart plots correctly.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Helper for release operations, compilation of changelogs between tags, version lockstep syncing, and promotion of GitHub releases from canary/pre-release to latest/production. Use when the user asks to "compile the changelog", "promote release to latest", "tag a release", or do version release operations.
日本語の概要は準備中です。原文の説明を表示しています。
gaia-research/gaia-skill-tree☆ 232026年10月14日 更新
Clones a VIDEO ad end to end for a different product or offer, on the Novoads API. The deliverable is a finished rendered MP4 — the WHOLE ad, not its opening, and not a template. Reads the source's style, pacing, camera work, dialogue and tone, adapts it into a Seedance 2.0 prompt, prices it, renders it, files the source beside the clones and diffs each clip's transcript against the approved script. Use for "clone this video ad", "recreate this video for my brand", "make this ad but for my product" when the source is a video, "clone my competitors' VIDEO ads", or a video ad handed over with a product photo. **Among cloners the source's medium decides, not the wording**: "clone this ad" plus a video lands here; a still, or nothing attached, is clone-image-ad, and animating a still as-is is image-to-motion. This pack has no hook-only skill: for the opening alone, clone the whole ad and cut. If it does not move, wrong skill.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Clones a STATIC IMAGE ad into finished ads for your own product, into a reusable prompt TEMPLATE, or both — the template is what makes the ads and the ads are what prove the template. Round-trips the frame through gpt-image-2, nano-banana-pro or reve-2.1 until it reproduces, replaces every brand-specific with a {placeholder}, then fills it with your product pinned to a real photo. Use for "clone this ad for my product", "rebuild this competitor's ad for us", "make me ads like this", "reverse engineer this ad", "make this ad reusable", "add this to my prompt library", or "clone my competitors' ads" with NO file attached — it sources one via spy-competitor-ads rather than asking which. **Among cloners the source's medium decides**: a still, or nothing attached, lands here; "clone this ad" plus a VIDEO is clone-video-ad. NOT for generating an ad from a brief (chatgpt-image-ad, nano-banana-image-ad), nor animating a still as-is (image-to-motion). Refuses to render your product without a real photo of it.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Generate AI video ads and image ads through the Novoads REST API (api.novoads.ai). Use when the user wants a UGC video, a product video, a talking-head ad, an AI actor holding a product, a TikTok or Reels or Shorts ad, a static image ad, or asks to "make me an ad", "generate a video", or names a model (Seedance, Seedance 2.5, Seedance Mini, Omni Flash, Veo 3.1, Sora 2, GPT Image 2, Nano Banana Pro, Reve). Handles upload, dialogue approval, cost confirmation, generation, polling, QA, and download. A product photo lands here when it SEEDS a new scene; when the picture itself should move, unchanged, that is image-to-motion. Not for editing an existing video file and not for publishing to an ad platform.
日本語の概要は準備中です。原文の説明を表示しています。
novoads/agent-skills☆ 232026年10月8日 更新
Guide for creating distinctive, production-grade frontend interfaces. Covers visual design systems, typography, color, motion, spatial composition, and web interface standards. Use when designing UI, establishing design systems, or reviewing visual quality of frontend code.
日本語の概要は準備中です。原文の説明を表示しています。
s-hiraoku/vscode-sidebar-terminal☆ 222026年10月13日 更新
Record, compose, publish, serve, and review short desktop validation video proofs for Pulp UX/test-harness work. Use when the user asks to "show me it working", record a validation video, prove a click/interaction, share a local proof link, attach a video to a review issue, or compare an implemented UI against source material. Covers macOS desktop capture, Remotion proof composition, attachment budgets, local/Tailscale serving, and review closure.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月14日 更新
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月13日 更新
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新