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「architect」の検索結果

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Use when working with *.excalidraw or *.excalidraw.json files, user mentions diagrams/flowcharts, or requests architecture visualization - delegates all Excalidraw operations to subagents to prevent context exhaustion from verbose JSON (single files: 4k-22k tokens, can exceed read limits)

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5632026年3月6日 更新

Create and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5632026年3月6日 更新

Creates comprehensive handoff documents for seamless AI agent session transfers. Triggered when: (1) user requests handoff/memory/context save, (2) context window approaches capacity, (3) major task milestone completed, (4) work session ending, (5) user says 'save state', 'create handoff', 'I need to pause', 'context is getting full', (6) resuming work with 'load handoff', 'resume from', 'continue where we left off'. Proactively suggests handoffs after substantial work (multiple file edits, complex debugging, architecture decisions). Solves long-running agent context exhaustion by enabling fresh agents to continue with zero ambiguity.

日本語の概要は準備中です。原文の説明を表示しています。

softaworks/agent-toolkit2,5632026年3月6日 更新

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.

日本語の概要は準備中です。原文の説明を表示しています。

majidmanzarpour/threejs-game-skills2,5382026年9月28日 更新

Facilitates deliberate skill development during AI-assisted coding. Offers interactive learning exercises after architectural work (new files, schema changes, refactors). Use when completing features, making design decisions, or when user asks to understand code better. Supports the user's stated goal of understanding design choices as learning opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

DrCatHicks/learning-opportunities2,5082026年8月20日 更新

Create publication-quality scientific diagrams using Nano Banana 2 AI with smart iterative refinement. Uses Gemini 3.6 Flash for quality review. Only regenerates if quality is below threshold for your document type. Specialized in neural network architectures, system diagrams, flowcharts, biological pathways, and complex scientific visualizations.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/claude-scientific-writer2,4932026年10月9日 更新

Design scalable distributed systems using structured approaches for load balancing, caching, database scaling, and message queues. Use when the user mentions "system design", "scale this", "high availability", "rate limiter", "design a URL shortener", "design Twitter", "design Uber", "design a news feed", "system design interview", "capacity planning", or "distributed architecture". Also trigger when estimating infrastructure requirements, choosing between microservices and monoliths, or designing for millions of concurrent users. Covers common system designs (TinyURL, feeds, chat) and back-of-the-envelope estimation. For data fundamentals, see ddia-systems. For resilience, see release-it.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4542026年9月11日 更新

Organize business and technology teams for fast flow using Skelton & Pais's "Team Topologies". Use when the user mentions "team topologies", "Conway's law", "platform team", "stream-aligned team", "team boundaries", "cognitive load", "how should we split teams", "who owns this service", "team dependencies", or "reorg". Also trigger when reorganizing engineering teams, aligning team and service boundaries, splitting a monolith and deciding ownership, reducing cross-team handoffs, or designing an internal platform. Covers the four team types, three interaction modes, the inverse Conway maneuver, and fracture planes. For bounded contexts, see domain-driven-design. For dependency direction in code, see clean-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4542026年9月11日 更新

Build production-ready systems with stability patterns: circuit breakers, bulkheads, timeouts, and retry logic. Use when the user mentions "production outage", "circuit breaker", "deployment pipeline", "chaos engineering", "retry storm", "health checks", "my service keeps crashing", "prevent cascading failures", or "make it resilient". Also trigger when designing resilient microservices, planning zero-downtime deployments, or capacity-planning for peak load. Covers stability patterns, capacity planning, deploy/release decoupling, and observability. For data systems, see ddia-systems. For system architecture, see system-design.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4542026年9月11日 更新

Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "users are confused", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", or "is this easy to use". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Krug's laws, Nielsen's 10 heuristics, severity ratings, dark-pattern recognition, and accessibility. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4542026年9月11日 更新

Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "software craftsmanship", "avoid technical debt", "code ownership", or "how do I become a better developer". Also trigger when evaluating build-vs-buy decisions, designing estimation approaches, or choosing between reversible and irreversible architectural decisions. Covers estimation, domain languages, and reversibility. For code-level quality, see clean-code. For refactoring techniques, see refactoring-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,4542026年9月11日 更新

Blog strategy development including topic cluster architecture with hub-and-spoke design, audience mapping, competitive landscape analysis, AI citation surface strategy across ChatGPT/Perplexity/AI Overviews, distribution channel planning (YouTube, Reddit, review platforms for AI-citation SEO), content scoring targets, measurement framework, and content differentiation through original research and first-hand experience. Use when user says "blog strategy", "content strategy", "blog positioning", "what should I blog about", "blog topics", "content pillars", "blog ideation".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,4212026年10月14日 更新

Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "pillar content", "hub and spoke", "content ecosystem", "cluster map".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,4212026年10月14日 更新

Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "cluster map".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,4212026年10月14日 更新

Generate detailed content briefs for blog posts with target keywords, content outlines, competitive analysis, recommended statistics, image and chart suggestions, word count targets, internal linking architecture, template recommendations (12 types), TL;DR drafts, citation capsule planning, information gain prompts, and multi-channel distribution plans. Briefs are optimized for Google rankings and AI citation visibility as part of SEO. Use when user says "content brief", "blog brief", "write brief", "SEO brief", "article brief", or "content requirements".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/claude-blog2,4212026年10月14日 更新

Use this skill when designing, generating an MVP blueprint for, auditing, troubleshooting, refactoring, or explaining an agentic harness for any domain. Covers provider-neutral agent architecture for OpenAI, Anthropic, and OpenAI-compatible APIs: agent loops, tool design, record provenance, interactive presentation, user-memory lifecycles, environment-adaptive tools, speculative tool execution, late-bound capabilities, permissions, system prompts, planning, goals, always-on agents and durable runtime, adaptive agent teams, context compaction, memory, skills, MCP/external connectors, public-board communications, realtime voice agents, hardware agents and board deployment, self-refining recursive harnesses, programmable context, continual refinement, observability, evals, prompt caching, agent-legible environments, feedback loops, and safety.

日本語の概要は準備中です。原文の説明を表示しています。

DenisSergeevitch/agents-best-practices2,3852026年10月14日 更新

Generate, extend, or audit design tokens in DTCG format with the 3-tier architecture (primitive → semantic → component). Use when the user wants a color palette, type scale, spacing/shadow/radius/motion tokens, multi-brand theming, or wants to validate token files. Covers colors, typography, spacing, shadows, borders, breakpoints, motion, gradients, opacity, blur, sizing, states, theming.

日本語の概要は準備中です。原文の説明を表示しています。

plugin87/ux-ui-agent-skills2,2822026年10月11日 更新

Use when developing WordPress plugins: architecture and hooks, activation/deactivation/uninstall, admin UI and Settings API, data storage, cron/tasks, security (nonces/capabilities/sanitization/escaping), and release packaging.

日本語の概要は準備中です。原文の説明を表示しています。

WordPress/agent-skills2,2612026年10月12日 更新

Apply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack2,2262026年10月15日 更新

Apply during planned rewrites and migrations with explicit phase boundaries. Converge on the target architecture; don't preserve smooth intermediate states with throwaway compatibility code.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack2,2262026年10月15日 更新

how

無料

Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Use why for motivation.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack2,2262026年10月15日 更新

correct

無料

Find the mistakes agents keep repeating in this repo and make each one impossible. Try architecture first, then types, then a lint whose error names the fix, then a test, and write docs last. Prove each check fails on a real past mistake. Repeat this each time the operator corrects you. Use for /correct.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack2,2262026年10月15日 更新

This workflow, known as RIPER-5, is designed exclusively for handling complex software engineering tasks such as system design, architectural refactoring, bug diagnosis, performance optimization, and multi-component integration.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/loongcollector2,2092026年10月16日 更新

LoongCollector project knowledge: architecture, terminology, codebase map, and coding standards (C++/Go).

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/loongcollector2,2092026年10月16日 更新