Detects apps built with outdated Xcode SDKs or deprecated iOS deployment targets, enforcing Guideline 2.5.10 which requires apps to be built with the current SDK from Xcode.
日本語の概要は準備中です。原文の説明を表示しています。
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Detects apps built with outdated Xcode SDKs or deprecated iOS deployment targets, enforcing Guideline 2.5.10 which requires apps to be built with the current SDK from Xcode.
日本語の概要は準備中です。原文の説明を表示しています。
Verify ticket completion criteria — use when finishing a ticket, before marking work done, or checking acceptance criteria. Runs tests, build, lint, scenarios, and dependency drift checks.
日本語の概要は準備中です。原文の説明を表示しています。
Behavior-first feature development — use when building new capabilities, continuing feature work, or when work introduces new state or multiple user flows. Discovers desired behavior through examples and scenarios before implementation. Do NOT use for bug fixes, typos, or small isolated changes.
日本語の概要は準備中です。原文の説明を表示しています。
สร้าง mobile app iOS/Android ด้วย React Native Flutter Swift Kotlin พร้อม deploy ขึ้น store
日本語の概要は準備中です。原文の説明を表示しています。
Firmware development for the 30-pin ESP32-WROOM-32 development board — the DOIT ESP32 DevKit V1 / ESP32 CH340 Type-C / NodeMCU-ESP32 30-pin form factor, 15 pins per side, CH340G or CP2102 USB-UART bridge, AMS1117 LDO, user LED on GPIO2. Use when working on a 30-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 module): project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, I2C, deep sleep and RTC wake pins, flashing over the CH340 bridge, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
Firmware development for the 38-pin ESP32-WROOM-32 development board — Espressif ESP32-DevKitC V4, Ai-Thinker NodeMCU-32S, DOIT ESP32 DevKit V1 38-pin and their CH340/CP2102 clones, 19 pins per side, with GPIO0 and the six in-package flash pins (GPIO6-11, labelled D0 D1 D2 D3 CMD CLK or SD0-SD3) broken out. Use when working on a 38-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 or ESP32-WROVER module): project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, the flash-pin and IO0 traps, WROVER GPIO16/17 PSRAM conflict, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, deep sleep and RTC wake pins, flashing, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
Firmware development for the 40-pin ESP32-S3-WROOM-1 camera board — the Freenove ESP32-S3-WROOM (FNK0085) and the AliExpress "ESP32-S3 CAM" / "ESP32-S3-WROOM N16R8 CAM" clones that copy its header: 20 pins a side, a 24-pin DVP camera FPC connector for an OV2640/OV3660, an on-board microSD slot on the SDMMC bus, a WS2812, two USB-C sockets (CH343 bridge and native USB), ESP32-S3-WROOM-1-N8R8 or N16R8 with 8 MB octal PSRAM. Use when working on this board or any ESP32-S3 DVP camera board: project setup, platformio.ini, the qio_opi PSRAM memory type, camera and SD_MMC pin maps, esp_camera_init failures, PSRAM not found, frame buffer allocation, SD card mount failures, which GPIOs are left once the camera is wired, strapping pins, ADC1/ADC2, flashing over the two USB ports, BOOT/RESET recovery, brownouts, or debugging why the camera, the card or the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
Firmware development for the 36-pin ESP32-WROOM-32 development board — the original DOIT ESP32 DevKit V1 with 18 pins per side, i.e. the 30-pin layout plus the six in-package flash pins (SD0 SD1 SD2 SD3 CMD CLK = GPIO6-11) broken out at the USB end, CH340G or CP2102 bridge, AMS1117 LDO, user LED on GPIO2, GPIO0 not on the header. Use when working on a 36-pin ESP32 devkit (ESP32-D0WDQ6 / ESP32-D0WD-V3, ESP-WROOM-32 module), or when identifying which ESP32 board size you have: project setup, platformio.ini and sdkconfig for ESP-IDF or Arduino, pin mapping and which GPIOs are safe, the flash-pin trap, strapping pins, ADC1 vs ADC2 with Wi-Fi, SPI speed and IO_MUX pins, deep sleep and RTC wake pins, flashing, BOOT/EN recovery, brownouts, or debugging why something on the board does not work.
日本語の概要は準備中です。原文の説明を表示しています。
Saves learning notes from the current conversation. Classic mode makes concise notes, Mastery mode keeps detailed training artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
Generate or suggest canned response templates for common support scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
日本語の概要は準備中です。原文の説明を表示しています。
Apple FoundationModels framework for on-device LLM — text generation, guided generation with @Generable, tool calling, and snapshot streaming in iOS 26+.
日本語の概要は準備中です。原文の説明を表示しています。
Codified expertise for managing carrier portfolios, negotiating freight rates, tracking carrier performance, allocating freight, and maintaining strategic carrier relationships. Informed by transportation managers with 15+ years experience. Includes scorecarding frameworks, RFP processes, market intelligence, and compliance vetting. Use when managing carriers, negotiating rates, evaluating carrier performance, or building freight strategies.
日本語の概要は準備中です。原文の説明を表示しています。
Design and build cohesive web pages with custom visual identity — landing pages and portfolios get rich anatomy + section archetypes; any other page type (blog, about, pricing, contact, coming-soon, dashboard, admin, e-commerce, custom) is supported through generic anatomy + skeleton. Use this skill whenever the user mentions: landing page, portfolio, personal site, hero section, marketing page, product page, sales page, splash page, blog page, about page, pricing page, contact page, coming-soon, waitlist, dashboard, admin panel, e-commerce store, redesign my site, design my portfolio, build a portfolio, work showcase, hire-me page, perfect-ui, perfect landing, or asks to create any web page surface. Two tiers: special (landing | portfolio — rich treatment) and generic (everything else — universal craft toolkit). Self-contained 8-phase pipeline: vibe discovery → visual direction (color/typography/mood) → custom icon set (NO emoji, NO icon library) → AI-generated visuals → optional shader effects layer → inline plan + implement on Next.js + Tailwind + shadcn. Always proposes effect layer as optional. No refusals; outputs distinctive sites, not AI slop.
日本語の概要は準備中です。原文の説明を表示しています。
Elite frontend design taste for building, reviewing, and polishing web interfaces. Use whenever the user wants to design, redesign, shape, critique, audit, polish, or improve any UI (landing pages, portfolios, dashboards, product UI, components, forms, onboarding, empty states) or asks to make something look better / premium / modern, fix the styling, add or fix animations, or make a design feel less generic ("AI slop"). Covers typography, color, spacing, layout, visual hierarchy, motion, micro-interactions, component states, accessibility, responsive behavior, UX copy, and anti-pattern detection.
日本語の概要は準備中です。原文の説明を表示しています。
Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
日本語の概要は準備中です。原文の説明を表示しています。
Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.
日本語の概要は準備中です。原文の説明を表示しています。
Design, implement, and audit inclusive digital products using WCAG 2.2 Level AA standards. Use this skill to generate semantic ARIA for Web and accessibility traits for Web and Native platforms (iOS/Android).
日本語の概要は準備中です。原文の説明を表示しています。
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
日本語の概要は準備中です。原文の説明を表示しています。
Detects tests that validate framework/library behavior (Prisma, Express, bcrypt, JWT, axios, React hooks) instead of OUR code. Returns findings with REMOVE decisions.
日本語の概要は準備中です。原文の説明を表示しています。
Generate marketing ad images using Nano Banana Pro (Gemini 3 Pro Image). Accepts campaign-planner creative briefs, reads brand bible for visual style, constructs marketing-optimized prompts, and produces platform-ready images at correct aspect ratios. Supports 1:1, 9:16, 16:9, 4:5 formats. Includes self-review loop to catch hallucinated logos, wrong text, and quality issues. Draft-first workflow (1K fast iteration, 4K final). Outputs to /tmp/marketing/assets/images/.
日本語の概要は準備中です。原文の説明を表示しています。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
日本語の概要は準備中です。原文の説明を表示しています。
Write, audit, or improve an iOS App Store listing — app name, subtitle, keyword field, screenshots, app icon, preview video, creative assets, tags, ratings strategy, localization, and featuring nominations. Use when creating or reviewing App Store metadata, doing keyword research, planning a metadata update, or when the user mentions ASO, App Store Optimization, app store listing, keywords, subtitle, screenshot captions, preview video, app icon, Liquid Glass, creative assets, product page header, search results creative, Asset Library, featuring, ratings prompt, or Apple Ads.
日本語の概要は準備中です。原文の説明を表示しています。
Appwrite Swift SDK skill. Use when building native iOS, macOS, watchOS, or tvOS apps, or server-side Swift applications with Appwrite. Covers client-side auth (email, OAuth), database queries, file uploads, real-time subscriptions with async/await, and server-side admin via API keys for user management, database administration, storage, and functions.
日本語の概要は準備中です。原文の説明を表示しています。