Короткие русскоязычные посты для Telegram, LinkedIn, Instagram и других соцсетей: пост с нуля, пост из статьи, анонс в канал, переписывание первой строки, усиление хука и финала. Use this skill whenever the user asks to write, rewrite, draft, shorten, or improve a Russian social media post, Telegram channel post, LinkedIn post, Instagram caption, channel announcement, post from an article, or first-line hook. Триггеры: «пост в телеграм», «пост для канала», «пост в LinkedIn», «пост в Instagram», «короткий пост», «напиши пост», «анонс в канал», «пост из статьи», «первая строка не цепляет», «перепиши пост». Для статей и лонгридов см. skill statya; для лендингов и продающих страниц — promo; для интерфейса — ux-copy.
日本語の概要は準備中です。原文の説明を表示しています。
N1arko/redaktura-skills☆ 1742026年8月11日 更新
Редактура текстов на русском языке по методу Людмилы Сарычевой — от смысла к словам, а не наоборот. Use this skill whenever the user asks to edit, review, improve, shorten, or polish any Russian-language text — articles, posts, emails, landing copy, docs. Триггеры: «отредачь», «отредактируй», «почисти текст», «сократи», «перепиши по-человечески», «убери канцелярит», «сделай проще», «причешите текст», «дай фидбек на текст», «разбери мой текст», «слишком водянисто», «звучит как робот». Also trigger when the user pastes a Russian draft and asks what's wrong with it or how to make it better. Для написания текста с нуля см. skill statya; для текстов интерфейса — ux-copy.
日本語の概要は準備中です。原文の説明を表示しています。
N1arko/redaktura-skills☆ 1742026年8月11日 更新
Написание русскоязычной статьи или лонгрида с нуля: бриф, фактура, структура, черновик и самопроверка по методу Людмилы Сарычевой. Use this skill whenever the user asks to write, outline, structure, draft, assemble, or turn notes/interviews/materials into a Russian article, newsletter essay, longread, case, guide, or expert text. Триггеры: «напиши статью», «собери лонгрид», «напиши текст для блога про…», «есть интервью с экспертом, сделай статью», «составь план статьи», «придумай структуру», «собери материал», «сделай черновик», «напиши колонку», «из интервью в статью», «план лонгрида», «текст с нуля», «помоги написать материал». Для коротких постов в соцсети см. skill post; для правки готового текста — redaktura; для текстов интерфейса — ux-copy; для настройки проекта — redpolitika.
日本語の概要は準備中です。原文の説明を表示しています。
N1arko/redaktura-skills☆ 1742026年8月11日 更新
Use when the user wants WorkBuddy or another agent to remember an account's positioning, voice, boundaries, data, trust assets, personal IP story, and content rules across sessions. Trigger phrases: "账号档案", "记住我的账号", "写入记忆", "人设垂直", "信任名片", "brand profile", "account memory", "style guide". Do not use for one-off post drafting unless profile data is missing.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xiaohongshu-workflow☆ 1712026年10月12日 更新
Use when the user wants to start or reposition a Xiaohongshu account but is asking "what should I post" before clarifying monetization, timing, personal IP direction, or trust path. Trigger phrases: "小红书定位", "不知道做什么赛道", "怎么变现", "个人IP", "账号方向", "XHS positioning", "monetization first". Do not use for drafting a specific post; use topic or copy skills after positioning is clear.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xiaohongshu-workflow☆ 1712026年10月12日 更新
Use when the user wants a Xiaohongshu posting calendar, weekly review board, first-10-post launch plan, 10-20-post positioning test, or data-based next-step plan. Trigger phrases: "排期", "复盘", "30 天计划", "前10条", "10-20条测试", "发了没数据", "weekly review", "content calendar", "XHS schedule". Do not use for first-draft editing or initial account positioning.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xiaohongshu-workflow☆ 1712026年10月12日 更新
Strip AI writing tells from Rove's user-facing prose — README, the docs/ pages that sync to docs.rove.run, landing copy, and release notes. Use when the user says "unslop", "洗一下文案", "这读起来像 AI 写的", or after drafting any user-facing page. Adapted for this repo from cursor/plugins pstack/skills/unslop.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新
Turn a rough idea, a bug, or a batch of unsolved problems into well-structured GitHub issue(s) and file them with `gh`, auto-classifying type + labels from the content (recommend, then confirm) and following Rove's conventions (beginner-friendly framing, concrete file pointers, an acceptance checklist, zero AI/Anthropic attribution). Handles single, batch, and "file the unsolved problems" modes. Use when the user says "file an issue", "open a GitHub issue", "draft a good first issue", "batch these as issues", "上报 issue", "提个 issue", "报个 bug", "把没解决的发上去", or wants to hand low-priority tasks to outside contributors. Distinct from the daemon-owned internal issue store (`rove api issue-*`); this skill is for outward-facing GitHub issues.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新
Draft Rove release notes as Changesets. Writes user-facing entries as `.changeset/*.md` files for `@sma1lboy/rove` (consumed into `packages/rove/CHANGELOG.md` at release time). Use when the user asks for "changelog", "release notes", "what changed", "add a changeset", or before cutting a version. Enforces Rove's no-soft-wrap rule so GitHub release pages render flowing text.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新
Spawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月15日 更新
Use when the user wants WorkBuddy or another agent to remember an account's positioning, voice, boundaries, data, trust assets, personal IP story, and content rules across sessions. Trigger phrases: "账号档案", "记住我的账号", "写入记忆", "人设垂直", "信任名片", "brand profile", "account memory", "style guide". Do not use for one-off post drafting unless profile data is missing.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xhs-agent-skills☆ 1692026年9月30日 更新
Use when the user wants a Xiaohongshu posting calendar, weekly review board, first-10-post launch plan, 10-20-post positioning test, or data-based next-step plan. Trigger phrases: "排期", "复盘", "30 天计划", "前10条", "10-20条测试", "发了没数据", "weekly review", "content calendar", "XHS schedule". Do not use for first-draft editing or initial account positioning.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xhs-agent-skills☆ 1692026年9月30日 更新
Use when the user wants to start or reposition a Xiaohongshu account but is asking "what should I post" before clarifying monetization, timing, personal IP direction, or trust path. Trigger phrases: "小红书定位", "不知道做什么赛道", "怎么变现", "个人IP", "账号方向", "XHS positioning", "monetization first". Do not use for drafting a specific post; use topic or copy skills after positioning is clear.
日本語の概要は準備中です。原文の説明を表示しています。
wenziai/wenzi-xhs-agent-skills☆ 1692026年9月30日 更新
Create compelling, personalized cover letters that help you stand out in job applications. Use when a user asks to write a cover letter, draft a job application letter, create a letter of interest, compose a motivation letter, or personalize an application for a specific company and role.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Writes and rewrites the words on marketing pages: homepage, landing page, pricing, feature, product and about pages, including headlines, button text, section copy, title tag and meta description. Starts from the reader's own language and the proof the business can show, edits copy where it lives in the repository, and flags every claim that needs evidence. Use when someone says "write copy for this page", "rewrite our homepage", "this page sounds generic", "headline ideas", "better CTA", "landing page copy for this ad" or "pricing page wording". Email copy belongs to email-sequence, popups to popup-cro, and line-editing a finished draft to copy-editing.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Research topics and write content like blog posts, articles, and marketing copy. Use when a user asks to write a blog post, create an article, draft marketing copy, write website content, create a newsletter, produce thought leadership content, or write any long-form or short-form copy.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
You are an expert in Contentful, the API-first content platform for enterprise teams. You help developers integrate Contentful's Content Delivery API (CDN-backed, read), Content Management API (write), and Content Preview API (draft content) into websites and apps — using typed content models, localization, rich text rendering, image transformations, and webhooks for build triggers.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Generate release notes and changelogs from git commits, feature lists, or project updates. Use when a user asks to generate a changelog, create release notes, summarize recent changes, draft a CHANGELOG entry, or prepare release documentation from git history.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Writes the App Store "What's New in This Version" text for an app update from the repository's commit history: finds the range since the last shipped version, separates changes users can notice from internal work, drafts plain-text notes within Apple's 4,000-character limit and review guidelines, and returns a trace from every sentence back to its commits. Use when someone asks to "write release notes for the App Store", "generate What's New from git", "summarize changes since the last tag for the store listing", or needs the same notes cut to Google Play's 500 characters.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1682026年10月14日 更新
Draft professional emails for business and marketing contexts — outreach, client communication, proposals, follow-ups, and internal updates. Includes tone calibration, subject line formulas, and follow-up cadence recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1662026年5月15日 更新
End-to-end content creation pipeline from research through editorial review to social distribution. Orchestrates a 3-stage workflow: research, draft/edit, and distribute. Supports blog posts, LinkedIn, Twitter threads, newsletters, and essays.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1662026年5月15日 更新
World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Expert in crafting launch narratives - product launches, feature releases, company announcements, and milestone communications. Covers launch timing, narrative arc, channel strategy, and the art of creating buzz. Knows how to turn a release into an event, and when quiet launches are better than splash. Use when "product launch, launch story, announcement, feature release, launch narrative, go live, release announcement, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新