Breaks work into ordered tasks. Use when you have a spec or clear requirements and need to break work into implementable tasks. Use when a task feels too large to start, when you need to estimate scope, or when parallel work is possible.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Prepares production launches. Use when preparing to deploy to production. Use when you need a pre-launch checklist, when setting up monitoring, when planning a staged rollout, or when you need a rollback strategy.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Guides systematic root-cause debugging. Use when tests fail, builds break, behavior doesn't match expectations, or you encounter any unexpected error. Use when you need a systematic approach to finding and fixing the root cause rather than guessing.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Conducts multi-axis code review. Use before merging any change. Use when reviewing code written by yourself, another agent, or a human. Use when you need to assess code quality across multiple dimensions before it enters the main branch.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Expert interior designer with deep knowledge of space planning, color theory (Munsell, NCS), lighting design (IES standards), furniture proportions, and AI-assisted visualization. Use for room layout optimization, lighting calculations, color palette selection for interiors, furniture placement, style consultation. Activate on "interior design", "room layout", "lighting design", "furniture placement", "space planning", "Munsell color". NOT for exterior/landscape design, architectural structure, web/UI design (use web-design-expert), brand color theory (use color-theory-palette-harmony-expert), or building codes/permits.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 162026年10月14日 更新
Designs the first screen visitors see — the hero section. Layout patterns (split, centered, asymmetric, full-bleed), navbar design, headline typography, CTAs, background treatments (gradients, video, particles, 3D), scroll cues, and above-the-fold conversion strategy. Activate on 'hero section', 'landing page hero', 'above the fold', 'first impression', 'homepage header', 'navbar design', 'hero layout', 'landing page design'. NOT for full multi-page site architecture (use web-design-expert), not for SEO content strategy (use seo-visibility-expert).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 162026年10月14日 更新
Applies Gestalt psychology principles to web layout, spacing, grouping, and visual hierarchy. Proximity, similarity, closure, continuity, figure-ground, common fate, Pragnanz — translated into CSS, component structure, and information architecture. Activate on 'gestalt', 'visual grouping', 'proximity spacing', 'visual hierarchy', 'perceptual organization', 'layout psychology', 'whitespace strategy'. NOT for color theory (use color-theory-palette-harmony-expert), not for accessibility auditing (use design-accessibility-auditor).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 162026年10月14日 更新
Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 162026年10月14日 更新
Design and build beautiful, accessible graphical interfaces — web, desktop (Electron/Tauri), and native (iOS/macOS/Android). Use for visual hierarchy and layout, color and theming (light/dark, semantic tokens, WCAG contrast), typography systems, motion and micro-interactions, accessibility, component systems and design tokens, responsive/adaptive layout, and platform-native idioms. The GUI counterpart to beautiful-cli-design. NOT for terminal/CLI output (use beautiful-cli-design) or API/data schemas.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 162026年10月14日 更新
What you can build and do with an always-on AI agent that has episodic memory. Covers concrete product ideas, workflows, emergent capabilities from persistence plus memory, and real-world examples of deployed persistent agents. Helps you go from "I have the architecture" to "here's what it actually does for me." Activate on: "what can an always-on agent do", "persistent agent use cases", "agent applications", "proactive agent ideas", "what to build with episodic memory", "always-on agent product", "personal AI assistant ideas", "/always-on-agent-applications". NOT for: building the architecture (use always-on-agent-architecture), designing inputs (use always-on-agent-inputs), safety and privacy (use always-on-agent-safety).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 162026年10月14日 更新
Structures biological experiments so inference is valid by construction, covering Fisher's principles (randomization, replication, local control), the experimental-vs-observational unit distinction and pseudoreplication (Hurlbert 1984; Lazic 2018), randomization mechanics (complete, restricted, stratified, rerandomization, run-order), blocking layouts (randomized complete block, Latin square, incomplete block), factorial designs and interactions, and the split-plot/nested error strata hidden inside multi-batch genomics. Use when deciding the experimental unit and what counts as a replicate, planning randomization and run order, choosing a blocked/factorial/split-plot/nested layout, avoiding pseudoreplication in cell-culture or animal studies, or specifying the random-effects structure of the analysis model. For assigning samples to sequencing batches/lanes/plates and batch-effect correction see experimental-design/batch-design; for regulated clinical-trial randomization see clinical-biostatistics.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 152026年8月21日 更新
Use when creating files and need the correct path, organizing project layout, or enforcing naming conventions. Two modes: advisory (return path) and organize (restructure).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Runtime router for context decisions during a task — decide read-more / stop / ask / assume / delegate, pick a minimal read-set, and time compaction. Front-page mental model is Write / Select / Compress / Isolate; a lazy pattern index routes to 25 context-engineering patterns, one reference per decision. Use when context is near budget, a long session is degrading, you must choose what to read for a task, or you are deciding /compact vs /clear vs a sub-agent. NOT for structural .claude/ overhead audits (see mk:context-audit); NOT for owning persistence (see mk:memory); NOT for USD cost (see mk:budget).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Collect and submit developer feedback to the LiveAvatar team. Use when: (1) A LiveAvatar integration is done, working, finished, or complete, (2) The user says "it works", "we're done", "that's it", "ship it", (3) The user is frustrated, stuck, or giving up — "this is broken", "this doesn't work", "I'm stuck", "I give up", "this is frustrating", "I want to report an issue", (4) The user explicitly asks to give feedback, report a bug, file an issue, or share a suggestion about LiveAvatar, (5) You've seen 3+ failed attempts at the same integration step, (6) You just finished writing or generating LiveAvatar integration code for the user.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/liveavatar-agent-skills☆ 152026年9月11日 更新
Turn a live website into a working local frontend you can edit. Fetches the page, extracts its design system and structure, and rebuilds it locally in your stack, then screenshot-compares to the original. Use when the user says "url to code", "clone this site locally", "make it look like linear.app", "rebuild this page", or provides a live URL to recreate. Part of the Product Design set. Uses web-fetch + browser automation.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Generate several distinct UI directions for a screen or flow before committing to one. Produces 2-4 named interface directions with layout logic, component choices, and tradeoffs, optionally with generated mockup images. Use when the user says "ideate the UI", "give me layout options", "design directions for this screen", "explore the interface", or after context/research and before prototyping. Part of the Product Design set.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Set up and launch CLED, the ambient keyboard daemon that shows your Claude Code agents' status on your keyboard via OpenRGB. Use when the user asks to start, launch, run, or set up CLED.
日本語の概要は準備中です。原文の説明を表示しています。
latent-spaces/cled☆ 152026年7月5日 更新
Audits UI layout, overflow and navigation across product-defined viewports using consumer context and browser tools. Use when asked to check responsiveness, test mobile layout or audit breakpoint behavior.
日本語の概要は準備中です。原文の説明を表示しています。
github/replica☆ 142026年10月17日 更新
Runnable end-to-end validation playbook for the Rembric TUI installer — catch breakage before merging/deploying, AND a sandboxed manual walkthrough to evaluate/iterate its UI/UX without polluting your real env. Apply before shipping any change touching `apps/plugin/install.sh`, the repo-root `install.sh` shim, any per-client `install.sh`/`uninstall.sh`, or distribution docs, or when you want to preview/try/demo the installer and polish how it looks and feels. Layered: CI-safe headless (vitest + `sh -n`), local install round-trips, operator interactive pty smoke, an optional full Docker `up` smoke, plus a sandboxed manual UX walkthrough. For the installer contract/what-not-to-break, see `rembric-tui-installer`.
日本語の概要は準備中です。原文の説明を表示しています。
susomejias/rembric☆ 142026年10月16日 更新
Assists clinicians in determining whether to proceed with social transition for prepubertal youth experiencing gender dysphoria or gender incongruence. Triggers include prepubertal youth with GD/gender incongruence and discussions about initiating social transition.
日本語の概要は準備中です。原文の説明を表示しています。
dromlakhani/MD2SKILL☆ 142026年10月5日 更新
Determines when to test for germline KCNJ5 mutations indicating familial hyperaldosteronism type III in very young patients with primary aldosteronism. Triggered by severe early-onset hypertension with hypokalemia in infants or young children (<20 years) with confirmed PA.
日本語の概要は準備中です。原文の説明を表示しています。
dromlakhani/MD2SKILL☆ 142026年10月5日 更新
Shape an article as a journey of beats, choose-your-own-adventure style. The user picks a starting beat from the raw material, you write only that beat, then offer options for where to pivot next, beat by beat, until the article reaches a natural end. Use when the user has raw material and wants to assemble it as a narrative rather than an argument.
日本語の概要は準備中です。原文の説明を表示しています。
kevinnft/ai-agent-skills☆ 142026年8月1日 更新
Decomposition playbook + specialist-roster conventions + anti-temptation rules for an orchestrator profile routing work through Kanban. The "don't do the work yourself" rule and the basic lifecycle are auto-injected into every kanban worker's system prompt; this skill is the deeper playbook when you're specifically playing the orchestrator role.
日本語の概要は準備中です。原文の説明を表示しています。
kevinnft/ai-agent-skills☆ 142026年8月1日 更新
Pitfalls, examples, and edge cases for Hermes Kanban workers. The lifecycle itself is auto-injected into every worker's system prompt as KANBAN_GUIDANCE (from agent/prompt_builder.py); this skill is what you load when you want deeper detail on specific scenarios.
日本語の概要は準備中です。原文の説明を表示しています。
kevinnft/ai-agent-skills☆ 142026年8月1日 更新