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cccskills

「animation」の検索結果

1,057 件 ・ 関連度順

概要と使いどころ

Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.

日本語の概要は準備中です。原文の説明を表示しています。

xixicc186/clawd-emotes-skill682026年7月20日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

日本語の概要は準備中です。原文の説明を表示しています。

StudyDrift/lextures622026年10月14日 更新

Generate frontend code drafts using Gemini 3.1 Pro's one-shot UI generation. Use when building React components, HTML/CSS pages, SVG animations, or converting screenshots to code. Produces fast, cheap drafts (7.5x cheaper than Opus) that Claude reviews and refines. Supports design system context loading (1M token window), screenshot-to-code pipeline, and physics-based SVG animation. Trigger: "generate a UI", "screenshot to code", "draft a component", "SVG animation", "convert this design", "gemini forge", "forge a UI".

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

gsap-web

無料

This skill should be used when the user asks to "build a scroll animation", "add ScrollTrigger", "pin a section while scrolling", "scrub an animation to scroll", "create a hero timeline", "do a horizontal scroll section", "split text and animate words", "animate a layout change with GSAP Flip", "sync ScrollTrigger with Lenis", "Lenis smooth scroll jittery", "ScrollTrigger markers drift", "ScrollTrigger pins break with Lenis/Locomotive", or "set up smooth scroll with GSAP pinning". Covers GSAP timelines, ScrollTrigger, SplitText, Flip, and Lenis/Locomotive smooth-scroll sync for code-driven web motion.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/web-animation-skills392026年6月22日 更新

Use when asked to build spring, easing, gesture, and choreographed animations with correct physics and reduced-motion support. Not for auditing existing motion or finding animation opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

motion

無料

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

Produce a complete narrated MYTHIC SHORT FILM end-to-end on Unsora MCP in the layered cut-paper diorama style — stacked matte cardstock worlds, a strict three-colour palette, exposure that swings, paper wipes hiding every seam, landing on a face. Animation-movie storytelling, not an explainer: gods, monsters, heroes, folklore, origin myths and transformations, told in ten-second story beats with a mythic narrator, native paper foley, and one assembled MP4. Use whenever the user wants a myth, legend, fable, folktale or fairy-tale short, a cut-paper or papercraft animated story, "tell the story of X" as a video, a stop-motion-look mythic film, or says "run the cardstock diorama myth animation" or "run the diorama myth pipeline" — even with no story given, since the skill proposes myths itself. NOT for fact-driven explainers with charts and statistics (that is vox-motion-graphics).

日本語の概要は準備中です。原文の説明を表示しています。

sadekxD/cardstock-diorama-myth312026年8月3日 更新

Meaning-first animation with 3-tier hierarchy. CSS scroll-driven (animation-timeline: scroll()), View Transitions API, @starting-style DOM-insert, container scroll-state queries, prefers-reduced-motion mandatory on all animations.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

CSS animation patterns - transitions, keyframes, scroll-driven timelines, @property, compositor-friendly properties, prefers-reduced-motion

日本語の概要は準備中です。原文の説明を表示しています。

agents-inc/skills242026年9月8日 更新

remotion

無料

Create videos programmatically using React (Remotion) or generate mathematical/conceptual animations (Manim). Use when the user asks to make a video, animation, product demo, tutorial, social clip, or branded video pipeline. Triggers: /remotion-video, /video-animation, /video-toolkit

日本語の概要は準備中です。原文の説明を表示しています。

eigent-ai/agent-skills242026年10月14日 更新

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

animate

無料

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

日本語の概要は準備中です。原文の説明を表示しています。

sinhoneyy/master-skills142026年9月5日 更新

motion

無料

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/website122026年3月11日 更新

Best practices for Remotion - Video creation in React. 29 domain-specific rules covering 3D, animations, audio, captions, charts, transitions, and more. Use when building video in React with Remotion — animations, audio, captions, charts, or transitions.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.

日本語の概要は準備中です。原文の説明を表示しています。

EthanYoQ/Skill-hub112026年10月5日 更新

Advanced JavaScript animation library skill for creating complex, high-performance web animations.

日本語の概要は準備中です。原文の説明を表示しています。

ranbot-ai/awesome-skills72026年10月13日 更新

motion

無料

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/denji62026年8月3日 更新

Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新