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「asset」の検索結果

1,390 件 ・ 関連度順

概要と使いどころ

Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4312026年10月8日 更新

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4312026年10月8日 更新

Resize, crop, or export any image or video into platform-ready social media assets using Adobe Creative Cloud tools. Use this skill when a user wants to prepare a photo, image, or video for one or more social platforms — Instagram, TikTok, LinkedIn, Facebook, YouTube, Snapchat, Pinterest, Threads, or X/Twitter. Triggers on: "prepare my image for Instagram", "resize for TikTok", "get this ready to post", "make versions for all platforms", "social media sizes", "crop for stories", "export for LinkedIn", "resize my video for social", "make social media assets", or any request to adapt a photo or video for specific platforms. Handles subject-aware cropping, AI canvas expansion, test previews before full runs, and same-ratio video resizing.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4312026年10月8日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4162026年10月13日 更新

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,4162026年10月13日 更新

asset-gen

無料

Generate visual assets from text prompts: PNG images (Gemini / xAI Grok, or local Qwen-Image when installed), GLB 3D models (Tripo CLI), rigged characters, retargeted animations, and frame-by-frame animated sprites, plus background removal. Use whenever a game needs generated art.

日本語の概要は準備中です。原文の説明を表示しています。

htdt/godogen7,1122026年10月2日 更新

Prepare selected workspace images and information cards as WeChat Official Account cover and article assets without reading outside the active workspace.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9332026年10月13日 更新

Use with any iPolloWork template generating video, slides, websites or other designs from iPolloWork reference documents and a creative-context.json attachment. Read unified content, design evidence and asset paths; apply the edited brief and verify actual asset reuse. Does not parse documents with models.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9332026年10月13日 更新

Use when you need to pick high-quality Unsplash images for product/design assets (avatars, headshots, portraits, large website backgrounds, and abstract wallpapers) and output real Unsplash URLs plus practical instructions for producing the right resolutions and aspect ratios (1:1, 4:5, 3:4, 16:9, 9:16).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7482026年10月6日 更新

Create and maintain Nexent's repository-owned feature catalog, D1-D5 case-local contracts and fixed scripts, change records, generated execution registry and Excel view. Use for requirements, bug regressions, post-development test backfill, test implementation, and formal asset migration. Traditional UT uses nexent-python-tests.

日本語の概要は準備中です。原文の説明を表示しています。

ModelEngine-Group/nexent5,9322026年10月13日 更新

Implement and maintain Nexent's traditional Python UT for product changes and bugfixes under test/backend, test/sdk, and test/ext_components. Cover unit behavior, boundaries, errors and regression assertions with isolated pytest tests. Formal D1-D5 assets in test-e2e use nexent-test-assets.

日本語の概要は準備中です。原文の説明を表示しています。

ModelEngine-Group/nexent5,9322026年10月13日 更新

Web2 recon pipeline — subdomain enumeration (subfinder, Chaos API, assetfinder), live host discovery (dnsx, httpx), URL crawling (katana, waybackurls, gau), directory fuzzing (ffuf), JS analysis (LinkFinder, SecretFinder), continuous monitoring (new subdomain alerts, JS change detection, GitHub commit watch). Use when starting recon on any web2 target or when asked about asset discovery, subdomain enum, or attack surface mapping.

日本語の概要は準備中です。原文の説明を表示しています。

awarexone/Agentic-Bug-Hunter5,3412026年10月10日 更新

Web2 recon pipeline — subdomain enumeration (subfinder, Chaos API, assetfinder), live host discovery (dnsx, httpx), URL crawling (katana, waybackurls, gau), directory fuzzing (ffuf), JS analysis (LinkFinder, SecretFinder), continuous monitoring (new subdomain alerts, JS change detection, GitHub commit watch). Use when starting recon on any web2 target or when asked about asset discovery, subdomain enum, or attack surface mapping.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0772026年10月13日 更新

Triage ASM/recon output for ownership before testing — separate the target's real assets from namespace-collision noise. Automated recon keyword-matches on the brand name, so for any target whose name is a common/dictionary word, the output is dominated by assets belonging to UNRELATED same-named companies (repos, cloud buckets, mobile apps, breach corpora, typosquats). Built from an authorized engagement where an ASM report's "Criticals" were overwhelmingly false positives and the combo/repos/mobile/bucket lists were polluted with unrelated same-named orgs. Use at the START of any engagement, immediately on receiving any ASM/recon/OSINT dataset, BEFORE testing anything.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0772026年10月13日 更新

Manage cost basis calculation in TRES Finance: check status, view/change strategy (FIFO, LIFO, AVG, MAX_GAINS, MAX_LOSSES, FIFO_IMPAIRMENT), trigger recalculation, review financial issues, manage reevaluations/impairments, set bulk fiat prices, configure spec-ID lot disposal rules, view per-asset cost basis results, and export cost basis reports. Trigger this skill whenever the user asks about cost basis, gains/losses, realized gains, unrealized gains, COGS, inventory lots, tax lots, cost basis strategy, reevaluation, impairment, fiat value override, spec-ID rules, financial issues (negative balance, missing fiat), or anything related to how their crypto assets are costed. Also trigger when the user says "calculate cost basis", "what is my cost basis strategy", "show me financial issues", "create a reevaluation", "run cost basis", "change strategy to LIFO", or similar.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6392026年10月13日 更新

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

日本語の概要は準備中です。原文の説明を表示しています。

IvanMurzak/Unity-MCP4,4342026年10月13日 更新

Create evidence-based Meta ad creative briefs, copy angles, and testable asset concepts for Facebook and Instagram. Use when asked for Meta ad creative, Facebook ads copy, Instagram ad assets, UGC concepts, creative briefs, new ad concepts, or creative refreshes.

日本語の概要は準備中です。原文の説明を表示しています。

nowork-studio/notfair-plugin3,9342026年10月14日 更新

Use this skill to generate well-branded interfaces and assets for fast-agent, either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for protoyping.

日本語の概要は準備中です。原文の説明を表示しています。

evalstate/fast-agent3,9332026年10月14日 更新

From a Tutti checkout, run, audit, freshly replay, publish, or diagnose Session Replay cassettes that are driven by case-repository scenario scripts (CDP), not by interactive UI recording. Use for real-Provider capture while a scenario.mjs executes, cassette transport or semantic-state mismatches, fresh replay qualification, AgentGUI replay evidence, and product-side support for a new Agent Target beyond local:codex / local:claude-code. Do not use to author Case metadata or scenario scripts (case repository write-replay-case), or for executionKind "ui" Cases.

日本語の概要は準備中です。原文の説明を表示しています。

tutti-os/tutti3,8222026年10月8日 更新

Use whenever the agent creates, writes, moves, or renames a file in a team/delegate (shared) workspace, OR when the user asks to organize, clean up, restructure, audit, or find files in any workspace or the Vault, OR when starting a multi-file task or named project. Enforces a purpose-based folder convention (flat mode: notes/, data/, outputs/, scripts/, archive/; project mode: projects/<slug>/{docs,assets,source,reports,research}/), per-agent namespacing under shared/<agent_key>/, and pre-write discovery via memory_search, vault_search, knowledge_graph_search to surface related files and avoid duplicates. Trigger before any write_file or exec at workspace root, when starting a project, generating reports/assets/exports, delegating, or when the user says "messy", "where did I save", "tổ chức lại", "dọn workspace", "tạo report", "find related", "search vault". Do NOT trigger for read-only ops, edits inside an existing project tree (cloned repo), or short-lived files deleted in the same turn.

日本語の概要は準備中です。原文の説明を表示しています。

nextlevelbuilder/goclaw3,6492026年10月5日 更新

Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5872026年10月14日 更新

outputs/ 目录下的产物管理:按日期/平台/类型归档、打标签、搜索历史内容、生成素材清单。 当用户说"整理素材"、"归档"、"找之前的内容"、"搜索历史"、"素材管理"、 "outputs 整理"、"之前做的"时使用。 与其他 produce 层 SKILL 的区别:produce 层负责生成内容, asset-manager 负责生成后的产物管理(归档、检索、标签)。

日本語の概要は準備中です。原文の説明を表示しています。

ZJU-REAL/Easel3,5752026年10月12日 更新

Druckenmiller Strategy Synthesizer - Integrates 8 upstream skill outputs (Market Breadth, Uptrend Analysis, Market Top, Macro Regime, FTD Detector, VCP Screener, Theme Detector, CANSLIM Screener) into a unified conviction score (0-100), pattern classification, and allocation recommendation. Use when user asks about overall market conviction, portfolio positioning, asset allocation, strategy synthesis, or Druckenmiller-style analysis. Triggers on queries like "What is my conviction level?", "How should I position?", "Run the strategy synthesizer", "Druckenmiller analysis", "総合的な市場判断", "確信度スコア", "ポートフォリオ配分", "ドラッケンミラー分析".

tradermonty/claude-trading-skills3,0022026年10月13日 更新

Use when the user asks to "build a media list for my launch", "write a launch press release", or "pitch press under embargo"; produces a three-tier media and analyst list (Tier 1 exclusive candidates, Tier 2 vertical press, Tier 3 communities and newsletters), an embargo pitch timing skeleton keyed to the launch-registry date, a press-release draft in standard structure with no fabricated quotes or numbers, and an analyst briefing outline. Not for press-kit assets — use launch-asset-packager; not for follow-up sequence mechanics — use outreach-manager; not for post-launch news-echo monitoring — use launch-monitor. 媒体名单/禁运期pitch/新闻稿/分析师简报

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9422026年10月13日 更新