Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, soft_lock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
On-demand procedures for the ComfyUI sidebar panel agent that are too long to sit in the system prompt. Read it when a task lands in one of these areas. subgraph boundary rails and blueprint reuse, merging or composing workflows across tabs, pinning your edits to one workflow, opening staged or downloaded workflow files, untangling Get/Set-bus and rgthree toggle-heavy graphs, authoring rgthree Fast Groups nodes, the LoRA Manager autocomplete-node limitation, the CivitAI browser flow, downloading model weights, reading hardware and runtime stats, Prompt Director audits, custom-node crash recovery, run-to-node render debugging, and multi-stage pipeline chaining. Each section is a lookup, not background reading. Reach for the one you need instead of guessing, and follow the tool's own description for parameter detail.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8172026年10月5日 更新
Turn a complete beginner's app idea into a buildable plan, then keep them oriented while they build. Use it whenever someone who has never coded wants to build or "vibe code" an app, has an idea but no idea where to start, or wants it turned into a plan, MVP scope, tech stack, user flows, or blueprint. It has three on-ramps: the full journey, a validate-only pass ("is my idea worth building", "reality-check this idea"), and a plan-only path for someone arriving with validation done ("I already validated my idea", "I have the research, just plan my MVP", "skip the research"). ALSO use it when a non-coder needs build-time basics: what Git and GitHub are, making an account, "commit and push," local vs. staging vs. production, putting an app online (deploy/ship), or keeping API keys safe. AND use it in Checkup Mode when someone who built with AI says it became a mess, the AI keeps breaking things or going in circles, they're scared to touch their code, or they ask "is my code organized" or "can you clean it up." Built for people who don't know what an API, database, or GitHub is, so reach for it when they never say "plan" or "architecture." Not for an experienced dev debugging, refactoring, or setting up CI/CD.
日本語の概要は準備中です。原文の説明を表示しています。
TexasBedouin/vibe-check☆ 6162026年7月18日 更新
Dung khi mot CA NHAN muon xay CONG DONG quanh minh — Zalo Group, Telegram, Facebook Group, Skool, Mighty Networks, Discord: blueprint 3 lop public / member / inner, luong onboarding 7 ngay, nghi thuc tuong tac hang tuan, playbook kiem duyet, chi so kich hoat va cac loi thuong gap o VN. Kich hoat khi user nhac 'xay cong dong', 'Zalo group', 'Facebook group rieng', 'Skool community', 'membership site', 'group im lang khong ai noi', 'gom nguoi theo doi vao mot cho'. Khong dung cho — kiem tien tu cong dong thi dung skill 27-personal-brand-monetize; rai seeding duoi bai dang thi dung skill 38-seeding-plan; giu chan khach da mua cua doanh nghiep thi dung skill 69-giu-chan-khach-hang.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use when a PERSONAL brand needs its OWN community — Skool, Mighty Networks, Discord, Circle, or Slack: a three-layer public, member, and inner-circle blueprint, seven-day onboarding, engagement rituals, a moderation playbook, and activation metrics. Trigger on 'build a community', 'Skool community', 'Mighty Networks setup', 'Discord for my audience', 'paid community', 'my group is dead and nobody posts'. Also use when the user has members and no reason for them to come back. Not for — posting inside communities you do NOT own, see `38-community-seeding-global`; pricing and packaging the membership, see `27-personal-brand-monetize-global`; referral loops, see `18-referral-program-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Design a feature architecture by analyzing existing codebase patterns and conventions, then provide a comprehensive implementation blueprint with specific files to create or modify, component designs, data flows, and a build sequence. Use this skill when the user asks for an architecture design, an implementation plan for a non-trivial feature, or when dispatched as a sub-task during feature-dev architecture phase.
日本語の概要は準備中です。原文の説明を表示しています。
waybarrios/opencode-power-pack☆ 5372026年10月12日 更新
Internal template for creating or refactoring a skill into the repository's reference-first shape. **Trigger**: reference-first template, blueprint skill, create a reusable skill, refactor a script-heavy skill. **Use when**: you need a lean `SKILL.md`, explicit `references/`, machine-readable `assets/`, and a minimal deterministic `run.py`.
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新
Documentation-first project planning that produces implementation-ready blueprints and single-shot coding agent prompts. Generates 4 interconnected docs — SPECIFICATION.md, IMPLEMENTATION.md, TASKS.md, BRANDING.md — plus a self-contained PROMPT.md for autonomous execution by any coding agent. Includes interactive tech stack selection, design pattern recommendations, and architecture decisions with trade-off analysis. Trigger when user wants to: plan a project, create specs, architect a system, break work into tasks, choose a tech stack, get design pattern advice, generate a coding agent prompt, or do documentation-first development. Phrases: "plan my project", "spec this out", "architect", "help me plan", "what stack should I use", "generate a prompt", "break this into tasks", "project docs", "I want to build X".
日本語の概要は準備中です。原文の説明を表示しています。
ersinkoc/project-architect☆ 2592026年10月3日 更新
Use when starting any conversation involving bundle-plugins — blueprinting, scaffolding, authoring, auditing, testing, optimizing, or releasing. Also use when feeling unsure which bundles-forge skill applies
日本語の概要は準備中です。原文の説明を表示しています。
OdradekAI/bundles-forge☆ 2292026年4月27日 更新
Use when planning new bundle-plugins, splitting complex skills, combining skills into bundles, or exploring a vague idea about packaging skills
日本語の概要は準備中です。原文の説明を表示しています。
OdradekAI/bundles-forge☆ 2292026年4月27日 更新
Indie maker playbook for bootstrapped apps inspired by Pieter Levels' MAKE: The Indie Maker Blueprint. Use when a user is starting or sizing an app idea, choosing what to build next, building a minimal product, preparing a launch, diagnosing stalled growth, deciding pricing or monetization, automating operations, maintaining a per-app MAKE.md tracker, or evaluating whether to sell a product.
日本語の概要は準備中です。原文の説明を表示しています。
tamdogood/builder-essential-skills☆ 2222026年8月17日 更新
Generate structured feature specifications through a collaborative product interview. Acts as a senior PM and business analyst pair — arrives with a point of view, challenges scope, proposes options at every decision. Composes the requirement-quality atom for spec quality enforcement and collaborative-judgment for surfacing genuine decisions. Produces an epic/feature hierarchy in .lattice/requirements/ that serves as direct input to design-blueprint. Use when the user says 'forge requirements', 'write requirements', 'spec this feature', 'create a feature spec', 'define this epic', 'write a PRD', 'spec out what we are building', or 'requirement forge'.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
Full enhancement pipeline for an existing Lattice skill — rewrites a molecule or atom to modern-capable-model grade: restores degraded grammar, deduplicates, hardens gates and branching to one-unambiguous-action precision, verifies zero behavioral loss against a pre-capture diff, then runs the combined QA gate (skill-review, skill-tighten, skill-validate) and an independent fresh-context verifier, fixing everything found. Consumer-first: optimized for first-time open-source users on fresh repos with minimal .lattice/ setup, running capable models. Use when the user says 'enhance this skill', 'upgrade this molecule', 'modernize this skill', 'optimize this skill', 'make this skill production grade', 'full enhancement', 'polish this molecule like design-blueprint', or names a molecule/atom to overhaul. For gap-finding only use skill-review; for conventions only use skill-validate — this skill runs the whole loop end to end.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
Generate implementation code from an approved design blueprint or verbal requirements. Composes context anchoring, architecture, clean code, DDD, security, and test quality into an inside-out implementation workflow. Use when moving from design to code, implementing approved contracts, or when the user says 'implement', 'code this', 'build it', 'forge the code', or 'generate the code'.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
Apply requirement quality principles when generating or validating feature specifications. Enforces feature completeness, scenario structure, AC verifiability, feature independence, and implementation slice quality. Use when writing feature specs, validating existing requirements, or when the user mentions 'validate this spec', 'check this feature', 'requirement quality', 'is this spec complete', or 'requirement-quality'. This skill governs the craft of writing individual feature specifications — not technical design (see design-blueprint), not implementation (see code-forge).
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
"/clarify", "clarify this", "keep asking until clear", "remove ambiguity", "clarify requirements", "clarify design", "clarify the plan", "질문 계속해", "모호한 게 없게", "명확해질 때까지", "계속 물어봐", "Q&A로 정리", "질문답변 기록", "요구사항 명확화", "설계 명확화". Relentless ambiguity-resolution interview that records Q&A under .hoyeon/clarify/<topic>/ and hands off to specify/blueprint/docs when clear.
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
"/specify", "specify", "요구사항 정의", "requirements", "스펙 잡기", "뭘 만들어야 하는지", "기획 정리", "인터뷰해서 스펙" Turn a goal into structured requirements through systematic interview. Three phases: Interview → Extract → Cross-check. Writes requirements.md in the cli format (consumed by /blueprint).
日本語の概要は準備中です。原文の説明を表示しています。
team-attention/hoyeon☆ 1732026年5月21日 更新
Generates a step-by-step construction plan from a one-line objective, where each step is self-contained and executable by a fresh agent in a new session.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1732026年10月9日 更新
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月13日 更新