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cccskills

「branch」の検索結果

1,298 件 ・ 関連度順

概要と使いどころ

Use when the user asks to "design a welcome flow", "set up an abandoned-cart sequence", "build a light re-engagement branch inside a lifecycle flow", or "plan a cold-outbound sequence"; produces general lifecycle automation flows (welcome, cart, browse-abandon, post-purchase, in-flow re-engagement, B2B cold outbound) with trigger, step timing, branch/exit conditions, goal, frequency governance (send caps, quiet hours, fatigue guardrail), a sunset path, and a SEND N-dimension score. Not for the closed-loop win-back / re-consent (re-permission) program on a lapsed cohort — use reactivation-specialist; not for writing each email's copy — use email-creative-builder; not for computing EQS or the N1 unsubscribe veto — use email-quality-auditor. 邮件自动化流程设计/购物车挽回/流失召回序列

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9382026年10月13日 更新

When the user wants to set up, debug, or interpret app install attribution — including SKAdNetwork (SKAN), Apple's AdAttributionKit, Google Play Install Referrer, MMPs (AppsFlyer, Adjust, Singular, Branch, Kochava), deep links, deferred deep links, conversion values, postback windows, or privacy thresholds. Use when the user mentions "SKAdNetwork", "SKAN", "SKAN 4", "AdAttributionKit", "AAK", "MMP", "AppsFlyer", "Adjust", "Singular", "Branch", "attribution", "conversion value", "postback", "Install Referrer", "deferred deep link", "iOS 14.5", "ATT", "App Tracking Transparency", "IDFA", or "I can't measure my ad campaigns". For paid campaign strategy, see ua-campaign and apple-search-ads. For analytics events, see app-analytics.

日本語の概要は準備中です。原文の説明を表示しています。

appeeky/aso-skills2,1742026年10月7日 更新

Isolates feature work in its own branch or worktree and integrates it cleanly when done. Use this when starting work that should not disturb the current workspace, when several efforts must proceed in parallel on one repository, or when implementation is finished and the change needs merging, rebasing, or splitting for review.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0482026年9月18日 更新

Comprehensive security and correctness audit of a branch's changes. Use for thermo nuclear, thermonuclear, or deep review requests, or branch/PR diff audits focused on bugs, breaking changes, security issues, devex regressions, and feature-gate leaks.

日本語の概要は準備中です。原文の説明を表示しています。

michael-denyer/pstack-claude1,9372026年10月13日 更新

Findings-first code review workflow for AI coding agents. Use when the user asks to review uncommitted changes, commits in a date range, or a branch compared to the main branch / PR-style diff. Focuses on bugs, regressions, correctness risks, missing tests, security/data-safety issues, and other behavior-changing defects.

日本語の概要は準備中です。原文の説明を表示しています。

zhu1090093659/deepseek-pp1,8632026年8月14日 更新

find-bugs

無料

Find bugs, security vulnerabilities, and code quality issues in local branch changes. Use when asked to review changes, find bugs, security review, or audit code on the current branch.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8432026年10月13日 更新

Use when working on multiple branches simultaneously, context switching without stashing, reviewing PRs while developing, testing in isolation, or comparing implementations across branches - provides git worktree commands and workflow patterns for parallel development with multiple working directories.

日本語の概要は準備中です。原文の説明を表示しています。

NeoLabHQ/context-engineering-kit1,7592026年8月27日 更新

gh-stack

無料

Manages stacked PRs and splits multi-part work into reviewable branches with gh-stack. Use for stack creation, viewing, edits, push, submit, sync, rebase, merge, or checkout; when asked to split or isolate work for review; whenever a user mentions a stack, branch layers, dependent PRs, or gh stack; or when a stack is checked out.

日本語の概要は準備中です。原文の説明を表示しています。

github/gh-stack1,6742026年10月13日 更新

Chinese opera playwriting for the qupai (曲牌体) system — 元杂剧, 明清传奇, 昆曲, 川剧高腔, where sung text is filled into fixed tune patterns (填词) rather than built from paired lines varied by metre. Covers stage vs study (李渔 vs 吴梅/王季烈), the 清曲/剧曲 switch, the zaju branch (四折一楔子, one 宫调 and one rhyme per act, 一人主唱, 题目正名), the chuanqi branch (出, 副末开场, 南北合套, 集唐下场诗), tune-filling (格律, 前腔/换头/幺, 衬字, 务头, 尾声, 四十禁), the seventeen 宫调 and their affects, 套数, 排场 alternation, the spoken-to-sung cue, 帮腔, adaptation, and modern practice. From 李渔《闲情偶寄》, 吴梅《顾曲麈谈》《曲学通论》, 王季烈《螾庐曲谈》, 孔尚任's 凡例, 关汉卿, 汤显祖, 魏明伦. Use when writing or revising a 曲牌体 script, choosing a 宫调 for an emotion, laying out a 套数, filling one tune pattern, writing a zaju act or a chuanqi scene, cutting an old 传奇 into a playable version, writing a modern qupai opera, or judging whether a famous script's prosody may be copied. Not for 京剧/豫剧/越剧, which are the banqiang system; see sw-chinese-opera-banqiang.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6532026年10月3日 更新

Generates PR reference XML with commit history and unified diffs between branches, with extension and path filtering. Use when creating pull request descriptions, preparing code reviews, analyzing branch changes, discovering work items from diffs, or generating structured diff summaries.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5222026年10月13日 更新

Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, set a build live on a branch, and run the release checklists. Use for Steam publishing, app_build.vdf/steamcmd uploads, depots, beta branches, or a store page release.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新

Build a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4822026年10月9日 更新

Activate a 4-stage coding discipline framework that forces Claude to plan before coding, isolate changes on a branch, write tests first, and self-review output twice before presenting it. Use when starting a complex coding task, when past Claude sessions produced broken first drafts, or when you want to prevent rework cycles. Produces a confirmed written plan, isolated feature branch, test-first implementation, and a double-reviewed output with a correctness and code-quality checklist.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4492026年10月13日 更新

Manages Git workflows including branching, commits, and pull requests. Use when working with Git, creating commits, opening PRs, managing branches, resolving conflicts, or when asked about version control best practices.

日本語の概要は準備中です。原文の説明を表示しています。

CloudAI-X/claude-workflow-v21,4192026年10月6日 更新

Merge origin/main into the working branch. Use when the brief skill is merge-main or the user wants latest main merged into a PR branch.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/OpenTag1,2662026年10月11日 更新

Predicts whether a DNA variant alters mRNA splicing using sequence-based deep-learning tools — SpliceAI (10kb context dilated CNN, clinical default), Pangolin (multi-tissue), MMSplice (modular per-region CNN with calibrated ΔPSI), SpliceTransformer/TrASPr (tissue-aware transformers), SpliceVault (empirical 300K-RNA lookup of likely mis-splicing outcomes), CADD-Splice (composite score). Applies the ClinGen SVI 2023 framework for ACMG/AMP variant interpretation (PVS1, PP3, BP4 evidence codes), HGVS splicing nomenclature (c.123+1G>A, c.123-3T>G, r.spl?), extended-window scoring for deep-intronic pseudoexons, tissue-specific predictions, branchpoint variant detection (BPHunter, LaBranchoR), and splice-switching ASO design. Use when interpreting splice impact of clinical variants, prioritizing VUS, identifying deep-intronic pathogenic variants, or designing ASOs.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Guided git workflows: prepare PRs, clean up branches, resolve merge conflicts, handle monorepo tags, squash-and-merge patterns. Use when asked to prepare a PR, clean branches, resolve conflicts, or tag a release.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0622026年10月9日 更新

find-bugs

無料

Find bugs, security vulnerabilities, and code quality issues in local branch changes. Use when asked to review changes, find bugs, security review, or audit code on the current branch.

日本語の概要は準備中です。原文の説明を表示しています。

getsentry/skills1,0502026年10月13日 更新

Manage parallel development with Git worktrees: creation with port allocation, environment sync, branch isolation, and cleanup. Use when working multiple branches at once, running parallel CI validations, or isolating agent workspaces.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9052026年10月7日 更新

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest Resource, QuestObjective, signal-driven, branching, rewards, AutoLoad.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8482026年10月13日 更新

Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8482026年10月13日 更新

Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8482026年10月13日 更新

review

無料

Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding standards?) and Spec (does the code match what the originating issue/PRD asked for?). Runs both reviews in parallel sub-agents and reports them side by side. Use when the user wants to review a branch, a PR, work-in-progress changes, or asks to "review since X".

日本語の概要は準備中です。原文の説明を表示しています。

AvdLee/RocketSimApp8052026年10月13日 更新