Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components. Use when creating a brand new app, preparing a machine for WinUI, reviewing, refactoring, planning, troubleshooting, environment-checking, or setting up WinUI 3 XAML, controls, navigation, windowing, theming, accessibility, responsiveness, performance, deployment, or related Windows app design and development work.
日本語の概要は準備中です。原文の説明を表示しています。
openai/skills☆ 2.8万2026年9月9日 更新
Use when creating or modifying a Handsontable cell renderer function that controls how cell content is displayed in the DOM - pure functions that take cell data and modify TD element
日本語の概要は準備中です。原文の説明を表示しています。
handsontable/handsontable☆ 2.2万2026年10月13日 更新
Safely simulates and applies Identity and Access Management (IAM) v1 (Allow) policy changes on Google Cloud. Uses the Policy Simulator to replay historical access logs against proposed policies to prevent breaking active workloads before applying the changes. Use when simulating or applying IAM v1 allow policies across Projects, Folders, or Organizations. Don't use for analyzing IAM v2 deny policies, VPC Service Controls, or performing general policy troubleshooting.
日本語の概要は準備中です。原文の説明を表示しています。
google/skills☆ 2.1万2026年10月13日 更新
Streamlines the creation, modification, and management of IAM allow policies (v1) and deny policies (v2). Manages access control across Resource Manager resources (Organization, Folder, Project) and individual resources. Use when creating, updating, listing, or deleting IAM allow policies or deny policies. Don't use for access denial troubleshooting (use iam-helper-for-troubleshooting), temporary privileged access (use iam-helper-for-privileged-access-management), configuring VPC Service Controls, or managing network firewall rules.
日本語の概要は準備中です。原文の説明を表示しています。
google/skills☆ 2.1万2026年10月13日 更新
Deploys a baseline landing zone foundation for a Google Cloud Organization, establishing security guardrails using Organization Policies, resource hierarchy folders and projects, billing association, and centralized logging and monitoring. Deploys Google Cloud's recommended security controls and architecture. Use when setting up a new Google Cloud Organization or establishing a secure, enterprise-grade landing zone foundation. Don't use for individual project onboarding (use google-cloud-recipe-onboarding or product-specific skills instead).
日本語の概要は準備中です。原文の説明を表示しています。
google/skills☆ 2.1万2026年10月13日 更新
Audits, configures, and hardens workload-level security controls for Google Kubernetes Engine (GKE) applications and namespaces. Covers running security audits (`audit_cluster.sh`), enforcing Network Policies (default-deny and Dataplane V2 logging), isolating high-risk pods inside GKE Sandbox (`gVisor`), enforcing Pod Security Standards (`restricted` labeling) and pod securityContext, and mounting Secret Manager secrets via CSI (`SecretProviderClass`). Use when auditing workload security posture, isolating namespaces, applying pod security standards, or configuring network policies and secret volume mounts. Don't use for Workload Identity (use gke-workload-identity), cluster-wide control plane security, RBAC hardening, Binary Authorization, Shielded Nodes, or enabling platform-level GKE add-ons (use gke-platform-security instead).
日本語の概要は準備中です。原文の説明を表示しています。
google/skills☆ 2.1万2026年10月13日 更新
Records a running CARLA simulation to a .log file via start_recorder/stop_recorder for later deterministic replay — capturing actor spawns, transforms, traffic-light states and animations (optionally velocities/controls). Use when the user asks to "record the simulation", "start/stop the recorder", "capture this run", or "save a scenario to replay later". Does NOT capture sensor images.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Controls the traffic-light actors on a running CARLA server — set a light green/red/yellow/off, freeze all lights (optionally all-green), set phase timing (green/yellow/red durations), and reset to the normal cycle. Target all lights, one by id, all in a junction, or the nearest. Use when the user asks to "make the light red", "freeze all lights green", "change the light timing", "turn the traffic lights off", or "reset the lights". This is the light actors, not the Traffic Manager (that's control-traffic).
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Controls the map's light sources through the CARLA LightManager — turn street lamps, building/facade lights, vehicle lights or all of them on/off, set their colour and intensity, and toggle the automatic lights-at-night cycle. Use when the user asks to "turn on the street lights", "light up the city at night", "turn off building lights", "change the street-light colour", or "make lights come on automatically at night". Distinct from hiding lamp meshes (toggle-env-objects) and the sun (set-weather).
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Authoring guide for the primary Native SDK app-logic path: TypeScript app cores - Model, Msg, update, and the pure functions they call, written in the closed app-core subset, checked by the @native-sdk/core frontend, and compiled ahead-of-time to native code by the external core compiler. Use for new apps unless the user explicitly chose Zig, when writing or modifying a src/core.ts app core, fixing subset checker errors (NS1001-NS1069), or deciding how to express state, messages, text (bytes and the byte-text string methods), text input, continuous controls (sliders, scroll), effects (Cmd), subscriptions (Sub), the host-event wiring channels (frameMsg, keyMsg, pinchMsg, dropMsg, appearanceMsg, chromeMsg, envMsgs, app manifest assets), derived values, the view_unbound lint opt-out, local mutation of owned arrays, or how to split a core into modules under src/ (relative imports, namespace imports, @native-sdk/core/text, @native-sdk/core/events). Use ts-services alongside this guide for src/services work.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/native☆ 7,7772026年10月13日 更新
Systematic code maturity assessment using Trail of Bits' 9-category framework. Analyzes codebase for arithmetic safety, auditing practices, access controls, complexity, decentralization, documentation, MEV risks, low-level code, and testing, then produces a scorecard with evidence-based ratings and a priority-ordered roadmap. Use when assessing or scoring the maturity of a smart contract or blockchain codebase, producing a maturity scorecard or evaluation, or judging how mature, well-tested, or well-documented such a project is against a rubric.
日本語の概要は準備中です。原文の説明を表示しています。
trailofbits/skills☆ 7,5112026年10月10日 更新
Comprehensive red team operations methodology covering full engagement lifecycle from planning through reporting. Addresses engagement scoping and rules of engagement negotiation, multi-tier C2 infrastructure design with redirectors and domain fronting, malleable traffic profiles and beacon tradecraft, OPSEC discipline including attribution avoidance and indicator management, EDR and AMSI evasion techniques using direct syscalls and unhooking, data collection with chain-of-custody controls, and structured reporting with purple team debrief workflows. Covers assumed-breach, external-to-internal, insider threat, and hybrid physical-cyber engagement scenarios with MITRE ATT&CK mapping throughout. Targets operators planning or executing adversary simulation engagements against mature defenders.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4792026年10月13日 更新
Advanced API exploitation methodology focused on business logic abuse and sophisticated attack patterns that bypass traditional security controls. Covers business logic bypass through API call chaining and workflow manipulation. Addresses GraphQL-specific attacks including batching for credential brute-force, query depth exploitation, and introspection abuse. Includes pagination exploitation for data exfiltration, webhook hijacking for SSRF and data interception, and resource exhaustion through algorithmic complexity attacks. Covers race conditions in API transactions using parallel request techniques. Provides comprehensive JWT manipulation including algorithm confusion, kid injection, jku/x5u abuse, and claim tampering. Details API key leakage detection across source repositories, client-side code, and error messages. Covers undocumented endpoint discovery through predictable naming, debug routes, and source map analysis. Tooling includes Arjun, ParamSpider, jwt_tool, and GraphQL Voyager. Designed for authorized penetration testers targeting business logic layers that automated scanners miss.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4792026年10月13日 更新
Build and refactor SwiftUI UI with component patterns and examples. Use when shaping navigation, state, layouts, controls, or screen composition.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4312026年10月8日 更新
Design App Intents, app entities, and App Shortcuts for iOS system surfaces. Use when exposing app actions or content to Shortcuts, Siri, Spotlight, widgets, or controls.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4312026年10月8日 更新
Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Create or redesign creative agency, production studio, architecture, culture, and portfolio websites with billboard typography, hard black-and-white chapters, exposed grids, documentary imagery, irregular collages, restrained parallax, brutalist navigation, and accessible FAQ controls.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新
Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7452026年10月6日 更新