Calculates the WCAG 2.x contrast ratio between two colors, grades it against the AA and AAA thresholds for body text, large text and non-text UI parts, and finds the closest shade that passes. Use when someone asks to "check the contrast", "is this text readable on this background", "does our palette meet WCAG AA", "fix the low-contrast text", "audit the design tokens for accessibility", or brings a failed contrast finding from an audit. Handles hex and rgb() values, alpha, whole palettes, light and dark themes and a CI gate.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Design and implement high-quality blog post and article page layouts with professional typography, spacing, and visual hierarchy. Use when building blog pages, article templates, technical documentation readers, use-case pages, or long-form content layouts. Covers dark and light themes.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Ant Design (antd) is a React component library of 70+ enterprise UI components (tables, forms, date pickers, modals, menus) with design-token theming through ConfigProvider. Use it to build admin panels, back-office tools and data-heavy dashboards: server-paginated tables with filters and bulk actions, validated forms, dark or branded themes, and antd inside Next.js without a flash of unstyled content. Triggers: "antd table", "Ant Design form validation", "customize antd theme", "antd dark mode", "antd with Next.js App Router", "upgrade antd 5 to 6".
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Interact with Obsidian vaults using the Obsidian CLI to read, create, search, and manage notes, tasks, properties, and more. Also supports plugin and theme development with commands to reload plugins, run JavaScript, capture errors, take screenshots, and inspect the DOM. Use when the user asks to interact with their Obsidian vault, manage notes, search vault content, perform vault operations from the command line, or develop and debug Obsidian plugins and themes.
日本語の概要は準備中です。原文の説明を表示しています。
benoror/obsidianos_work☆ 1652026年6月11日 更新
Generate Open Graph social preview images (1280x640) for GitHub repositories. Creates branded OG images that display when repos are shared on Twitter, LinkedIn, and Slack. Supports custom templates, dark/light themes, and automated generation.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1642026年5月15日 更新
Summarize a user interview transcript into structured insights with key themes, quotes, and action items. Use after conducting user interviews to extract and share findings efficiently.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.
日本語の概要は準備中です。原文の説明を表示しています。
Infrasity-Labs/dev-gtm-claude-skills☆ 1362026年6月29日 更新
Apply the strategic thinking of Thai Lee, CEO of SHI International. Use this skill when the user is navigating bootstrapping vs. venture capital, long-term career sequencing, building an egalitarian corporate culture, or scaling a customer-centric B2B sales organization. Trigger this skill for topics involving decade-by-decade life planning, empowering employees with extreme ownership, or turning personal disadvantages into fuel for preparation. Apply her frameworks whenever these themes arise, even if the user doesn't explicitly name her.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/mimeographs☆ 1302026年8月19日 更新
Use when you derive, change or extend a design system - where tokens live per stack, the DTCG token tree, role-based names for both themes, base vs layer vs drift, the DESIGN.md section order, the inventory format, the contrast check and the lint every proposal returns
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Custom authentication flows and component appearance - hooks (useSignIn, useSignUp), themes, colors, fonts, CSS. Use for custom sign-in/sign-up flows, appearance styling, visual customization, branding.
日本語の概要は準備中です。原文の説明を表示しています。
code-with-antonio/browser-automation-app☆ 882026年7月18日 更新
Integrate Univer Sheets, Docs, or Slides into React, Vue 3, HTML, or Node.js projects. Use when embedding Univer, choosing preset or plugin mode, initializing instances, configuring themes/locales/workers, or manipulating workbooks, worksheets, ranges, formulas, permissions, and events through the Facade API.
日本語の概要は準備中です。原文の説明を表示しています。
dream-num/skills☆ 772026年10月12日 更新
Compatibility alias for existing OpenClaw installations that now applies Carapace semantic tokens, themes, shared CSS foundations, consumer adapters, and established local primitives.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/docs☆ 762026年10月13日 更新
Build or modify OpenClaw application UI using canonical semantic tokens, themes, shared CSS foundations, consumer adapters, and established local primitives. Use for product interfaces, component styling, theme work, or design-token integration.
日本語の概要は準備中です。原文の説明を表示しています。
openclaw/docs☆ 762026年10月13日 更新
Guides writing and editing Mermaid diagrams in GitHub-rendered Markdown so they remain readable across themes and preserve placeholder labels.
日本語の概要は準備中です。原文の説明を表示しています。
zoltanmaric/coppersushi☆ 692026年10月14日 更新
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Define reusable social media content pillars for a product, founder, brand, or campaign. Use when a content calendar needs durable themes, repeatable post types, and clearer editorial direction.
日本語の概要は準備中です。原文の説明を表示しています。
ComeOnOliver/skillshub☆ 652026年6月24日 更新
Crawl GitHub trending repositories, analyze with LLM for Chinese insights, categorize by themes, compute diffs against history, and generate Markdown reports. Default brief mode stops at trend analysis; optional detailed mode appends per-project analysis. Supports incremental gap-filling and selective re-analysis with caching.
日本語の概要は準備中です。原文の説明を表示しています。
Dianel555/DSkills☆ 652026年10月12日 更新
Design or improve a MotherDuck Dive’s layout, responsive behavior, themes, filters, and visual accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
motherduckdb/agent-skills☆ 622026年9月6日 更新
REQUIRED for end-user customization of Linux desktop, window manager, or system config. Use when editing ~/.config/hypr/, ~/.config/omarchy/, ~/.config/alacritty/, ~/.config/foot/, ~/.config/kitty/, or ~/.config/ghostty/. Triggers: Hyprland, window rules, animations, keybindings, monitors, gaps, borders, blur, opacity, omarchy-shell, bar, terminal config, themes, background, night light, idle, lock screen, screenshots, reminders, layer rules, workspace settings, display config, and user-facing omarchy commands. Excludes Omarchy source development through `omarchy dev link` workflows.
日本語の概要は準備中です。原文の説明を表示しています。
modem-dev/ossrules☆ 602026年9月21日 更新
Maps the `hunkdiff/extension` authoring surface for Hunk, the terminal diff viewer — hiding or reordering reviewed files, docked panes, alternate file views, commands and key bindings, dialogs, workspace writes, themes, syntax languages, VCS backends, lifecycle events. Use when writing, debugging, or installing a Hunk extension, or when a request asks Hunk itself to behave differently. Not for reviewing a diff in a live session — that is hunk-review.
日本語の概要は準備中です。原文の説明を表示しています。
modem-dev/ossrules☆ 602026年9月21日 更新
Interactive workshop that builds a monthly rolling editorial calendar using MKT1 methodology. Walks through Perceptions, content pillars, themes, and capacity to produce a 4-week detailed plan plus 3-month roadmap. Designed to be re-run monthly.
日本語の概要は準備中です。原文の説明を表示しています。
j1ngg/tech-marketing-framework☆ 582026年4月29日 更新