本文へ移動
cccskills

「interact」の検索結果

3,069 件 ・ 関連度順

概要と使いどころ

Turn an ambiguous factory issue into human-approved product, behavior, design, and implementation slices. Use interactively before implementation.

日本語の概要は準備中です。原文の説明を表示しています。

addyosmani/factory2332026年8月22日 更新

120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. Use for hero sections, 3D effects, interactive backgrounds, or encountering setup, CSS variables, motion-v integration errors.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2302026年9月28日 更新

Creates professional API documentation using OpenAPI specifications with endpoints, authentication, and interactive examples. Use when documenting REST APIs, creating SDK references, or building developer portals.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2302026年9月28日 更新

Inspect an unfamiliar repository, turn a focused Markdown behavior scenario into a deterministic test in the repository's native test stack, run it, and preserve traceability between intent and code. Use when asked to add scenario tests, compile acceptance criteria or Given/When/Then Markdown into executable tests, reproduce a user-visible regression, or convert a narrow workflow specification into stable web, API, CLI, desktop, or mobile interaction coverage. Do not use for broad exploratory journeys or agent-judged smoke tests.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2232026年8月17日 更新

Transform saved links, papers, articles, posts, videos, and reference collections into approachable AI teaching artifacts for later study. Use when a user wants to queue learning material, create a readable explanation from a source, teach a paper or post step by step, or run an interactive tutor that validates understanding over multiple sessions.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2232026年8月17日 更新

Create text-based wireframes at low, mid, and high fidelity with component inventories, interaction annotations, and responsive breakpoint specifications. Use when the user requests wireframing or provides relevant inputs for this workflow.

日本語の概要は準備中です。原文の説明を表示しています。

seb1n/awesome-ai-agent-skills2172026年8月10日 更新

Think and work like an expert Microbial Ecologist. Use when a task calls for Microbial Ecologist judgment. Reasons from Vellend assembly (selection, dispersal, drift, diversification), compositional stats (ANCOM-BC2, MaAsLin2, Aitchison), and SILVA/GTDB/EMP workflows; treats kitome contamination, GCN bias, pseudoreplication, SparCC-as-interaction, and PICRUSt2-as-measured-function as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Think and work like an expert Geochemist. Use when a task calls for Geochemist judgment. Reasons from Gibbs equilibria, mass and isotope balance, and fluid–rock interaction through stable (δ) and radiogenic (ε, isochron) systems, ICP-MS/LA-ICP-MS/TIMS/MC-ICP-MS/IRMS, PHREEQC/Perple_X phase modeling, and EarthChem/GeoReM workflows while treating alteration, matrix effects, Pb loss, mixing arrays, and Fretwell’s Law violations as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Think and work like an expert Geobiologist. Use when a task calls for Geobiologist judgment. Reasons from metabolism, redox geochemistry, microbe-mineral interactions, and diagenetic filters through stromatolite microfabric petrography, CSIA and clumped-isotopologue analysis, nanoSIMS-FISH mapping, and NASA's Ladder of Life Detection while treating Fischer-Tropsch-type synthesis, serpentinization, Rayleigh distillation, drilling-fluid contamination, and epigenetic overprint as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Think and work like an expert Crop Scientist. Use when a task calls for Crop Scientist judgment. Reasons from genotype-by-environment-by-management interaction, yield-component partitioning, and phenology-gated critical periods through MET stability analysis (AMMI, Finlay-Wilkinson, GGE biplots), mixed models (ASReml-R, lme4), N-response curves (quadratic-plateau, MRTN), and crop models (APSIM, DSSAT) while treating pseudo-replicated subsamples, single-site yield champions, uncorrected harvest moisture, and weather-during-anthesis confounding as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Think and work like an expert Civil Engineer. Use when a task calls for Civil Engineer judgment. Reasons from load paths, factored load combinations, soil-structure interaction, and governing limit states through ASCE 7, ACI 318, AISC 360, and tools like SAP2000/ETABS, PLAXIS, and HEC-RAS while treating missing load paths, connection and foundation failures, differential settlement, and unvalidated FEA as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2102026年10月3日 更新

Run a complete design workflow -- from establishing context through four progressive design levels (Capabilities, Components, Interactions, Contracts) to an approved blueprint. Composes knowledge-priming, context-anchoring, learning-harvest, collaborative-judgment, design-first, architecture, and domain-driven-design into one process. Handles both new features (create context doc) and resuming existing work (load context doc). Level 5 (Implementation) is delegated to code-forge. Use when starting a design, planning architecture, or when the user says 'design a feature', 'blueprint', 'start designing', 'plan the architecture', or 'let's design before coding'.

日本語の概要は準備中です。原文の説明を表示しています。

techygarg/lattice2042026年10月10日 更新

Guide structured design thinking through 5 progressive levels before any code is written. Levels: Capabilities, Components, Interactions, Contracts, Implementation. Use when building new features, refactoring significant code, designing modules, or when the user says 'design this', 'architect this', 'let's think before coding', 'walk me through the design', or 'whiteboard this'. For simple utilities enter at Level 4 (Contracts), for single-component tasks at Level 2 — see Complexity Calibration. Do not use for quick bug patches.

日本語の概要は準備中です。原文の説明を表示しています。

techygarg/lattice2042026年10月10日 更新

Build production OpenAI Realtime voice agents and low-latency spoken interactions with live audio sessions, WebRTC or WebSocket transport, voice activity detection, tool/function calling, prompt design, logging, consent, privacy, safety, latency, and cost controls. Use for speech-to-speech agents and live voice UX; do not use for separate request-based transcription, text-to-speech, or offline audio generation work.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use this skill when producing speech, narration, dubbing, localization, advertising voice, voice-clone previews, or interactive voice with MiniMax speech/audio APIs. It covers MiniMax T2A HTTP, WebSocket streaming, async long-form TTS, Speech 2.8/2.6/02 model selection, system and custom voices, rapid voice cloning, voice design, pronunciation/language/emotion controls, pricing and limits, artifact custody, consent and rights checks, and production QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Generate, reference, and conversationally edit short videos with Google's Gemini Omni Flash through the Gemini Developer API or Gemini Enterprise Agent Platform. Use when a task specifically needs Gemini Omni video, multimodal reference roles, time-directed prompting, audio-aware generation, Interactions API state, or a precise comparison with Veo, Nano Banana, consumer Gemini, or gateway routes.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Produce, direct, generate, QA, and integrate non-speech audio with ElevenLabs Text to Sound Effects / Sound Effects API. Use when an agent needs custom SFX, foley, ambience, loops, stingers, impacts, UI sounds, musical one-shots, trailer braams, or sound-design layers for video, ads, social edits, games, apps, podcasts, audiobooks, or interactive media using ElevenLabs.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use Cartesia Sonic and related Cartesia voice APIs for production speech: text-to-speech, realtime WebSocket TTS, voice selection, instant and professional voice cloning, pronunciation/language/emotion controls, voice localization, voice changer, pricing/concurrency planning, privacy/security review, and QA for narration, ads, localization, dubbing, avatars, and interactive voice agents.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Use this skill to plan, direct, finish, and QA provider-independent mono or stereo 180-degree, 360-degree, spherical, spatial, wide-FOV, and immersive video. It covers format choice, capture rigs, stitching, nadir and seam management, stereoscopic comfort, attention direction, stabilization, ambisonic and spatial audio, titles, captions, accessibility, edit, color, VFX, projection metadata, Vision Pro, YouTube, headset delivery, device QA, and privacy, location, and likeness rights. Do not use it for interactive XR apps, volumetric/world-model generation, game-engine experiences, or provider-specific video generation prompts.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

game-dev

無料

Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. Use for substantial 2D or 3D web-game work; use a general frontend workflow for non-game interactive sites.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2022026年9月26日 更新

Identify direct miRNA-target interactions from AGO HITS-CLIP, AGO-CLEAR-CLIP (chimeric reads), HEAP (Halo-Ago2 mouse), chimeric eCLIP / miR-eCLIP (deep miRNA-target profiling), or CLASH using chimeric-read processing pipelines, seed-pairing analysis, and 3' auxiliary pairing rules. Use when distinguishing direct miRNA targets from indirect, integrating CLIP-derived target maps with TargetScan / miRDB / DIANA predictions, applying canonical 7mer-8mer seed matching with 3' UTR context, or recovering miRNA-mRNA chimeras at scale.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Use when adding or fixing Formax tests (especially Ink UI tests) and you need deterministic synchronization in test interactions.

日本語の概要は準備中です。原文の説明を表示しています。

yusifeng/formax1942026年7月25日 更新

forensify

無料

Cross-agent self-inspection of your AI-agent stack. Audits skills, MCP servers, hooks, plugins, commands, credentials, and memory files across Claude Code, Codex, OpenClaw, and NanoClaw. Produces a structured inventory and narrative briefing with cross-ecosystem risk analysis. Use when the user asks to audit their own setup, check what they have installed, review their agent stack security posture, or understand cross-tool interactions. Use when a user has accumulated skills/plugins/MCP servers over time and wants visibility into their attack surface. Use after installing new skills or plugins. Do NOT use for vetting external code before install (that is repo-forensics). Do NOT use for incident response during active attacks. Do NOT use for fixing or patching vulnerabilities (forensify is read-only).

日本語の概要は準備中です。原文の説明を表示しています。

alexgreensh/repo-forensics1942026年10月13日 更新