本文へ移動
cccskills

「fix」の検索結果

5,092 件 ・ 関連度順

Implement reviewer feedback on a Canva design. Reads all comment threads, synthesises what reviewers want, makes the clear-cut changes directly, and flags anything that needs a human decision. Use when the user asks to "implement feedback on my deck", "address comments on a design", "apply review feedback", "fix the comments on my presentation", or "implement the feedback".

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4932026年10月8日 更新

chunk

無料

Use CircleCI Chunk for AI-assisted CI/CD work through either the Chunk web UI or the chunk-cli. Trigger this skill when users ask to set up Chunk, troubleshoot or fix failing builds with Chunk, configure Chunk environments, schedule/proactively run Chunk tasks, or use chunk-cli commands such as init, validate, build-prompt, auth, sandbox, task, and skill install.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4932026年10月8日 更新

Optimize CircleCI configuration for speed, reliability, and maintainability. Use when users ask to improve `.circleci/config.yml`, reduce CI runtime, tune caching/workspaces/parallelism, remove pipeline waste, or fix flaky pipeline behavior caused by configuration choices.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4932026年10月8日 更新

Boltz CLI setup and auth. Use when installing, updating, verifying, or authenticating `boltz-api`, or fixing missing CLI, PATH, sandbox, browser login, or auth errors.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4932026年10月8日 更新

Design new small-molecule binders with Boltz. Use when generating novel ligands or hits for a target without a fixed compound library. Not for screening existing molecules or one-off docking.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4932026年10月8日 更新

shadcn

無料

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4932026年10月8日 更新

Diagnose SaaS business health across growth, retention, efficiency, and capital. Use when preparing a business review or prioritizing urgent fixes.

日本語の概要は準備中です。原文の説明を表示しています。

deanpeters/Product-Manager-Skills7,4782026年10月16日 更新

think

無料

Turns rough ideas into approved, decision-complete plans before coding. Use when planning architecture, judging whether to build, or writing a handoff. Not for bug fixes or small edits.

日本語の概要は準備中です。原文の説明を表示しています。

tw93/Waza7,3242026年10月18日 更新

hunt

無料

Finds root cause before any fix. Use when something errors, crashes, regresses, or used to work. Not for code review or new features.

日本語の概要は準備中です。原文の説明を表示しています。

tw93/Waza7,3242026年10月18日 更新

shadcn

無料

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0742026年10月18日 更新

test on Windows, enterprise CA, corporate certificate, GPO cert, TLS fetch failed, Windows sandbox, daytona windows, self-hosted cert. Use when validating iPolloWork Windows enterprise TLS/OS-trust fixes in a Daytona Windows sandbox.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0742026年10月18日 更新

Inspect unresolved GitHub pull request review threads, group actionable feedback, implement selected fixes locally, and only reply or resolve threads after explicit user intent.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0742026年10月18日 更新

Diagnose failing GitHub Actions runs from bounded run, job, and step evidence, propose a focused fix, and modify the local checkout only when the requested task includes implementation.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork7,0742026年10月18日 更新

Facilitates deliberate skill development during AI-assisted coding. Offers interactive learning exercises after architectural work (new files, schema changes, refactors). Use when completing features, making design decisions, or when user asks to understand code better. Triggers on "learning exercise", "help me understand", "teach me", "why does this work", or after creating new files/modules. Do NOT use for urgent debugging, quick fixes, or when user says "just ship it".

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0712026年10月17日 更新

seo

無料

Optimize for search engine visibility and ranking. Use when asked to "improve SEO", "optimize for search", "fix meta tags", "add structured data", "sitemap optimization", or "search engine optimization". Do NOT use for accessibility (use web-accessibility), performance (use core-web-vitals), or comprehensive site audits covering multiple areas (use web-quality-audit).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0712026年10月17日 更新

Run Lighthouse audits locally via CLI or Node API, parse and interpret reports, and set performance budgets. Use when measuring site performance, understanding Lighthouse scores, setting up budgets, or integrating audits into CI. Triggers on: lighthouse, run lighthouse, lighthouse score, performance audit, performance budget. Do NOT use for fixing specific performance issues (use perf-web-optimization or core-web-vitals) or Astro-specific optimization (use perf-astro).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0712026年10月17日 更新

Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, modifying, or reviewing code — implementation tasks, code changes, refactoring, bug fixes, or feature development. Do NOT use for architecture design, documentation, or non-code tasks.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0712026年10月17日 更新

rails-dev

無料

Opinionated Rails conventions: rich models, concerns, CRUD-everything, state-as-records, minimal dependencies, Minitest with fixtures. Load this skill BEFORE any code-level thinking, not only before editing a file. It is required the moment a task touches Rails code in ANY way: designing or even just discussing a data model, schema, migration, entity, association, field, validation, class, or method name; writing, planning, reviewing, analyzing, testing, debugging, or refactoring; or proposing any model, table, column, route, or code snippet inline in chat. If you are about to name a model or sketch a column you are already in scope, even in an exploratory back-and-forth where no file is written yet. Do not let a "we're just discussing" framing defer it. Do NOT use for non-Rails backends, NestJS, or general architecture (use nestjs-modular-monolith or coding-guidelines).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0712026年10月17日 更新

html-demo

無料

Show an app working on a web page by drawing it live in HTML instead of recording it. A Mac-style window plays the app step by step, and every frame is a pure function of one clock, View(t), drawn on a fixed 1200 × 750 stage that one CSS scale fits to any width. The pointer is scripted, labels and pictures come from the real app, a steps bar sits under the window, it plays only while on screen, and reduced motion gets designed end frames. Use when someone wants a product demo, an animated app window or hero, a feature walkthrough, "the UI animated and simulated in HTML", "like a screen recording but HTML", an interactive product tour on a landing or download page, or wants to replace screen recordings, GIFs or MP4s of their UI with crisp live HTML. Also use to build many such windows at once with helper agents, or to scrub, freeze and screenshot them.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8262026年10月18日 更新

Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tests; commit only your own files; merge with the latest main and push as a fast-forward; publish that exact main live; confirm each step; and report measured sizes, asking before any upload over 50 MB. Use at the end of every change (feature, fix, tweak, art, balance, polish) and whenever the user says "ship it", "commit", "push", "merge", "publish", "deploy", "go live" or "update the changelog". Project specifics (hosting, the changelog pipeline, merge conflicts) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8262026年10月18日 更新

Create a fixed full-screen WebGL laser background effect with a thin white-hot vertical core, restrained brand-colored halo, and soft smoky fog around the beam. Use only for laser background effects, not full page layout, copy, generic hero scenes, particles, or unrelated motion systems.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8262026年10月18日 更新

Build scene-by-scene chapters that advance left to right on one fixed stage while the user scrolls vertically, with native scroll as the only input. One pure function turns scrollY into scene, dwell and move, so forward, reverse, scrollbar drags, fast skips and reload at depth all land on the right frame. Covers dwell versus transition budgets, a burn-wipe or pan between scenes, chapter index and progress UI, glide-to-scene links that skip intermediate scenes, keyboard and reduced-motion behaviour. Use for horizontal scrollytelling, multi-scene product tours, "scroll down to travel sideways", chapter carousels driven by the wheel, or any piece where a wheel-jacked slider keeps breaking on touch, keys, refresh or back.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8262026年10月18日 更新

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8262026年10月18日 更新

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,8262026年10月18日 更新