Use when a task needs the judgment of a Broadcast Program Director — diagnosing a ratings-book decline into cume vs. TSL causes, deciding whether a format flip is warranted versus a clock/rotation fix, setting spot-load and stopset structure against sales pressure, or clearing content through standards-and-practices and FCC compliance review.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Art Director — commissioning and choosing between divergent creative concepts for a campaign, triaging client feedback into concept vs. execution notes, pressure-testing a concept against a production budget/timeline before it's locked in, or managing a shoot/production budget across a multi-deliverable campaign.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of a Character/Motion Animator — triaging which shots in a batch get full 12-principles polish versus blocking-only under a tight schedule, choosing pose-to-pose vs. straight-ahead for a shot, writing a rig-limitation workaround memo, or reading a director's revision note as a pose fix vs. a timing fix.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Use when a task needs the judgment of an Aircraft Cargo Handling Supervisor — verifying a built ULD against its type's certified max gross weight before it's spotted for loading, running a hazmat item through the segregation table against its actual compartment neighbors, reconciling an actual cargo build against the dispatcher's load plan and deciding whether it clears a last-minute-change threshold or needs a reissued loadsheet, calling a ULD's lock/net restraint good or rejecting it, or running ramp FOD and ground-equipment clearance discipline around an aircraft during turn.
日本語の概要は準備中です。原文の説明を表示しています。
wonsukchoi/domain-experts☆ 212026年10月12日 更新
Build comprehensive chromatin accessibility maps by aggregating ATAC-seq and DNase-seq narrowPeak data across multiple ENCODE experiments, donors, and labs. Use when the user wants to answer "where is chromatin accessible in my tissue?" by combining peak calls into a union peak set. Handles cross-lab variation, ATAC vs DNase platform differences, and ENCODE blocklist filtering.
日本語の概要は準備中です。原文の説明を表示しています。
ammawla/encode-toolkit☆ 212026年9月27日 更新
Build comprehensive histone mark maps by aggregating narrowPeak data across multiple ENCODE experiments, donors, and labs. Use when the user wants to answer "where is this histone mark present in my tissue?" by combining peak calls from multiple studies into a union peak set with confidence annotations. Handles cross-lab batch effects, broad vs narrow marks, and ENCODE blocklist filtering.
日本語の概要は準備中です。原文の説明を表示しています。
ammawla/encode-toolkit☆ 212026年9月27日 更新
Reviews open Dependabot PRs, classifies by risk (patch/minor/major, security, lockfile-only), and merges safe ones or advises on what to do. Use when user mentions "dependabot", "dependabot PRs", "dependency updates", "merge dependabot", "review dependabot", "dependency PRs", "bump PRs", "update dependencies", or runs /dependabot-review command.
日本語の概要は準備中です。原文の説明を表示しています。
joaquimscosta/arkhe-claude-plugins☆ 212026年8月14日 更新
Audit robots.txt for AI crawler access policies. Checks GPTBot, ClaudeBot, PerplexityBot, Google-Extended, and other AI crawlers. Use when user says "robots AI", "AI crawlers", "block AI", "allow AI bots", "AI crawl policy".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Help users draft and, when authorized, submit feedback to volcengine/volcengine-skills: skill problems, missing capabilities, cloud scenarios, and successful Agent workflows. Use for explicit feedback or sharing requests, or an optional invitation at a natural summary after Volcengine CLI errors or an incompletely solved task. Feedback never blocks the main task.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/volcengine-skills☆ 212026年10月12日 更新
Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Error handling review — silent failure detection, catch block analysis, error logging.
日本語の概要は準備中です。原文の説明を表示しています。
opsmill/infrahub-ansible☆ 202026年10月14日 更新
Circuit simulation and pre-fabrication validation. Trigger on: "simulate", "run simulation", "spice", "check stability", "ripple analysis", "phase margin", "power supply simulation", "AC analysis", "transient analysis". Includes automated SPICE simulation via ngspice, RF chain analysis (scikit-rf), power/clock analysis (PyLTSpice), and PCB EM (openEMS FDTD). Run before ordering to validate performance before spending on prototypes.
日本語の概要は準備中です。原文の説明を表示しています。
mattpainter701/kicad_automations☆ 202026年10月3日 更新
Xilinx/AMD Vivado FPGA build workflow -- batch-mode TCL scripting, ADI HDL reference design integration, Zynq-7000/MPSoC block design, IP builds, synthesis, implementation, and bitstream generation. Use for any Zynq or UltraScale+ design that incorporates ADI transceivers or follows the ADI HDL reference design pattern.
日本語の概要は準備中です。原文の説明を表示しています。
mattpainter701/kicad_automations☆ 202026年10月3日 更新
Circuit simulation workflows — SPICE simulation via ngspice, confidence scoring, RF chain analysis (scikit-rf), power/clock transient and AC analysis. Trigger on: "simulate", "run simulation", "spice", "check stability", "ripple analysis". Load the canonical sim skill from `project-skills/sim/SKILL.md`.
日本語の概要は準備中です。原文の説明を表示しています。
mattpainter701/kicad_automations☆ 202026年10月3日 更新
Route non-critical nets on a real KiCad PCB or Specctra DSN through Circuit Weaver's fail-closed Freerouting integration. Use after placement and net-class setup when the user requests autorouting, a validated SES session, routing diagnostics, or post-route cleanup. Keep critical power, RF, clock, crystal, switching, and differential nets manual.
日本語の概要は準備中です。原文の説明を表示しています。
mattpainter701/kicad_automations☆ 202026年10月3日 更新
Scan repository dependencies for known vulnerabilities using the GitHub MCP Server's Dependabot toolset and the GitHub Advisory Database. Use when asked to check dependency security, audit lockfiles, or verify packages before merging.
日本語の概要は準備中です。原文の説明を表示しています。
github/copilot-advanced-security-plugin☆ 202026年5月8日 更新
Read and manage software issues, tickets, projects, and planning data in Linear. Use to review sprints and cycles, identify ticket rollover and release blockers, and update issue status, assignees, priorities, and milestones through Linear's official MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
obra/muse-skills☆ 202026年10月14日 更新
Run a full pre-launch quality gate before shipping — chains product review, growth audit, UX audit, security scan, and deployment preflight into a go/no-go launch decision. Stops on critical blockers. Use before v1 launch, beta release, major version rollout, or feature launch.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Scan all repos for failing or stuck GitHub Actions workflows, diagnose issues, and fix them. Use when: 'fix ci', 'ci is broken', 'github actions failing', 'unblock ci', 'clear ci', 'workflows stuck', 'fix all builds', 'ci health check'.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Pre-launch quality gate for games: audit rendering and memory performance against platform budgets, run QA for crash-causing defects and platform certification blockers, review accessibility for CVAA and platform compliance, test security against cheating and save tampering.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Inventory and prioritize all technical debt in a codebase. Scans for TODO/FIXME/HACK markers and stale comments, outdated and deprecated dependencies with CVE detection, high-churn files and cyclomatic complexity hotspots, duplicated code blocks.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Audit workplace safety compliance systems for OSHA regulatory gap analysis, inspection readiness assessment, permit-to-work management, lockout/tagout program compliance, confined space entry procedures, and electrical safety evaluation..
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新
Analyze game design documents and implementations for core gameplay loop clarity and depth, XP leveling curves and unlock pacing, difficulty curve spikes and plateaus, skill tree viability, player motivation via Self-Determination Theory.
日本語の概要は準備中です。原文の説明を表示しています。
tinh2/skills-hub-registry☆ 202026年9月5日 更新