Windows/Linux memory dump, hiberfil.sys analizi — volatility3 ile process, credential, env var çıkarma, DPAPI master key kurtarma ve pypykatz entegrasyonu.
日本語の概要は準備中です。原文の説明を表示しています。
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Windows/Linux memory dump, hiberfil.sys analizi — volatility3 ile process, credential, env var çıkarma, DPAPI master key kurtarma ve pypykatz entegrasyonu.
日本語の概要は準備中です。原文の説明を表示しています。
Linux kernel pwn temelleri — char device exploitation, ret2usr, KPTI/SMEP/SMAP bypass, modprobe_path overwrite, privesc primitives
日本語の概要は準備中です。原文の説明を表示しています。
Use for the frontend phase after the API contract exists — deciding the screens as units of work (one job a person finishes in one go, per actor of the event timeline), collecting the views and commands each screen needs, keeping the screen map in frontend/README.md, building against the Lean CLI, then handing over to frontend-ux-review and the human screen check. Not for the spec-animation mockup (domain-mockup).
日本語の概要は準備中です。原文の説明を表示しています。
Use to create, update or verify the Lean 4 executable specification under lean/ from the exploration documents (event-timeline, hotspots, ubiquitous-language, ux-review, model-review) — initial generation, reflecting a session's results, fixing lake build, adding a command or a screen, checking a proposed feature against the model. Formalization questions go to model-review.md as MQ, never to the expert directly.
日本語の概要は準備中です。原文の説明を表示しています。
Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
日本語の概要は準備中です。原文の説明を表示しています。
Use when helping users configure LoRA training — select presets, understand parameters, and pick the right settings for their model type. Covers SD1.5, SDXL, SD3, and Flux1 with real-world presets.
日本語の概要は準備中です。原文の説明を表示しています。
Design, refine, implement, or review application UI and user journeys with minimal controls, clear actions, shared components, realistic prototypes, and polished behavior. Use for product screens, forms, onboarding, navigation, settings, and chat/task interfaces; not backend-only work or general graphic design.
日本語の概要は準備中です。原文の説明を表示しています。
Detect privilege escalation attempts including token manipulation, UAC bypass, unquoted service paths, kernel exploits, and sudo/doas abuse across Windows and Linux.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes RAM memory dumps from compromised systems using the Volatility framework to identify malicious processes, injected code, network connections, loaded modules, and extracted credentials. Supports Windows, Linux, and macOS memory forensics. Activates for requests involving memory forensics, RAM analysis, volatile data examination, process injection detection, or memory-resident malware investigation.
日本語の概要は準備中です。原文の説明を表示しています。
Visual storytelling skill chain for DSH; use for narrative motion, scroll-driven UX, and stack-aware implementation rails.
日本語の概要は準備中です。原文の説明を表示しています。
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
Use for Vercel cost and performance optimization on deployed projects, especially Next.js, SvelteKit, Nuxt, and limited Astro apps. Collect Vercel metrics, usage, project config, and code scan results first; investigate only metric-backed candidates; produce ranked recommendations grounded in verified files and version-aware Vercel/framework docs. Trigger for Vercel bill reduction, slow or expensive routes, caching opportunities, Function Invocations, Build Minutes, Fast Data Transfer, Core Web Vitals, Bot Management, Fluid compute, or cost breakdown requests.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end genome-scale metabolic modeling from genome sequence to flux predictions. Covers automated reconstruction with CarveMe, model validation with memote, FBA/FVA analysis, and gene essentiality prediction. Use when building metabolic models or predicting metabolic phenotypes from genomic data.
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrates the untargeted LC-MS metabolomics pipeline end-to-end (xcms 4.x feature extraction, QC/drift/normalization, confidence-stratified annotation, permutation-validated statistics, background-aware pathway mapping), naming what each stage decides and where it silently fails. Use when running a full LC-MS metabolomics study from raw mzML to enriched pathways and needing the honest handoffs between stages. Each stage defers to its component skill for parameters and traps; for stable-isotope flux (a separate branch, not this untargeted flow) see metabolomics/isotope-tracing.
日本語の概要は準備中です。原文の説明を表示しています。
Designs and validates quantitative targeted metabolomics assays (MRM/SRM on triple-quadrupole, PRM on high-resolution instruments) to report absolute concentrations. Covers the internal-standard strategy (external cal -> global IS -> standard addition -> stable-isotope-labeled IS), weighted calibration judged by back-calculated %RE not R-squared, ion-ratio quantifier/qualifier confirmation, matrix-effect/recovery characterization, and ICH M10 method validation. Use when quantifying a closed panel of known metabolites with units, building or validating an LC-MS/MS assay, choosing an IS or calibration weighting, or judging whether a reported concentration is trustworthy. For untargeted feature detection see metabolomics/xcms-preprocessing; for group statistics see metabolomics/statistical-analysis; for flux/MID/tracing see metabolomics/isotope-tracing.
日本語の概要は準備中です。原文の説明を表示しています。
Design system and premium UX rules for VenTu (ventu.surf). Use whenever building, restyling, reviewing, or polishing any frontend page, component, map, drawer, or motion. Overrides generic AI aesthetic defaults.
日本語の概要は準備中です。原文の説明を表示しています。
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
Design AI conversation flows with UX. TRIGGERS - Use when user needs help with ai-conversation-designer related tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Builds CARLA (branch ue4-dev, Unreal Engine 4.26) from source on Linux end-to-end — UE4 fork, the Carla server (editor C++ modules), the LibCarla Python client wheel, and content — then verifies them against a from-source server. Optionally builds the native ROS 2 interface in (ROS2=1 → --ros2, Fast-DDS/CycloneDDS/Zenoh), which is compile-time only and cannot be enabled later. Use when the user asks to "build CARLA from source", "compile CARLA ue4-dev", "set up CARLA on Ubuntu (incl. 24.04)", "build CARLA with ROS2 support", or "produce a CARLA server + client wheel". Cooking a distributable Dist/ package is a separate skill (package-carla-ue4); running the build is run-carla-server.
日本語の概要は準備中です。原文の説明を表示しています。
Autonomous DevSecOps & FinOps Guardrails. Orchestrates Gemini 3 Flash to audit Linux Kernel patches, Terraform cost drifts, and K8s compliance.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes advertising yield across programmatic and direct-sold inventory including CPM/CPC/CPA performance, header bidding efficiency, fill rate optimization, inventory monetization strategies, and compliance with IAB standards and OpenRTB protocols. USE THIS SKILL WHEN: - You need to audit ad revenue performance or diagnose yield drops - Someone asks about header bidding configuration or Prebid.js optimization - You are analyzing fill rates, eCPM trends, or ad unit performance - A project involves programmatic advertising, SSP integration, or ad serving - You need to verify ads.txt, sellers.json, or supply chain compliance - Someone mentions CPM floors, bid density, or auction dynamics - You are evaluating ad quality controls, viewability, or ad-related UX impact - A codebase integrates Google Ad Manager, AdMob, Prebid, or any SSP TRIGGER PHRASES: "ad yield", "eCPM", "fill rate", "header bidding", "Prebid", "programmatic ads", "ad monetization", "CPM optimization", "ad revenue", "ads.txt", "ad serving", "SSP", "ad unit performance", "viewability"
日本語の概要は準備中です。原文の説明を表示しています。
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
日本語の概要は準備中です。原文の説明を表示しています。
Interact with UI Toolkit (UXML/USS) runtime UI in PlayMode. Use INSTEAD OF uloop-simulate-mouse-ui / uloop-simulate-mouse-input whenever the target UI is UI Toolkit — those tools only reach uGUI and report 'no UI element hit' or silently do nothing on UI Toolkit panels.
日本語の概要は準備中です。原文の説明を表示しています。
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
日本語の概要は準備中です。原文の説明を表示しています。