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「engine」の検索結果

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Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches, traversal or shader stutter (PSO), GC spikes, camera-cut spikes, Lumen, Nanite, VSM, ray tracing, foliage, crowds or Niagara too expensive, async compute, stat unit, ProfileGPU, Unreal Insights, TraceQuery, snapshothitches, scalability and device profiles, dynamic resolution and TSR, streaming budgets, or proving a fix with before and after captures.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

Use when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok, Reels and Shorts: a generated subject sheet, style frames and footage, plus a deterministic JavaScript/three.js engine for lyric type, mattes and tracked graphics timed to sung onsets. Also for revising, recutting or cutting teasers from such a video.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0602026年10月19日 更新

When the user wants to plan SEO strategy, prioritize SEO work, or understand the SEO workflow. Also use when the user mentions "SEO strategy," "SEO plan," "SEO roadmap," "SEO priority," "SEO audit," "SEO workflow," "where to start SEO," "SEO approach," "organic growth strategy," "why SEO," "SEO value," or "search strategy." For technical/crawl audit execution, use seo-audit. For keyword research, use keyword-research. For AI search visibility, use generative-engine-optimization.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to add or optimize structured data (Schema.org, JSON-LD). Also use when the user mentions "schema," "structured data," "JSON-LD," "rich results," "rich snippets," "Google rich snippets," "featured snippet schema," "add schema to page," "missing structured data," "schema validation error," "Schema Markup Validator," "Google Rich Results Test," "FAQ schema," "Article schema," "Organization schema," "JobPosting," "HowTo," "Event," "SoftwareApplication," "BreadcrumbList," "WebSite," "Recipe," "Product," or "Dataset." For SERP feature types and zero-click patterns, use serp-features. For AI search visibility strategy (not markup), use generative-engine-optimization. For HowTo step sections (placement, copy, vs FAQ), use howto-section-generator.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to improve crawlability, fix orphan pages, or optimize site structure for search engines. Also use when the user mentions "crawlability," "crawl budget," "orphan pages," "internal links," "site structure," "site crawlability," "infinite scroll," "pagination," "masonry SEO," "AI crawler optimization," "GPTBot crawlability," "ClaudeBot crawlability," or "content not indexed." For internal links, use internal-links.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

indexnow

無料

When the user wants to implement IndexNow, notify search engines of new/updated URLs, or speed up Bing indexing. Also use when the user mentions "IndexNow," "Bing indexing," "URL notification," "instant indexing," "sitemap IndexNow sync," "share URL list with sitemap," or "IndexNow API." For sitemap SSOT, use xml-sitemap.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to create, audit, or optimize sitemap.xml. Also use when the user mentions "sitemap," "sitemap.xml," "sitemap index," "lastmod," "changefreq," "priority," "URL discovery," "URL discovery for search engines," "single source of truth," "URL config," "unify sitemap IndexNow," or "reduce duplicate maintenance." For IndexNow, use indexnow.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to optimize images for search engines and performance. Also use when the user mentions "image SEO," "alt text," "image captions," "figcaption," "image optimization," "WebP," "lazy loading," "LCP," "image sitemap," "responsive images," "srcset," "image format," or "hero image optimization." For CWV, use core-web-vitals.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to configure, audit, or optimize robots.txt. Also use when the user mentions "robots.txt," "crawler rules," "block crawlers," "AI crawlers," "GPTBot," "allow/disallow," "disallow path," "crawl directives," "user-agent," "block Googlebot," "fix robots.txt," "robots.txt blocking," or "search engine crawling." For indexing, use indexing.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to add recommendations, links, or content to Grokipedia. Also use when the user mentions "Grokipedia," "GEO wiki," "AI encyclopedia," "suggest Grokipedia article," "Grokipedia citation," "Grokipedia listing," "AI search citation," "GEO visibility," or "Grokipedia optimization." For multi-platform parasite SEO strategy, use parasite-seo. For broad AI search visibility, use generative-engine-optimization.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to write, publish, republish, or optimize posts on Medium.com (canonical tags, distribution, Medium SEO). Also use when the user mentions "Medium," "Medium article," "Medium story," "Medium publishing," "canonical Medium," or "publish on Medium." Not for general parasite SEO when Medium is not the target platform—use parasite-seo. For AI search visibility strategy, use generative-engine-optimization.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

When the user wants to track AI search traffic in GA4 or GSC. Also use when the user mentions "AI traffic," "ChatGPT referral," "Perplexity traffic," "AI Overviews," "GA4 AI sources," "AI search analytics," "track AI referrals," "AI search traffic," "Claude traffic," or "how to track AI traffic." For AI SEO strategy, use generative-engine-optimization.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0512026年10月6日 更新

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

日本語の概要は準備中です。原文の説明を表示しています。

am-will/codex-skills1,0372026年7月15日 更新

Expert code review of current git changes with a senior engineer lens. Detects SOLID violations, security risks, and proposes actionable improvements.

日本語の概要は準備中です。原文の説明を表示しています。

dtsola/xiaoyaosearch1,0352026年10月2日 更新

Deploy the dispatcher PCF for a third-party `.ppmplugin` control to a Power Platform environment via `pac pcf push`. The dispatcher PCF is the Studio-side control that dispatches the composite key `<name>/<receiver>` over the wrap shell's `SendMessagePlugin` bridge to the control's native module. Verifies deploy prereqs (Node.js 20+ with npm, .NET SDK, and active `pac auth`), then three confirmation gates — publisher prefix (2–8 chars; defaults to `pamext` or the last-used value from `.extension-state.md`), version bump (patch / minor / major / no-bump), target environment URL (from `pac org who`). Builds the PCF if needed, then pushes. Decoupled from /generate-pcf-companion so the engineer can scaffold and customize locally, then deploy when ready. Updates `.extension-state.md` with deployment history (timestamp, env URL, version, prefix used).

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0242026年10月19日 更新

add-seo

無料

Adds SEO essentials to a Power Pages code site, including robots.txt, sitemap.xml, meta tags, Open Graph tags, and favicon configuration. Use when the user wants to improve search engine optimization or make their site more searchable.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0242026年10月19日 更新

Build or review source-backed descriptive, diagnostic, predictive, and prescriptive analysis for consequential decisions. Use when an agent must profile and safely prepare uploaded data, turn a real dataset or research question into a reproducible study, investigate drivers without overstating causality, validate a model, compare feasible actions under dependent uncertainty and tail risk, trace every parameter to evidence and approval, or produce an answer-first analytical report across health, business, finance, policy, engineering, operations, behavioral science, AI, or planning.

日本語の概要は準備中です。原文の説明を表示しています。

limingrui679-design/high-stakes-analytics-decision-lab1,0092026年10月6日 更新