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cccskills

「drive」の検索結果

3,497 件 ・ 関連度順

概要と使いどころ

Growth strategy for product-led and loop-driven growth systems. Use when building growth strategy, designing growth loops, planning acquisition channels, evaluating network effects, deciding when to scale, or coordinating product, engineering, data, and marketing around growth. For SEO audits use seo-and-aeo-strategy; for page/form CRO use conversion-rate-optimization; for A/B test design use ab-test-setup.

日本語の概要は準備中です。原文の説明を表示しています。

manojbajaj95/claude-gtm-plugin1062026年9月18日 更新

Turn a client meeting into next-best-action follow-up for a financial advisor — no drafting required. Given a meeting (via Zocks, Wealthbox, or a pasted transcript), finds the right household, drafts a CRM note plus the action items and opportunities it heard, shows them all in one batch for approval, then writes what's approved and offers to file the record in Drive. Triggers on "log the meeting", "log my meeting with [client]", "meeting follow-up", "post meeting", "/post-meeting", or "follow up on my meeting with [client]".

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-for-financial-advisors1022026年9月25日 更新

Create 3D models, textures, reference images, rigging and animation with Meshy, and prepare models for physical 3D printing: white or multicolor prints, Creative Lab products, sizing and slicer handoff. Drives the Meshy CLI; signs in through the browser, no API key required.

日本語の概要は準備中です。原文の説明を表示しています。

meshy-dev/meshy-3d-agent1012026年10月15日 更新

Drive a live browser on a scraped page: click, fill forms, log in, paginate, infinite-scroll. Use when content requires interaction or a scrape failed or returned incomplete content.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/opencode-firecrawl1012026年10月15日 更新

release

無料

Cut a new timepicker-ui release. Use when the user wants to bump the version, prepare a release, write/update the changelog, or sync version + changelog across README, CHANGELOG.md and the docs-app (changelog/what's-new/version strings). Drives the build-release subagent in an audit → approve → apply flow, then runs a sanity build. Does NOT git-commit/tag or npm-publish — proposes those for the user to run.

日本語の概要は準備中です。原文の説明を表示しています。

pglejzer/timepicker-ui1002026年10月15日 更新

a11y

無料

Audit and improve the accessibility of the timepicker-ui LIBRARY (app/src) - ARIA, keyboard operability, focus trap/management, screen-reader announcements, labels - against WCAG 2.2 AA and the WAI-ARIA Authoring Practices. Use when the user wants an a11y audit/fix of the picker itself (clock, wheel, plugins, modal, inputs). Drives the accessibility subagent in an audit → approve → apply flow. Does NOT cover docs-app (use /docs-a11y for that).

日本語の概要は準備中です。原文の説明を表示しています。

pglejzer/timepicker-ui1002026年10月15日 更新

docs-seo

無料

Audit and improve the discoverability of the timepicker-ui documentation site (docs-app/) across the full modern discoverability stack — SEO (ranking), AEO (answer engines / featured snippets), GEO (citations inside ChatGPT/Gemini/Perplexity/Claude), and AIO (Google AI Overviews). Use when the user wants to optimize docs SEO, improve Google ranking/positioning, win featured snippets or AI-answer boxes, get the docs cited by AI engines, add or fix sitemap/robots/manifest, fill in page metadata, add Open Graph/Twitter cards, answer-first copy, or JSON-LD (FAQPage/SoftwareApplication/TechArticle/BreadcrumbList). Drives the seo-optimizer subagent with an audit → approve → apply flow.

日本語の概要は準備中です。原文の説明を表示しています。

pglejzer/timepicker-ui1002026年10月15日 更新

docs-a11y

無料

Audit and improve the accessibility of the timepicker-ui documentation site (docs-app/) - landmarks, heading order, skip links, keyboard nav, focus management in the command menu / sidebar / dialogs, color contrast, alt text, ARIA on custom components, Radix usage, reduced motion - against WCAG 2.2 AA. Use when the user wants an a11y audit/fix of the docs site. Drives the docs-accessibility subagent in an audit → approve → apply flow. Does NOT cover the library (use /a11y for that).

日本語の概要は準備中です。原文の説明を表示しています。

pglejzer/timepicker-ui1002026年10月15日 更新

飞书云空间:管理云空间中的文件和文件夹。上传和下载文件、创建文件夹、复制/移动/删除文件、查看文件元数据、管理文档评论、管理文档权限、订阅用户评论变更事件、修改文件标题(docx、sheet、bitable、file、folder、wiki);也负责把本地 Word/Markdown/Excel/CSV 以及 Base 快照(.base)导入为飞书在线云文档(docx、sheet、bitable)。当用户需要上传或下载文件、整理云空间目录、查看文件详情、管理评论、管理文档权限、修改文件标题、订阅用户评论变更事件,或要把本地文件导入成新版文档、电子表格、多维表格/Base 时使用。

日本語の概要は準備中です。原文の説明を表示しています。

pengfeiqiao/kunpeng1002026年10月11日 更新

phase

無料

Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/phase982026年10月9日 更新

Evidence-driven web and open-source research for questions that require multiple sources, factual verification, comparisons, or an adopt/adapt/build decision. Use for substantial research in foreground sessions, the genesis-researcher subagent, and research-profile background sessions. Skip for a single stable fact or a known URL that only needs fetching.

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月16日 更新

This skill should be used when a session's job is to DRIVE OPEN PRs TO MERGE rather than to write new code — "close out the open PRs", "review and fix the open PRs", "what's blocking our PRs", "which PRs are mergeable". It owns the In Review column: it reads each PR's gate status, verifies and fixes review findings on PRs OTHER sessions built, replies in-thread, and stops at the merge gate for the user's per-PR approval. Do NOT load it for building a feature and opening its PR — that is a build session (`genesis-development`).

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月16日 更新

Context-driven AI development with AGENTS.md, repo knowledge bases, Claude Code, Codex, and Copilot. Use when adopting repo-native AI workflows or multi-repo setups.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public982026年10月12日 更新

Executes an approved implementation plan through fresh implementer and reviewer agents for each task, with explicit handoffs, focused tests, and task-by-task integration. Use for multi-task work where independent agent context improves implementation and review quality. Not for a single small edit, an unresolved design, or a failure that still needs root-cause analysis.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Designs or reviews relational, document, key-value, graph, or search data models with ownership, invariants, access paths, migrations, consistency, retention, privacy, and recovery behavior. Use for schema changes, new data stores, indexes, migrations, persistence boundaries, or query-driven design. Not for a query-only bug without a model change or for API contract design.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Implements behavior changes with a test-first red-green-refactor loop: write one meaningful failing test, watch it fail for the intended reason, make the smallest change, then refactor while green. Use for new behavior, bug fixes, refactors with preserved contracts, and regression tests. Not required for disposable prototypes, generated files, or documentation-only edits.

日本語の概要は準備中です。原文の説明を表示しています。

thiientv/godmode972026年8月26日 更新

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill952026年10月13日 更新

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

日本語の概要は準備中です。原文の説明を表示しています。

striderZA/OpenCodeGameStudios952026年10月7日 更新

relay

無料

Integrating messaging platforms and bots: channel adapters, webhook handlers, WebSocket servers, event-driven architecture, bot command frameworks. Use for Slack/Discord/Teams integration.

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills932026年10月15日 更新

cast

無料

Casting personas: rapid generation from diverse inputs, registry-based persistence and lifecycle, data-driven evolution, inter-agent sync. Not for UI walkthroughs (Echo) or user research (Field).

日本語の概要は準備中です。原文の説明を表示しています。

simota/agent-skills932026年10月15日 更新

Before writing any implementation code, define the acceptance criteria and test cases that the code must satisfy. Agents then write code to pass these tests — not to match a vague description. Eliminates "it works on my machine" and "I think this is what you wanted" outcomes.

日本語の概要は準備中です。原文の説明を表示しています。

omergocmen/vibe-coder-kit932026年6月4日 更新