Use this skill when the user requests to generate, create, or make presentations (PPT/PPTX). Creates visually rich slides by generating images for each slide and composing them into a PowerPoint file.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use this skill when the user requests to generate, create, or make presentations (PPT/PPTX). Creates visually rich slides by generating images for each slide and composing them into a PowerPoint file.
日本語の概要は準備中です。原文の説明を表示しています。
Plan short-form video, vlog, travel, lifestyle, documentary, or cinematic social video scripts by negotiating duration, choosing a story arc and visual style, then splitting the film into timed scenes of 4-15 seconds. Use this skill whenever the user asks for a video plan, short video plan, scene breakdown, montage plan, travel video script, TikTok/Reels/Shorts storyboard, or cinematic short-form narrative, even if they only describe a loose theme or destination.
日本語の概要は準備中です。原文の説明を表示しています。
Transform a UI screenshot into a structured Cinema4D/Octane JSON render prompt for photorealistic 3D poster art. Use this skill whenever the user uploads a UI screenshot (app, website, tool, dashboard) and wants a Cinema4D render prompt, 3D poster, AIGC image prompt, or any photorealistic visualization of an interface. The output is always a clean JSON file — never prose or Midjourney text strings.
日本語の概要は準備中です。原文の説明を表示しています。
规划中文毕业论文的图表、流程图和版面节奏:先决定哪些图表支撑主线,再做草图、拼版预演与图文映射。
日本語の概要は準備中です。原文の説明を表示しています。
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
日本語の概要は準備中です。原文の説明を表示しています。
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
日本語の概要は準備中です。原文の説明を表示しています。
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
日本語の概要は準備中です。原文の説明を表示しています。
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
日本語の概要は準備中です。原文の説明を表示しています。
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Explore image concepts and make faithful edits of accepted references for 3D or creative production, with explicit model choices and visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Develop game effects from visual references and motion studies through an engine handoff, with event timing, lifecycle, readability and native review. Use for combat, status, environment or object effects.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect a local or publicly accessible video through sampled scene frames, timestamps and a visual report, especially for motion and 3D reference analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for optimizing MSBuild incremental builds. USE FOR: builds slower than expected on subsequent runs, 'nothing changed but it rebuilds anyway', diagnosing why targets re-execute unnecessarily, fixing broken no-op builds. Covers 8 common causes: missing Inputs/Outputs on custom targets, volatile properties in output paths (timestamps/GUIDs), file writes outside tracked Outputs, missing FileWrites registration, glob changes, Visual Studio Fast Up-to-Date Check (FUTDC) issues. Key diagnostic: look for 'Building target completely' vs 'Skipping target' in binlog. DO NOT USE FOR: first-time build slowness (use build-perf-baseline), parallelism issues (use build-parallelism), evaluation-phase slowness (use eval-performance), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
Create, modify, debug, or review Windows Forms applications only when the request contains a concrete Windows Forms marker. USE FOR: WinForms, Windows Forms, System.Windows.Forms, WinForms Form or UserControl designer files (*.Designer.cs or *.Designer.vb), Visual Studio WinForms Designer, TableLayoutPanel, BindingSource, DataGridView, Control.InvokeAsync, component-tray ownership, or custom control serialization. DO NOT USE FOR: WPF or WPF XAML, including Window.InputBindings, KeyBinding, commands, or DataContext; .NET MAUI; Avalonia; or any request where none of the listed Windows Forms markers is present.
日本語の概要は準備中です。原文の説明を表示しています。
Guide for theming .NET MAUI apps — light/dark mode via AppThemeBinding, ResourceDictionary theme switching, DynamicResource bindings, system theme detection, and user theme preferences. Use when: "dark mode", "light mode", "theming", "AppThemeBinding", "theme switching", "ResourceDictionary theme", "dynamic resources", "system theme detection", "color scheme", "app theme", "DynamicResource". Do not use for: localization or language switching (see .NET MAUI localization documentation), accessibility visual adjustments (see .NET MAUI accessibility documentation), app icons or splash screens (see .NET MAUI app icons documentation), or Bootstrap-style class theming (see Plugin.Maui.BootstrapTheme NuGet package).
日本語の概要は準備中です。原文の説明を表示しています。
Guide for implementing Shell-based navigation in .NET MAUI apps. Covers AppShell setup, visual hierarchy (FlyoutItem, TabBar, Tab, ShellContent), URI-based navigation with GoToAsync, route registration, query parameters, back navigation, flyout and tab configuration, navigation events, and navigation guards. Use when: setting up Shell navigation, adding tabs or flyout menus, navigating between pages with GoToAsync, passing parameters between pages, registering routes, customizing back button behavior, or guarding navigation with confirmation dialogs. Do not use for: deep linking from external URLs (see .NET MAUI deep linking documentation), data binding on pages (use maui-data-binding), dependency injection setup (use maui-dependency-injection), or NavigationPage-only apps that don't use Shell.
日本語の概要は準備中です。原文の説明を表示しています。
Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.
日本語の概要は準備中です。原文の説明を表示しています。
Generate deterministic SVG algorithmic artwork. Invoke when the user asks for geometric, generative, or algorithmic visual art.
日本語の概要は準備中です。原文の説明を表示しています。
Transforms and inspects image objects stored in Volcengine TOS. Use this skill only when the task explicitly involves a TOS bucket/object key, TOS image processing, TOS-to-TOS save-as output, or Volcengine TOS image process syntax such as image/info, image/resize, image/format, image/watermark, image/draw, image/blindwatermark, or image/understanding. Do not use this skill for ordinary uploaded screenshots, local images, UI screenshot analysis, generic OCR, face detection, or visual question answering unless the user clearly says the image is a TOS object or asks to process/save it through TOS.
日本語の概要は準備中です。原文の説明を表示しています。
Generate high-quality images from text prompts using Volcano Engine Seedream models. Supports multiple artistic styles and aspect ratios. Use this skill when users want to create images from text descriptions, generate artwork in various styles, create visual content for creative projects, or need AI-powered image generation capabilities.
日本語の概要は準備中です。原文の説明を表示しています。
Analyzes CSV files, generates summary stats, and plots quick visualizations using Python and pandas.
日本語の概要は準備中です。原文の説明を表示しています。
Read a real .pptx using text extraction, OOXML inspection, slide rendering, OCR, visual inventory, and vision-capable screenshot review; then write academic speaker notes grounded in every visible slide element, generate a complete display-version document, and inject clean notes into the PowerPoint notes pane. Use when the user wants speaker notes, presenter notes, a speech script, narration, or annotated notes for an existing PowerPoint deck, especially when slides contain images, charts, tables, SmartArt, axes, legends, or screenshot text.
日本語の概要は準備中です。原文の説明を表示しています。
Render an interactive, self-contained HTML companion for a GEO content brief (04-content-brief) or a publish-ready draft (05-production), so a NON-technical client reviewer (founder, organizer staff, the domain expert filling slots) can fill REQUIRED-FILL slots, leave section-level comments, and approve/return work in the browser instead of editing Markdown. Use when a brief or draft needs to go to a client/expert for review, or when building the briefs/index.html entry page for a client folder. The reviewer's input comes back as a JSON file that 04-content-brief Step 9 ingests. Visual quality is delegated to the frontend-design skill.
日本語の概要は準備中です。原文の説明を表示しています。
自动清洗赛题或爬取的数据(处理缺失/异常/格式),并生成可视化图表。Invoke when 用户需要处理原始数据、清洗数据或生成数据分析图表。
日本語の概要は準備中です。原文の説明を表示しています。