Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Inspect a local or publicly accessible video through sampled scene frames, timestamps and a visual report, especially for motion and 3D reference analysis.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Read the workflow. Use the project helper
at scripts/video-watch/extract.py with a local file or supported video URL and
a new dated Workspace folder. Install its optional dependencies in a local
virtual environment, not the system Python environment.
Inspect the extracted frames. Cite timestamps for observations and open the original clip when a sparse sample cannot establish timing or continuity. For gait and fast action, use denser samples around the relevant range. Do not claim to have watched every frame from a contact sheet.
Keep visual observations separate from audio or transcript claims. URL downloads
in this helper prefer video-only streams; do not assume they contain audio.
For transcription, use the original audio through
a separately configured tool. Create an English summary with evidence and links
in the existing task card. Use workspace-authoring for its presentation.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
日本語の概要は準備中です。原文の説明を表示しています。