Review and assess every issue in the TMDb project board's Backlog column — re-verify each against current main with a read-only fan-out, close the mechanically dead, promote the actionable to Ready with priority, size and execution order, and leave the rest in Backlog naming the decision they need. Use to groom the backlog, before planning a release, or on a schedule. Runs headless: it decides for itself within the rules below.
日本語の概要は準備中です。原文の説明を表示しています。
adamayoung/TMDb☆ 1772026年10月13日 更新
Continue is an open-source AI code assistant for VS Code, JetBrains and the terminal (the cn CLI) that works with any LLM: Claude, GPT, Gemini, Ollama and other local models. Use when a user asks to configure Continue with config.yaml, add chat or tab autocomplete models, write rules or custom prompts, connect MCP servers, run cn headless in scripts, or migrate from config.json. Continue was acquired by Cursor in June 2026: the release from that month is final and the Hub is offline, so the skill covers local, self-configured use.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
You are an expert in Contentful, the API-first content platform for enterprise teams. You help developers integrate Contentful's Content Delivery API (CDN-backed, read), Content Management API (write), and Content Preview API (draft content) into websites and apps — using typed content models, localization, rich text rendering, image transformations, and webhooks for build triggers.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Write and run Blender Python scripts for 3D automation and procedural modeling. Use when the user wants to automate Blender tasks, create 3D models from code, run headless scripts, manipulate scenes, batch process .blend files, build geometry with bmesh, apply modifiers, generate procedural shapes, or import/export 3D models using the bpy API.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup, batch operations, and file I/O. Use when tasks involve automating repetitive 3ds Max workflows, batch processing scenes, running scripts headless with 3dsmaxbatch, creating custom tools, or scripting scene setup for archviz, product visualization, or VFX.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.
日本語の概要は準備中です。原文の説明を表示しています。
tuzhechen2005/opus-video-skills☆ 1662026年9月27日 更新
Make hand-painted watercolour-and-ink cartoon videos (MP4) with code — p5.js + p5.brush rendered frame by frame in headless Chrome, encoded with ffmpeg — starring Clawd or any character. Use when the user asks to make an animation, animated short, cartoon, music video, lyric video, animated GIF/loop or "a video of Clawd…", or mentions the PDoomVideo / ClaudeAnimationBase approach. Covers storyboarding, the engine API, the render-and-look review loop, music/lyric sync and splitting long videos across subagents.
日本語の概要は準備中です。原文の説明を表示しています。
tuzhechen2005/opus-video-skills☆ 1662026年9月27日 更新
Create polished HTML technical reports and multi-page documents for consulting deliverables. Includes a customizable design system with dark cover page, warm cream content pages (8.5x11 portrait), professional typography, and a curated component library (KPI cards, data tables with severity coloring, callout boxes, recommendation cards, priority banners). Trigger on report, audit report, technical document, written report, assessment, or multi-page document. Outputs standalone HTML files exported to PDF via Chrome headless.
日本語の概要は準備中です。原文の説明を表示しています。
thatrebeccarae/claude-marketing☆ 1642026年5月15日 更新
Runs a long swarm of hundreds to thousands of cheap headless coding workers that drive a large failing-test backlog to green. Failures are clustered by signature, each worker fixes one cluster in its own git worktree, a serial no-regression merge gate lands the fixes, the loop resumes across restarts for hours, and it federates across sibling sessions over git branches when one container's CPU is not enough. Use for "fix these thousands of failing tests with a Haiku swarm", "drive the test suite to green with hundreds of agents", "build this compiler or interpreter against a conformance suite", "launch, relaunch or check in on the swarm loop", "the swarm is stuck, idle or rejecting everything", "parallel agents fixing tests keep hitting merge conflicts and regressions", "add sibling containers to the swarm", or "compare models on the tail the swarm could not fix". Ships the harness, a per-project TOML config, a fake-worker selftest, check-in signals and the 2026-10-12 haiku-cc failure catalogue.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Browser automation via webctl CLI in Claude.ai containers with authenticated proxy support. Use when users mention webctl, browser automation, Playwright browsing, web scraping, or headless Chrome in container environments.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Listen to generated music by measuring it and by reading it as sheet music: render Strudel code or record a Web Audio page through the real engine in headless Chromium, then read spectrograms, pYIN pitch lines, chroma, roughness and semitone-rub meters; engrave notes as a score with beat-by-beat harmony; transcribe a melody from audio; read MusicXML/MIDI/ABC or a score image into notes and into Strudel code. Use to check whether generated music sounds right or better (before/after a change), to match a reference track, spectrogram image or score, or to find discordant chords, a buried melody, clipping or muddy mixes. Triggers on 'does it sound better', 'listen to', 'render and check', 'spectrogram', 'sfft/stft', 'discordant', 'clashing chords', 'sounds off', 'compare to the original', 'reproduce this track in Strudel', 'sheet music', 'score', 'notation', 'MusicXML', 'MIDI', 'ABC', 'transcribe', 'OMR'. Pairs with strudeling (writing Strudel); for format conversion use processing-video.
日本語の概要は準備中です。原文の説明を表示しています。
oaustegard/claude-skills☆ 1512026年10月13日 更新
Use when a newly mined VoiceDrop article needs automated post-processing — invoked headless by the 5-minute poller (launchd com.jianshuo.voicedrop-postprocess) with the article stem as argument. Triggers — "/wjs-voicedrop-post-processing <stem>".
日本語の概要は準備中です。原文の説明を表示しています。
jianshuo/claude-skills☆ 1322026年10月13日 更新
Manage contacts, companies, deals, and pipeline with crm.cli — a headless CLI-first CRM backed by SQLite with a virtual filesystem interface
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/crm.cli☆ 1232026年5月3日 更新
This skill should be used when the user asks to "make a video with Remotion", "create a programmatic/data-driven video in React", "render an MP4/GIF from code", "animate with useCurrentFrame/interpolate/spring", "sync video to audio/beats", or "render a templated video per record headlessly". Covers building React compositions and rendering them via CLI or @remotion/renderer.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/motion-design-skills☆ 1172026年6月22日 更新
Create, manage, or connect to a headless Windows 11 VM running in Docker with SSH access. Use when the user wants to spin up, stop, restart, or SSH into a Windows VM.
日本語の概要は準備中です。原文の説明を表示しています。
obra/dotfiles☆ 1162026年10月13日 更新
Phase D of a WinForms-to-Avalonia migration: build the Avalonia UI shell with composition, MVVM state and commands, responsive XAML, accessibility, localization boundaries, and behavior-focused unit/Headless tests. Use only when an explicit migration is ready to port Forms or when the orchestrator routes here. Prefer this over control-by-control ports.
日本語の概要は準備中です。原文の説明を表示しています。
tautcony/ChapterTool☆ 1132026年10月14日 更新
Phase G of a WinForms-to-Avalonia migration: decompose oversized UI state and orchestration, harden asynchronous workflows and external boundaries, preserve composition lifetimes, keep Headless tests process-isolated, and update ownership documentation. Use only when an explicit migration has post-port structural or resilience debt, or when the orchestrator routes here. Baseline input security belongs in the phase that introduces the boundary, not only here.
日本語の概要は準備中です。原文の説明を表示しています。
tautcony/ChapterTool☆ 1132026年10月14日 更新
Use when writing or running Unreal Engine tests - which test type fits (simple/complex automation tests, Automation Specs, functional tests, CQTest, Low-Level Tests, Gauntlet), naming and filters, latent tests, and the headless UnrealEditor-Cmd run with report export, exit handling and screenshot captures.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when you are about to hand off a change a player can see - the exact steps to look at it running (web game in the browser at two viewports plus a seeded Playwright smoke run for input and console errors; engine games through a headless frame capture), the checklist, and how to report what could not be observed.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when the repository is Defold, MonoGame, pygame/pygame-ce, Excalibur or KAPLAY (or melonJS, Stride, Python arcade, macroquad/ggez) - each engine's lifecycle and delta, where logic goes, the test runner, the headless build/run command, and how to capture a frame.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when building a 3D web game with three.js, Babylon.js or PlayCanvas - render loop and delta per library, fixed-step physics with Rapier or Havok, explicit dispose of GPU resources, instancing and draw-call budgets, glTF with Draco/meshopt/KTX2, pixel ratio and resize, WebGPU opt-in, React Three Fiber notes, and headless testing.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Use when an editor MCP server (unity, godot, unreal, blender) or the browser MCP shows up in your tool list - what each one can observe or change, how to check it is attached to YOUR task workspace, why the repo's tests still decide, the Blender code-execution caution, and the headless fallback when none is connected.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Scrape web pages using Scrapling with anti-bot bypass (like Cloudflare Turnstile), stealth headless browsing, spiders framework, adaptive scraping, and JavaScript rendering. This skill should be used when asked to scrape, crawl, or extract data from websites; web_fetch fails; the site has anti-bot protections; write Python code to scrape/crawl; write spiders.
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新