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cccskills

「logic design」の検索結果

300 件 ・ 関連度順

概要と使いどころ

Use this skill when the user asks to summarize, or asks why Simulink Coverage objectives are missing, unsatisfied, or uncovered on a coverage result they already have — why specific decision, condition, MCDC, relational-boundary, or saturation/overflow outcomes weren't exercised, whether uncovered logic is dead code, or how to close the gap (a test, a coverage filter, or a design change). It reads an existing cvdata, .cvt file, sim-with-coverage output, or Simulink Test result; it never runs cvsim to collect coverage.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2192026年10月8日 更新

Identify differentially bound regions across CLIP-seq conditions (knockdown vs control, treatment vs vehicle, disease vs healthy) using DEWSeq (sliding-window DESeq2), Flipper (Skipper-downstream), ASpeak, edgeR, or limma-voom. Use when computing condition-level changes in RBP binding intensity, choosing peak-level vs window-level vs crosslink-level testing, designing replicate experiments, or distinguishing biological binding shifts from technical confounders.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Designing in-product tours, tooltips, and contextual help that teach product capabilities without becoming friction. Trigger logic, tour architecture, contextual placement, completion tracking. Honest about tooltip-spam (visual noise that users develop blindness to), one-and-done (help invisible at the moment of need), and contextual-when-needed (surfaces help at the moment friction occurs) patterns. Triggers on product tour, in-product tooltip, contextual help, walkthrough, feature tour, hint system, in-app guidance, tour platform. Also triggers when feature adoption is low, when users miss key product capabilities, or when an in-product help system is being scoped for the first time.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9542026年10月7日 更新

Design a SEEDS regenerative inquiry cycle connecting place-based learning to ecological awareness for young learners. Use when building early childhood or primary inquiry around ecosystems and community.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for First-Person Shooters: fps_camera_look, fps_movement_logic, hitscan_weapon_query, weapon_bobbing_system, procedural recoil, and FPS NEVER rules. Shared TPS/cover theory links to godot-genre-shooter. Keywords: FPS, movement physics, weapon bobbing, camera sway, hitscan, viewmodel, air control.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

The biovizBase package is designed to provide a set of utilities, color schemes and conventions for genomic data. It serves as the base for various high-level packages for biological data visualization. This saves development effort and enc

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

The ggbio package extends and specializes the grammar of graphics for biological data. The graphics are designed to answer common scientific questions, in particular those often asked of high throughput genomics data. All core Bioconductor

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

Expert knowledge for Azure Sentinel development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when configuring data connectors, KQL analytics rules, Logic Apps playbooks, data lake jobs, or SAP integration, and other Azure Sentinel related development tasks. Not for Azure Defender For Cloud (use azure-defender-for-cloud), Azure Security (use azure-security), Azure Monitor (use azure-monitor), Azure External Attack Surface Management (use azure-external-attack-surface-management).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Use when creating a feature, designing folder structure, adding repositories/services/view models, wiring dependency injection, or deciding which layer owns logic.

日本語の概要は準備中です。原文の説明を表示しています。

evanca/flutter-ai-rules6512026年10月10日 更新

prototype

無料

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5892026年10月13日 更新

Designs and reviews detections from telemetry prerequisites, correlation logic, Sigma metadata, severity, status, and benign cases. Use for detection rules, Sigma review, analytic coverage, or tuning; not generic logging advice or live deployment.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

prototype

無料

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

日本語の概要は準備中です。原文の説明を表示しています。

mxyhi/ok-skills4952026年10月9日 更新

Use when reviewing, designing, or modifying Java enterprise systems that use GenAI, LLMs, AI-assisted coding, RAG, AI agents, generated code, generated dependencies, prompt workflows, external model providers, or AI-enabled business logic and need ISO/IEC 42001 AI management system-aware engineering guidance. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月13日 更新

prototype

無料

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Provides implementation patterns for Clean Architecture, Hexagonal Architecture (Ports & Adapters), and Domain-Driven Design in Java 21+ Spring Boot 3.5+ applications. Use when structuring layered architectures, separating domain logic from frameworks, implementing ports and adapters, creating entities/value objects/aggregates, or refactoring monolithic codebases for testability and maintainability.

日本語の概要は準備中です。原文の説明を表示しています。

giuseppe-trisciuoglio/developer-kit3572026年9月10日 更新

Applies CQRS and Event Sourcing for read/write separation and audit trails. Use when designing systems with complex domain logic or full state-change history.

日本語の概要は準備中です。原文の説明を表示しています。

athola/claude-night-market3412026年10月10日 更新

Implements GDPR Art. 22 automated decision-making and AI Act Art. 14 human oversight requirements for AI systems. Covers identification of solely automated decisions, meaningful human intervention design, logic explanation mechanisms, and contestation procedures. Keywords: Art. 22, automated decision, human oversight, AI Act, profiling, contestation.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Applies the reasoning, principles, and frameworks of Jürgen Schmidhuber (LSTM co-inventor and deep learning pioneer). Reach for this skill whenever tackling problems involving sequence learning, artificial curiosity, intrinsic motivation, reinforcement learning architectures, or predicting long-term technological and cosmic evolution. Use this when discussing AGI timelines, the history and attribution of AI breakthroughs, data compression as learning, or when designing autonomous agents that must set their own goals. Trigger this skill for topics like recurrent neural networks, algorithmic information theory, open-source AI democratization, and evaluating true existential risks versus media hype.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

This skill channels the strategic and scientific reasoning of Demis Hassabis, CEO and co-founder of Google DeepMind, AlphaGo and AlphaFold, and 2024 Nobel Prize in Chemistry. Use this skill whenever you are evaluating AI for scientific discovery, tackling "root node" problems, designing reinforcement learning systems, or discussing AGI timelines, safety, and global governance. Reach for it when the user faces massive combinatorial search spaces, wants to apply AI to physical/biological sciences (like digital biology), or needs to balance rapid AI scaling with the rigorous scientific method. Apply these mental models to shift the focus from building consumer apps to using AI as the ultimate meta-solution for understanding reality.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新