Cross-framework enhancement overlay for choosing a multi-agent topology BEFORE writing any agent. A binary-question rubric — is single-agent + tools enough? do agents need to know about each other? does the output need one voice? — maps the answer to single-agent / supervisor / swarm / sequential / hierarchical. Activates when a coder agent is tempted to "split the work into roles" or reaches for a multi-agent framework. Encodes the *selection rubric* that the per-framework skills assume but never surface. Search keywords: when to use multi-agent, single vs multi agent, do I need multiple agents, supervisor vs swarm, multi-agent vs single agent, agent team design.
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
ENHANCE overlay on [[dspy]] — the upfront rubric for choosing a reasoning SHAPE (Predict / ChainOfThought / ReAct / ProgramOfThought) BEFORE you write a prompt or pick an optimizer. The local `dspy` skill lists the modules but never surfaces the *selection criterion*: reasoning shape is chosen by task structure, not by reflexively defaulting to CoT. Activate every time a new LM-calling node/step is added to a pipeline. Do NOT activate for one-shot prompts, optimizer/teleprompter choice (that is the dspy SOP's job), or non-LM control flow. Search keywords: chain of thought vs ReAct, when to use CoT, reasoning type, ReAct vs CoT vs PoT, which dspy module, predict vs chain of thought.
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
Enhancement overlay — version the WHOLE deployable LLM-app artifact as one bundle: prompts + compiled programs + model snapshot pins + retrieval config + eval-set version, versioned together so a deploy is reproducible and rollback is atomic. Activate when preparing to deploy an LLM app, when asking "what exactly is running in prod right now?", when a deploy must be reproducible months later, or when an incident needs a clean rollback. The core reframe: an LLM app artifact is NOT an ML model — it is a manifest over many independently-mutable parts, not one weights file. Do NOT activate for one-off prompt edits with no deploy, for a single-component demo, or where a vendor owns the whole prompt lifecycle. For versioning ONE compiled prompt use [[agentsop-per-model-artifacts]]; for the CI comparison mechanism use [[agentsop-regression-gate]]. Search keywords: prompt versioning, reproducible deploy, what is running in prod, rollback LLM app, model pinning, prompt registry, version prompts and config.
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
Enhancement-overlay decision protocol for STREAMING the output of long-running LLM / agent runs from the *backend*, not just wiring a typing animation in the UI. Activates when a coder agent must stream final tokens to a chat client, surface intermediate agent steps (which tool, which node, partial reasoning), emit custom tool-progress events, choose a transport (SSE vs WebSocket), or decide what to do when the client disconnects mid-stream. The langchain / langgraph skills mention stream modes but stop at "you can stream"; this skill encodes *what to stream, over what transport, and how to fail safely*.
日本語の概要は準備中です。原文の説明を表示しています。
agentsope/SkillAlchemy☆ 4442026年10月9日 更新
Create components using Angular CDK utilities including drag-drop, overlay, portal, scrolling, a11y, clipboard, and platform detection for ng-events project
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Build accessible, composable UI with @base-ui/react primitives and project styling tokens. Use when creating or refining unstyled primitive components and behavior-heavy UI such as overlays, menus, popovers, dialogs, and form controls, or defining custom component APIs. Prefer the moai-library-shadcn skill when copied-in shadcn components are the primary implementation path.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Comprehensive best practices, design patterns, and common pitfalls for ROS2 (Robot Operating System 2) development. Use this skill when building ROS2 nodes, packages, launch files, components, or debugging ROS2 systems. Trigger whenever the user mentions ROS2, colcon, rclpy, rclcpp, DDS, QoS, lifecycle nodes, managed nodes, ROS2 launch, ROS2 parameters, ROS2 actions, nav2, MoveIt2, micro-ROS, or any ROS2-era robotics middleware. Also trigger for ROS2 workspace setup, DDS tuning, intra-process communication, ROS2 security, or deploying ROS2 in production. Also trigger for colcon build issues, ament_cmake, ament_python, CMakeLists.txt for ROS2, package.xml dependencies, rosdep, workspace overlays, custom message generation, or ROS2 build troubleshooting. Covers Humble, Iron, Jazzy, and Rolling distributions.
日本語の概要は準備中です。原文の説明を表示しています。
arpitg1304/robotics-agent-skills☆ 3742026年8月12日 更新
Publication-figure overlay for draw.io. Use instead of drawio whenever the diagram is for a paper, thesis, dissertation, journal, conference, IEEE/ACM submission, manuscript, camera-ready, Word/LaTeX figure, or other publication. Applies venue, figure-type, color, caption/legend, formula, and paper-readability gates for architecture, workflow, roadmap, network-topology, and replicated paper figures.
日本語の概要は準備中です。原文の説明を表示しています。
bahayonghang/drawio-skills☆ 2892026年9月8日 更新
Convert video clips to optimized GIFs with speed control, cropping, text overlays, and file size optimization. Create perfect GIFs for social media, documentation, and presentations.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Video/audio/image processing with FFmpeg and ImageMagick. Tools: FFmpeg (video/audio), ImageMagick (images). Capabilities: format conversion, encoding (H.264/H.265/VP9/AV1), streaming (HLS/DASH), filters, effects, thumbnails, watermarks, batch processing, hardware acceleration (NVENC/QSV). Actions: convert, encode, resize, crop, compress, extract, merge, stream, transcode media. Keywords: FFmpeg, ImageMagick, video encoding, audio extraction, image resize, thumbnail, watermark, HLS, DASH, H.264, H.265, VP9, AV1, codec, bitrate, framerate, resolution, aspect ratio, filter, overlay, concat, trim, fade, batch processing. Use when: converting video/audio formats, encoding with specific codecs, generating thumbnails, creating streaming manifests, extracting audio from video, batch processing images, adding watermarks, optimizing file sizes.
日本語の概要は準備中です。原文の説明を表示しています。
nicepkg/ai-workflow☆ 2852026年1月20日 更新
Fix infinite rebuild loop in Flutter when using PageView with URL-based routing (GoRouter) and reactive state management (Riverpod/BLoC). Use when: (1) RAPID REBUILD warnings appear in console (#20+), (2) "setState() or markNeedsBuild() called during build" errors from ValueListenableBuilder, (3) Video feed or list-based PageView is frozen and won't swipe, (4) Overlay or UI elements flicker between visible/invisible rapidly, (5) Logs show item "moved from index X to Y" repeatedly. Caused by tracking items by ID and updating URL when reactive list reorders.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月14日 更新
Creative Designer skill. Takes a post concept, a client product photo, or a real lifestyle photo and produces on-brand social media visuals using the client's brand style guide. Four modes — Generate (AI image from concept), Composite (client product photo anchored in an AI-generated scene), Brand (apply text overlay treatment to a real client photo), Stop-Motion Reel (6-frame action sequence exported as MP4). Reads brand-style.md, builds prompts, generates/edits images via Nano Banana MCP, outputs images + prompt log + creative brief.
日本語の概要は準備中です。原文の説明を表示しています。
stevenflanagan1/social-ai-team☆ 2462026年10月7日 更新
Nuxt UI v4 component library for building Nuxt v4 applications. 125+ accessible components with Tailwind v4, Reka UI, dark mode, theming. Use for dashboards, forms, overlays, editors, page layouts, pricing pages, or encountering component, theming, or TypeScript errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
当需要在基础身份之上叠加可切换的人格风格层时调用此 skill。典型场景包括:为同一产品提供多种人格选项(如 GPT-5.1 的 friendly/professional/quirky 模式)、设计人格切换机制、防止人格泄露到用户内容中。 不适用于:定义 AI 的核心角色定位(应使用 persona-design)、设计安全规则(应使用 safety-guardrails)。 关键 trigger 信号:产品需要多种语气风格、用户可切换 AI 性格、需要防止 AI 人格污染用户文本、存在 "personality" 或 "tone" 配置项。
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/system-prompt-skills☆ 2112026年5月4日 更新
portfolio hedging, tail risk hedging, options overlay, correlation regime, downside protection, portfolio insurance, risk mitigation strategy, hedge construction, black swan hedging, volatility hedging
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Options price action strategy, volatility-aware entries, options structure selection by market regime, delta and gamma positioning, options overlay on directional views, expiry selection
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Med-adapted earnings preview: consensus estimates, historical surprises, guidance sensitivities, and the FDA-catalyst overlay (PDUFA/AdCom/trial readouts near the print) for biotech/pharma names.
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Provider-independent FFmpeg finishing workflow for AI agents preparing generated or edited media deliverables. Use when finalizing images, image sequences, video, audio, captions, overlays, social/export variants, checksums, manifests, delivery specs, and QA with ffmpeg/ffprobe, including transcode versus stream-copy decisions, scaling, frame-rate handling, color metadata caution, loudness normalization, subtitle burn-in or sidecars, concat/trim, GIFs, batch variants, and reproducible command reporting.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent motion graphics direction for AI agents producing title sequences, lower thirds, explainer graphics, product UI overlays, social ads, kinetic typography, diagrams, data callouts, brand films, and video post. Use when planning, prompting, storyboarding, specifying, implementing, reviewing, or QAing motion graphics across live footage, generated video, UI capture, data visualization, brand systems, typography, accessibility, claim integrity, runtime handoff, and iteration.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Use when implementing or debugging Formax permissions/policy/approval behavior and UI (allow/ask/deny rules, workspace boundaries, approval prompts, and /permissions overlay parity with Claude Code).
日本語の概要は準備中です。原文の説明を表示しています。
yusifeng/formax☆ 1942026年7月25日 更新
Use when we want to turn a just-finished Formax workflow (e.g. commands, overlays, tools, hooks, permissions, UI parity) into a reusable Codex Skill under .codex/skills, including scaffolding, guardrails, and the minimum test checklist.
日本語の概要は準備中です。原文の説明を表示しています。
yusifeng/formax☆ 1942026年7月25日 更新
Use when adding/modifying Formax slash commands (/permissions /agents /hooks /todos etc), especially output rendering (command sublines), overlay dismiss messages, and whether outputs are injected into the next LLM turn.
日本語の概要は準備中です。原文の説明を表示しています。
yusifeng/formax☆ 1942026年7月25日 更新
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames topic guides, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Sma1lboy/rove☆ 1712026年10月14日 更新
You are an expert in @react-three/drei, the companion library for React Three Fiber that provides 100+ ready-made components and hooks for common 3D patterns. You help developers add orbit controls, environment maps, text rendering, HTML overlays, loaders, performance utilities, shaders, and abstractions — eliminating boilerplate and letting teams focus on creative work instead of Three.js plumbing.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新