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「hig」の検索結果

2,260 件 ・ 関連度順

概要と使いどころ

NTLM info disclosure is a Medium-severity finding when chained to context — the leak itself is intentional protocol behavior (RFC-compliant NTLMSSP challenge), but on internet-exposed enterprise infrastructure it provides exact reconnaissance for the next stage of an attack. Highest-value targets:

日本語の概要は準備中です。原文の説明を表示しています。

ajtazer/heckit22026年10月7日 更新

A high-performance browser automation tool and MCP server written in Rust, featuring headless Chrome control and DOM manipulation.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

High-quality voice synthesis with 18 personas, 32 languages, sound effects, batch processing, and voice design using ElevenLabs API.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Orchestrates design workflows by routing work through brainstorming, multi-agent review, and execution readiness in the correct order. Prevents premature implementation, skipped validation, and unreviewed high-risk designs.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Email has the highest ROI of any marketing channel. $36 for every $1 spent. Yet most startups treat it as an afterthought - bulk blasts, no personalization, landing in spam folders. This skill covers transactional email that works, marketing automation that converts, deliverability that reaches inboxes, and the infrastructure decisions that scale. Use when: keywords, file_patterns, code_patterns.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

ClickHouse database patterns, query optimization, analytics, and data engineering best practices for high-performance analytical workloads.

日本語の概要は準備中です。原文の説明を表示しています。

danstrem2/clawdbot-skill-master-pack22026年2月1日 更新

Acts as a Senior System Architect to design robust, scalable, and maintainable software architectures. Enforces industry standards (PEP 8 for Python, ESLint for JS/TS), modular design, and security best practices. Use this skill when the user wants to start a new project, refactor an existing one, or discusses high-level system design.

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新

Generate high-quality images via Stability AI API (SDXL, SD3, Stable Image Core). Use when user asks to "generate image", "make a picture", or "draw this".

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新

Create product demo videos by automating browser interactions and capturing frames. Use when the user wants to record a demo, walkthrough, product showcase, or interactive video of a web application. Supports Playwright CDP screencast for high-quality capture and FFmpeg for video encoding.

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新

High-performance temporary storage system using Redis. Supports namespaced keys (mema:*), TTL management, and session context caching. Use for: (1) Saving agent state, (2) Caching API results, (3) Sharing data between sub-agents.

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新

Build high-quality collaborative worlds in Doppel. Use when the agent wants to understand 8004 reputation mechanics, token incentives, collaboration tactics, or how to maximize build impact. Covers streaks, theme adherence, and the rep-to-token pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

johnalbertini14-glitch/openclaw-skills22026年2月26日 更新

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

日本語の概要は準備中です。原文の説明を表示しています。

Scoheart/agentskills22026年8月4日 更新

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

日本語の概要は準備中です。原文の説明を表示しています。

Scoheart/agentskills22026年8月4日 更新

Guides collaborative requirements discovery before implementation. Creates task directory, seeds PRD, asks high-value questions one at a time, researches technical choices, and converges on MVP scope. Use when requirements are unclear, there are multiple valid approaches, or the user describes a new feature or complex task.

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

Find keyword gaps, SERP opportunities, and low-competition high-intent keywords

日本語の概要は準備中です。原文の説明を表示しています。

ekatasingh1107/b2b-gtm-skills22026年4月12日 更新

Build low-fidelity wireframes, screen mockups, and user-flow diagrams in Frame0 (the hand-drawn Balsamiq-style wireframing tool) through its connected MCP server. Use when asked to wireframe a screen, sketch a UI, make a low-fi mockup, lay out an app's screens, or diagram a user flow with clickable links. Triggers: "wireframe", "frame0", "low-fi mockup", "sketch a screen", "user flow", "lo-fi", "rough out the UI". NOT for high-fidelity visual design, brand systems, or color/typography polish (use web-design-expert / Figma); NOT for production UI code (use frontend skills).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Prepare high-quality datasets for LLM fine-tuning with filtering, deduplication, augmentation, and RLHF data formatting. Activate on: fine-tuning data, training data curation, RLHF dataset, data quality filtering, SFT dataset. NOT for: model training infrastructure (ai-engineer), prompt engineering without fine-tuning (prompt-engineer).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

An innate exploratory drive that guarantees no graph node remains permanently invisible to an agent population. After a warm-up period (step > 3), each agent fires a coverage scan with probability |unseen_nodes| / |all_nodes|. When triggered, the agent teleports directly to the globally unseen node with the highest belief uncertainty, works it, and returns control to the normal action-selection loop. Probability is self-annealing: it starts near 1.0 when almost everything is unseen and decays toward 0.0 as coverage saturates, requiring no manual schedule. The mechanism is "innate" (hard-coded into the agent step loop) as distinct from the "adaptive" EFE path, which requires local neighbors and learned precision weights. Together they form a two-layer exploration architecture: adaptive for locally-guided foraging, innate for topological completeness.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Render mathematically-faithful Turkish marbling (Ebru) and paper-marbling with closed-form coordinate-deformation maps — a drop is a radial outward push, a comb/tine is a decaying shear, all composed as homeomorphisms over colored region boundaries. No fluid solver, runs 60fps on a 2D canvas. Use when building a marbling/Ebru toy or generative-art renderer, implementing drop/comb/wave/swirl deformations, scripting traditional patterns (Battal, Gel-Git, Şal, Bülbül Yuvası), keeping combed edges crisp via adaptive resampling, modeling ox-gall shouldering for crisp ring-in-ring drops, or exporting high-DPI marbled prints. NOT for real fluid / Navier-Stokes simulation, metaball / alpha-blended "smoke" blob effects, raster image-processing filters, or non-marbling generative art.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Architecture-level decisions for putting a CDN in front of a web app's static assets, API responses, and file/media delivery: provider selection (hyperscaler vs. specialist $/GB), signed-URL / tokenized access for gating private content at the edge, cache invalidation strategy (versioned URLs vs. purge APIs), origin shield / tiered caching for high-miss-rate content, and CDN-layer geo-restriction. Use when deciding which CDN to put in front of a new or growing service, when private/paywalled files need edge delivery without an origin round-trip per request, or when purge/invalidation behavior is being designed rather than debugged. NOT for HTTP cache-control header syntax, Vary, stale-while-revalidate, or surrogate-key purge mechanics (see `cdn-cache-control-headers`); NOT for Cloudflare-specific product configuration once Cloudflare is already chosen (see `cloudflare`); NOT for video-specific transcoding, adaptive bitrate ladders, or streaming-protocol packaging (see `managed-video-streaming-pipeline`).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Design and implement systematic checklists that reduce errors by 30-50% in complex, high-stakes domains (medicine, aviation, construction, finance). NOT for simple tasks or when comprehensive instruction is needed.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Design roadside signs and large-format ads for businesses, especially automotive dealers. Use for pylon signs, monument signs, lot banners, highway billboards, digital roadside boards, service-lane signage, used-car event signs, lease or finance campaign concepts, and other driver-at-speed messaging where legibility, offer hierarchy, and dealer ad compliance matter. Activate on "road sign", "billboard", "dealership sign", "car dealer ad", "pylon sign", "monument sign", "service lane signage", "automotive billboard", "roadside ad", "dealer lease offer", or "drive-by signage". NOT for fabrication drawings, permitting or local sign-code review, web or social ad campaigns, or full brand identity systems.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新

Implement an executable BDI agent cycle with events, context-guarded plans, intention stacks, selection functions, and belief revision. Use when designing or debugging AgentSpeak-style runtimes or concrete BDI program semantics. NOT for high-level BDI adoption, organizational modeling, norms, or hypertree team planning.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新