Use when the task requires automating a real browser from the terminal (navigation, form filling, snapshots, screenshots, data extraction, UI-flow debugging) via `playwright-cli` or the bundled wrapper script.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when the task requires automating a real browser from the terminal (navigation, form filling, snapshots, screenshots, data extraction, UI-flow debugging) via `playwright-cli` or the bundled wrapper script.
日本語の概要は準備中です。原文の説明を表示しています。
Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.
日本語の概要は準備中です。原文の説明を表示しています。
**MANDATORY prerequisite** — you MUST invoke this skill BEFORE calling the `get_design_context` Figma MCP tool. You MUST trigger this skill whenever the user wants to implement, build, port, or code up a Figma design as code. Example prompts (not exhaustive) are 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'design to code'. This skill provides critical instructions and steps to the agent on how to correctly implement Figma designs in code and must NOT be skipped.
日本語の概要は準備中です。原文の説明を表示しています。
Audit and improve web accessibility following WCAG 2.2 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible".
日本語の概要は準備中です。原文の説明を表示しています。
Control local apps through Computer Use (the @oai/sky runtime) inside the Codex app. Use when the session uses a custom (non-OpenAI) model, for example deepseek-v4-flash or mimo-v2.5, and the user asks to control the computer, operate a desktop app's UI, use Safari or Chrome through computer use, click or type in an app, or take a screenshot of an app. Prefer purpose-built connectors, APIs, or CLIs when they exist.
日本語の概要は準備中です。原文の説明を表示しています。
Expert en ASO avancé (keywords, screenshots, reviews, A/B testing, featured, marché DZ, App Store, Google Play)
日本語の概要は準備中です。原文の説明を表示しています。
Expert en accessibilité des agents IA (support lecteurs d'écran, interfaces vocales, multilingue, UX simplifiée)
日本語の概要は準備中です。原文の説明を表示しています。
Annotate and map the anatomy of any design. Identify visual hierarchy, spacing systems, color roles, and tension points through clinical analysis. Use when doing formal design audits, teaching design analysis, or building structured observation skills.
日本語の概要は準備中です。原文の説明を表示しています。
Pull design principles from architecture, fashion, film, industrial design, and physical spaces into screen-based design. Use when seeking inspiration beyond digital, expanding creative range, or building cross-disciplinary design vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
Android/iOS automated testing: device management, app install, performance profiling, log analysis, screenshot comparison, Maestro E2E orchestration.
日本語の概要は準備中です。原文の説明を表示しています。
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
A skill for AI agents that want to produce better daily reports and discover more of what their users actually want. Scans source front pages, diffs them against yesterday, prescreens with a weighted profile, reviews with an LLM, deduplicates, publishes, and evolves the profile from user feedback. All decisions go to an append-only tape for audit and replay.
日本語の概要は準備中です。原文の説明を表示しています。
Audit UIKit-based screens for accessibility issues with concrete VoiceOver and Dynamic Type fixes
日本語の概要は準備中です。原文の説明を表示しています。
Generate optimized Apple App Store metadata recommendations with ASO best practices. Use this skill when analyzing app listings, optimizing metadata (title, subtitle, description, keywords), performing competitive analysis, or validating App Store listing requirements. Triggers on queries about App Store optimization, metadata review, or screenshot strategy.
日本語の概要は準備中です。原文の説明を表示しています。
iOS-specific Pencil MCP design workflow. Creates iOS screens on canvas following Apple HIG with proper SF Pro typography, semantic colors, and 8pt spacing grid. Use when designing iOS UI in .pen files. Requires Pencil MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to optimize their App Store listing for seasonal events, holidays, or trending moments — including keyword opportunities, metadata updates, screenshot theming, and timing strategy. Use when the user mentions "seasonal", "holiday", "Christmas", "New Year", "Valentine's Day", "summer", "back to school", "seasonal keywords", "trending now", "limited time", or wants to capitalize on a calendar event. For general keyword research, see keyword-research. For full metadata rewrites, see metadata-optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Apply platform accessibility best practices to SwiftUI, UIKit, and AppKit code. Essential companion to any SwiftUI, UIKit, or AppKit skill — always use together. Use whenever writing, editing, or reviewing ANY SwiftUI views, UIKit view controllers, AppKit views/window controllers, or platform UI — even when the user doesn't mention accessibility. Also use when the user mentions VoiceOver, Voice Control, Dynamic Type, Reduce Motion, screen reader, a11y, WCAG, accessibility audit, Nutrition Labels, accessibilityLabel, UIAccessibility, NSAccessibility, assistive technologies, or Switch Control. Not for server-side Swift, non-UI packages, or CLI tools.
日本語の概要は準備中です。原文の説明を表示しています。
Build SwiftUI layouts using stacks, grids, lists, scroll views, forms, and controls. Covers VStack/HStack/ZStack, LazyVGrid/LazyHGrid, List with sections and swipe actions, ScrollView with ScrollViewReader, Form with validation, Toggle/Picker/Slider, .searchable, and overlay patterns. Use when building data-driven layouts, collection views, settings screens, search interfaces, or transient overlay UI.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to monitor competitor apps on an ongoing basis — tracking metadata changes, keyword shifts, screenshot updates, rating trends, or new features. Use when the user mentions "competitor monitoring", "track competitors", "competitor alert", "competitor changed their title", "watch a competitor app", "competitor weekly report", "competitive intelligence", or "what changed in competitor's listing". For a one-time deep competitive analysis, see competitor-analysis. For market-wide chart movements, see market-movers.
日本語の概要は準備中です。原文の説明を表示しています。
Implement AlarmKit alarms and countdown timers for iOS and iPadOS with Lock Screen, Dynamic Island, and Apple Watch system UI. Covers AlarmManager scheduling, AlarmAttributes and AlarmPresentation, AlarmButton stop and snooze actions, authorization, state observation, and Live Activity integration. Use when building wake-up alarms, countdown timers, or alarm-style alerts that need Apple's system alarm experience.
日本語の概要は準備中です。原文の説明を表示しています。
Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns and examples.
日本語の概要は準備中です。原文の説明を表示しています。
Use XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.
日本語の概要は準備中です。原文の説明を表示しています。
Use when someone asks to write, rewrite, review, or improve text that appears inside a product or interface. Examples: "review the UX copy", "is there a better way to phrase this", "rewrite this error message", "write copy for this screen/flow/page", reviewing button labels, improving CLI output messages, writing onboarding copy, settings descriptions, or confirmation dialogs. Trigger whenever the request involves wording shown to end users inside software — apps, web, CLI, email notifications, modals, tooltips, empty states, or alerts. Also trigger for vague requests like "review the UX" where interface copy review is implied. Do NOT trigger for content marketing, blog posts, app store listings, API docs, brand guides, cover letters, or interview questions — this is a technical writing skill for interface language.
日本語の概要は準備中です。原文の説明を表示しています。
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
日本語の概要は準備中です。原文の説明を表示しています。