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cccskills
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cross-domain-seeing

Pull design principles from architecture, fashion, film, industrial design, and physical spaces into screen-based design. Use when seeking inspiration beyond digital, expanding creative range, or building cross-disciplinary design vocabulary.

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Cross-Domain Seeing

Learn design principles from everything that isn't a screen.

How to use

  • /cross-domain-seeing Apply cross-domain observation principles to this conversation.
  • /cross-domain-seeing <domain> Extract design principles from a specific non-digital domain.

Constraints

Transferable Principles

  • MUST identify the underlying principle, not the surface aesthetic
  • MUST translate observations into screen-applicable language
  • "The museum uses a single material palette with one contrast accent" becomes "restrained palette with one accent color"
  • "The restaurant spaces tables far apart" becomes "generous whitespace signals premium positioning"
  • NEVER copy an aesthetic literally. Extract the principle and reapply it.

Domains to Draw From

  • Architecture: spatial hierarchy, material relationships, light direction, density vs. openness
  • Fashion: proportion, rhythm, texture contrast, restraint, the role of fit
  • Film: pacing, focal point, color grading, tension, the cut as a design decision
  • Industrial design: form following function, material honesty, ergonomics as interface
  • Music: rhythm, dynamics, silence as design element, tension and resolution

Anti-Patterns

  • Saying "inspired by Japanese minimalism" without naming the specific principle
  • Collecting cross-domain references without connecting them to design problems
  • Using architectural terms as jargon rather than genuine analytical tools

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

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