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cccskills

「archetypes」の検索結果

23 件 ・ 関連度順

概要と使いどころ

Expert in Jungian analytical psychology, depth psychology, shadow work, archetypal analysis, dream interpretation, active imagination, addiction/recovery through Jungian lens, and the individuation process - grounded in primary sources and clinical frameworks. Activate on 'Jung', 'Jungian', 'shadow work', 'archetypes', 'dream interpretation', 'active imagination', 'individuation', 'anima', 'animus', 'collective unconscious', 'addiction', 'recovery', 'spiritus contra spiritum'. NOT for therapy or diagnosis (only licensed analysts diagnose), active psychosis, severe dissociation, or replacing the relational container of actual Jungian analysis.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills132026年10月12日 更新

Structures a multi-perspective council exercise for decisions, research trade-offs, and creative challenges. Simulates thinking archetypes, separates evidence from assumptions and values, and synthesizes a conditional recommendation. Use when the user requests a council, panel, devil's advocate analysis, "mind council", or deliberate comparison of perspectives on a difficult choice.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agent-skills4.9万2026年10月12日 更新

Autonomous Principal Design Technologist. Cures vibe-coded software from AI frontend slop using curated token archetypes and 7-axis quality gating.

日本語の概要は準備中です。原文の説明を表示しています。

sickn33/agentic-awesome-skills4.8万2026年10月13日 更新

Structural analysis of complex systems — Iceberg model, Causal Loop feedback diagrams, archetype matching, Meadows leverage points, and concept maps — grounded in the premise that behavior is generated by structure. USE WHEN systems thinking, causal loop, feedback loops, archetypes, leverage points, iceberg model, fix the system, why does this keep happening, recurring problem, second-order effects. NOT FOR incident causal chains (use RootCauseAnalysis).

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

Character creation, protagonist/antagonist design and dramatic conflict for scripts (人物/对手/冲突) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs static vs jumping conflict, transition), William Indick's Psychology for Screenwriters (Freud, Erikson, Jung archetypes, Campbell/Murdock hero journeys, Adler, Rollo May), Robert McKee (characterization vs true character, dimensions, gap, antagonism principle), Neill Hicks (character invocation, self-concept, cognitive dissonance, five conflict focuses, Maslow), Lisa Cron (desire vs misbelief), and Lu Jun (人物要活八要, 对手要强, 给对手一把刀, 最强的对手是自己, 不许请祥云). Use when building a protagonist, an antagonist or a cast, when a character feels flat or acts out of character, when conflict stalls or jumps, when a villain is too weak, when designing an arc or motive, or when diagnosing melodrama.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6482026年10月3日 更新

When behavior is emergent across components—fixes elsewhere break, loops/delays dominate—map boundary, stocks/flows, feedback, archetypes, then rank leverage.

日本語の概要は準備中です。原文の説明を表示しています。

tjboudreaux/cc-thinking-skills1,6292026年8月8日 更新

Patterns for individual long-form content pieces. Case studies, whitepapers, research reports, definitive guides, manifestos, ebooks, long-form tutorials. The structural disciplines that distinguish publication-quality long-form from bloggy-long padding or academic bloat. Different from pillar-content-architecture (which covers hub structure); this skill covers individual deep-dive pieces. Triggers on long-form content, case study writing, whitepaper, research report, definitive guide, ebook, manifesto, long-form tutorial, deep-dive article, anchor piece, foundational article, structural archetypes. Also triggers when a piece is over 3,000 words and the team is unsure how to structure it, when a long-form draft feels padded or saggy, or when a flagship asset needs the depth to actually earn the length.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9542026年10月7日 更新

The Jobs-to-be-Done framework as applied product methodology. Job statements, struggling moments, hire and fire criteria, the difference between feature-thinking and job-thinking. Honest about where JTBD adds clarity (discovery, prioritization, positioning) and where it becomes performative ritual (job-statement workshops that do not drive decisions, persona-theater disguised as JTBD). Triggers on jobs-to-be-done, JTBD, job statements, struggling moments, hire criteria, fire criteria, switch triggers, functional emotional social jobs, outcome-driven innovation. Also triggers when a team is over-relying on feature-request lists or persona archetypes that do not drive product decisions, when a positioning conversation needs the framing JTBD provides, or when discovery is producing outputs that do not connect to product strategy.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9542026年10月7日 更新

Autonomous Principal Design Technologist. Cures vibe-coded software from AI frontend slop using curated token archetypes and 7-axis quality gating.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

User segmentation and persona creation from mixed data sources — analytics, CRM, support tickets, reviews, or any combination. Use when asked to "build personas", "who are our users", "segment our users", "create user profiles", "define user archetypes", or "who is the target user".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

Musical form and structural analysis covering binary, ternary, rondo, sonata, theme-and-variations, and popular song forms. Covers formal archetypes (AB, ABA, ABACA, sonata-allegro), 12-bar blues, arch form, minimalist process forms, strophic and through-composed designs, and formal analysis methodology for both score study and listening. Use when determining the structural plan of a piece, analyzing sectional relationships, or understanding how form shapes musical narrative.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

发帖前自检"这条内容帮读者省了几步路"时使用;用户问"值不值得发/有没有价值/该不该发这条"时激活。不适用于:已决定要发只需检查结构完备性(用 x-five-piece-checklist)、需要分类内容原型(用 x-content-archetypes)、需要改写表达方式(用 x-three-translations)。Trigger 词:"值不值得发""省了几步""内容价值""worth posting""content value""should I post this""save steps"。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/X-growth-skills692026年7月14日 更新

用户审计自己的内容结构占比、判断单条帖子传播上限、或困惑"发了感叹/观点帖没人理"时调用。 关键 trigger: "内容原型/content archetype""哪种内容容易爆/which content goes viral" "传播上限/viral ceiling""普通表达型/资源入口型/工具教程型/AI工具发现型" "为什么没人互动/why no engagement""内容方向有问题/content direction wrong"。 不适用于: 已确定写某种短内容类型并需要组织结构(用 x-short-content-craft)、 检查帖子五件套完备性(用 x-five-piece-checklist)、做账号定位取舍(用 x-positioning-tradeoff)。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/X-growth-skills692026年7月14日 更新

用户要起草一条 X 短内容(推文/帖子)、不知道用什么结构或类型时;或问"怎么发一条教人用 XX 的帖""怎么排版推文能让更多人收藏""what structure should I use for a tweet / how to write a tutorial post"时。先按目标指标选四类型之一(故事→涨粉 / 列表→收藏 / 观点→互动 / 教程→忠诚),再用 Hook-Body-CTA 三段骨架起草;资源/工具类可套爆款公式(工具+场景+三步)。不适用于:已有草稿想检查五件套完备性(→x-five-piece-checklist)、想把公告腔改写成帮助式语言(→x-three-translations)、想按读者功能分类预测传播上限(→x-content-archetypes)、纯信息查询(如推文字数上限)。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/X-growth-skills692026年7月14日 更新

ad-render

無料

Render video ads using Remotion. Scaffolds a project from brand tokens + creative brief, generates scene compositions for 4 archetypes, renders to MP4 in multiple formats.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

ic-sim

無料

Simulates a realistic VC Investment Committee: three partner archetypes debate a startup's merits, concerns, and deal terms, scored across 28 dimensions. Use when the user asks to simulate an IC, or how partners would debate their startup, and gives a deck, a company description, or a specific fund. A full run takes about 15–20 minutes, so for a passing question such as 'would a VC fund us?' or 'are we fundable?', answer briefly in chat and offer the simulation instead of starting it. When it runs, partners' views come from the scored simulation, never improvised.

日本語の概要は準備中です。原文の説明を表示しています。

lool-ventures/founder-skills442026年10月12日 更新

Design and build cohesive web pages with custom visual identity — landing pages and portfolios get rich anatomy + section archetypes; any other page type (blog, about, pricing, contact, coming-soon, dashboard, admin, e-commerce, custom) is supported through generic anatomy + skeleton. Use this skill whenever the user mentions: landing page, portfolio, personal site, hero section, marketing page, product page, sales page, splash page, blog page, about page, pricing page, contact page, coming-soon, waitlist, dashboard, admin panel, e-commerce store, redesign my site, design my portfolio, build a portfolio, work showcase, hire-me page, perfect-ui, perfect landing, or asks to create any web page surface. Two tiers: special (landing | portfolio — rich treatment) and generic (everything else — universal craft toolkit). Self-contained 8-phase pipeline: vibe discovery → visual direction (color/typography/mood) → custom icon set (NO emoji, NO icon library) → AI-generated visuals → optional shader effects layer → inline plan + implement on Next.js + Tailwind + shadcn. Always proposes effect layer as optional. No refusals; outputs distinctive sites, not AI slop.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月13日 更新

Apply the four published expert-consensus clinical scenarios to manage GI adverse events in complex GLP-1 receptor agonist patients — persistent nausea mid-titration, GERD/heartburn after up-titration, elderly with sarcopenia risk, and insulin-treated elderly with CKD plus diarrhoea. Use when a clinician describes a patient resembling one of these archetypes, or asks "how to manage GLP-1 in an elderly patient with CKD", "patient on liraglutide developed reflux", "sarcopenia worry on semaglutide in 80-year-old", or "persistent nausea on semaglutide despite escalation". Grounded in Gorgojo-Martínez 2023 Table 4.

日本語の概要は準備中です。原文の説明を表示しています。

dromlakhani/MD2SKILL132026年10月5日 更新

Builds a slide-by-slide presentation draft on the user's own slide template and checks every slide against written brand rules (colours with hex codes, fonts, logo placement, slide archetypes, tone, banned visuals), returning the approved outline, the DRAFT deck content and a compliance report as Markdown. Use when the user asks to "build this deck on our template", "make these slides on-brand", "check this presentation against our brand guidelines", "rebuild these slides to corporate identity (CI)" or asks for a CI-compliant or corporate-template presentation. Do not use for an accessibility review of slides, use document-accessibility-check instead. Drafts for human review; never approves, authorises or signs off.

日本語の概要は準備中です。原文の説明を表示しています。

kesslernity/awesome-copilot-agent-skills82026年9月19日 更新

Produces complete brand identity systems — logos (AI-generated via Gemini), color palettes, typography, imagery guidelines, and WordPress-based brand asset libraries. Use when the task asks for "brand kit", "logo design", "brand guidelines", "brand identity", "visual identity", "brand colors", or "brand assets". Covers AI-assisted logo generation, asset sizing, brand archetypes, and WordPress brand page structure.

日本語の概要は準備中です。原文の説明を表示しています。

nvdigitalsolutions/mcp-ai-wpoos72026年10月13日 更新

Autonomous Principal Design Technologist. Cures vibe-coded software from AI frontend slop using curated token archetypes and 7-axis quality gating.

日本語の概要は準備中です。原文の説明を表示しています。

ranbot-ai/awesome-skills62026年10月13日 更新