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cccskills

「isometric」の検索結果

28 件 ・ 関連度順

概要と使いどころ

Builds an interactive isometric machine page. Each station of one invented machine stands for one step of a process. A pure, tested state model drives the motion, the readouts and the copy. The page has controls and a verification loop. Trigger phrases: "isometric explainer", "machine explainer", "explain this as a machine", "interactive isometric figure", "explorable explainer", "show how it works inside".

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/ai-engineering-from-scratch6.9万2026年10月13日 更新

This skill should be used when the user asks to "make an isometric animation", "build a 2.5D isometric scene", "create an isometric infographic", "animate an exploded diagram", "do an isometric city/stack build", "show stacked layers in iso", "extrude blocks with depth", or "add a gentle camera drift to an iso scene". Covers CSS 3D transforms, SVG iso planes, and Three.js OrthographicCamera for true 3D iso — no build step.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

anatomy

無料

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective. Also publishes a finished figure to the Anatomy community gallery when asked.

日本語の概要は準備中です。原文の説明を表示しています。

wheresryan22/anatomy9,2962026年10月13日 更新

Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit. Traits: one rounded off-white slab with a faceted bevelled edge; every face filled by the way it faces (top lightest, right darkest) from five greens; 0.9 deep-green outlines on every edge; dense fine repeated detail (rack units, ribs, vents, keys, code lines); soft green shadows and glows on the slab. Covers projection, shading, line weights, object vocabulary, layout and the iso.mjs kit (racks, databases, laptops, containers, cards, badges, books, plants, cables, status tower). Use when someone asks for isometric illustration, an iso scene, 2.5D tech art, monochrome or green isometric art, a server room, dev stack or cloud picture, or art for empty states, onboarding, 404 pages, blog headers, feature spots or marketing cards in this style.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7552026年10月6日 更新

anatomy

無料

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月14日 更新

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Turn uploaded photos into full-canvas 3:4 isometric healing-block sculpture posters. Use for rounded modular sculptures, gentle isometric block art, or when this skill is invoked.

日本語の概要は準備中です。原文の説明を表示しています。

GZ-L/photo-to-poster-skills332026年8月28日 更新

system-atlas

無料日本語概要

システムの構成やデータの流れを、クリックして詳しく読める立体的なHTMLマップに整理します。同じデータから説明文も生成し、設計上の判断や未解決の質問を管理します。

  • システム構成とデータの流れの説明
  • 新しい設計をチームで検討したいとき
  • レビュー中の未解決の質問の管理
NousResearch/hermes-agent25.4万2026年10月14日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,5642026年10月13日 更新

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7552026年10月6日 更新

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2982026年7月11日 更新

anatomy

無料

Explain an idea as an interactive isometric machine figure.

日本語の概要は準備中です。原文の説明を表示しています。

NousResearch/hermes-agent25.4万2026年10月14日 更新

Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. Covers design and coding concepts as objects: keyboards, databases, git graphs, inboxes, devices. Use when someone asks for a teal spot, teal icon illustration, isometric spot object, 3D line spot, empty-state art, onboarding step art, a 404 or error spot, a feature spot, a blog header object, a marketing card or a product icon scene in teal, mint or green-teal.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7552026年10月6日 更新

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7552026年10月6日 更新

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7552026年10月6日 更新

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7552026年10月6日 更新

Spatial depth design with isometric views, vanishing points, and layered elements that guide attention through 3D-like realism.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1682026年6月28日 更新

Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9982026年10月14日 更新

Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

seecode

無料

Create animated, explorable editorial diagrams in 45 types (architecture, flowchart, sequence, state, ER, DB schema, UML class, swimlane, timeline, gantt, journey, tree, org chart, nested, venn, quadrant, fishbone, wardley, bar, line, scatter, sankey, treemap, heatmap, 3D isometric objects, floor plans and exploded views) as standalone HTML from a short JSON spec. Use when the user asks to draw, diagram, chart or visualize a system, codebase, flow, process, API call sequence, hierarchy, data or a physical object (a chair); to convert Mermaid, Graphviz/DOT, PlantUML, D2, draw.io, Excalidraw, SQL or CSV into a clean diagram; or to export a diagram as PNG, JPEG, SVG, GIF or MP4. Also for everyday plans: trips, moves, job hunts, approvals, budgets, where money goes.

日本語の概要は準備中です。原文の説明を表示しています。

Aryanutkarsh/SeeCode4652026年10月12日 更新

Analyze a software repository at the latest remote main commit and turn its implemented architecture into a citation-backed interactive isometric system map with a legend, selectable infrastructure buildings, dependency and payload flows, and plain-language learner explanations. For eligible public GitHub repositories, also contribute the verified map to tamdogood/CodeTerrain with a pull request. Use when a user provides a repository URL or asks to visualize, explore, learn, explain, or map a repo's architecture, infrastructure, runtime control flow, data flow, services, queues, stores, external systems, or deployment topology in an interactive UI.

日本語の概要は準備中です。原文の説明を表示しています。

tamdogood/builder-essential-skills2222026年8月17日 更新

Generate clean, playful low-density isometric voxel icon illustrations and explicitly requested four-frame physically credible loops built from large opaque face-lit acrylic blocks on an exact

日本語の概要は準備中です。原文の説明を表示しています。

BIAsia/voxel-icon1002026年8月18日 更新