本文へ移動
cccskills

「leveling」の検索結果

13 件 ・ 関連度順

概要と使いどころ

Builds and maintains the leveling framework and pay structure — level definitions, salary bands, benchmarking, pay equity, and how raises and promotions are decided. Use this to design or revise leveling, set or adjust salary bands, benchmark against market, handle a compensation request or counteroffer, run a review cycle, or diagnose pay compression and equity issues.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0422026年9月18日 更新

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert-level surveying covering leveling, traverses, coordinate geometry, GPS and GNSS, total station surveys, LiDAR, and construction layout.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Owns the organization itself: org design, hiring, performance, compensation, development, culture, and employee relations. Use this to design or restructure a team, plan hiring, write a role or leveling definition, handle a performance or compensation question, diagnose why a team is underperforming for non-technical reasons, or assess the people risk in a plan. Also use for onboarding design and retention of key staff.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0422026年9月18日 更新

Builds and interrogates a project schedule — logic-driven sequencing, dependency types and lags, float and the critical path, resource loading and leveling, schedule risk analysis, and measuring progress against a baseline rather than against optimism. Use this to construct a schedule, audit one you have inherited, find out why a plan keeps slipping, work out what a date change actually costs, or judge whether a reported percentage complete means anything.

日本語の概要は準備中です。原文の説明を表示しています。

cbrock84/headcount2,0422026年9月18日 更新

rpg

無料

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

CRE Brokerage Investment Sales v1 - 8 specialist skills for U.S. seller-side commercial investment sales brokers, covering assignment intake, broker opinion of value, listing proposal, OM and teaser drafting, buyer process management, bid leveling, negotiation support, and PSA-to-close coordination.

日本語の概要は準備中です。原文の説明を表示しています。

ahacker-1/cre-agent-skills1152026年9月2日 更新

storage

無料

Storage management for Zephyr RTOS. Covers Non-Volatile Storage (NVS) for persistent settings, flash partition management in Devicetree, and runtime flash layout access. Trigger when implementing persistent data storage, managing flash wear leveling, or configuring device partitions.

日本語の概要は準備中です。原文の説明を表示しています。

beriberikix/zephyr-agent-skills692026年5月19日 更新

Use when a task needs the judgment of a Compensation and Benefits Manager — designing or evaluating a pay structure/leveling system, benchmarking compensation against market, deciding on a benefits package tradeoff, or auditing for pay equity issues. Narrower and more specialized than the broader hr-people-manager role's compensation-adjacent heuristics.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

Use when a task needs the judgment of a Compensation, Benefits, and Job Analysis Specialist — market-pricing a job against salary survey data, scoring a job through a point-factor or IPE job evaluation, running a pay-equity regression or cohort analysis, building or refreshing a salary structure and compa-ratio bands, classifying a job family's FLSA exemption status through the duties test, or modeling benefits plan cost (loss ratio, PEPM, self-funded vs. fully insured). Distinct from hr-people-manager (owns the comp/leveling judgment calls — whether to approve an exception, promote someone into a level), hr-specialist (owns individual-case leave/I-9/ADA/FLSA reclassification for one employee's drifted duties), and compensation-benefits-manager (owns pay philosophy, negotiation-range policy, and the department that runs this work). This role owns the mechanics: the survey match, the point score, the regression, the band math — the analysis those upstream policy and downstream judgment calls are made against.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

Use when a task needs the judgment of a Cost Estimator — building a conceptual (Class 5) budget from a napkin sketch, developing a hard-bid estimate from complete construction documents, leveling subcontractor bids before award, making a bid/no-bid call on an RFP, or reconciling a design-development estimate against an owner's target budget.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts202026年10月12日 更新

Analyze game design documents and implementations for core gameplay loop clarity and depth, XP leveling curves and unlock pacing, difficulty curve spikes and plateaus, skill tree viability, player motivation via Self-Determination Theory.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry192026年9月5日 更新