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cccskills

「radial」の検索結果

17 件 ・ 関連度順

概要と使いどころ

Generate radial plots (Radial Plot/Galbraith Plot) for heterogeneity analysis. Visually assess heterogeneity across studies by displaying the relationship between standardized effect sizes and precision. Input: Meta-analysis data in CSV format; Output: Radial plot PNG and data CSV.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Soft-tech radial node graph as art — frosted rounded card, curved links drawing in, nodes popping outward, gentle float.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/html-video4,6802026年6月22日 更新

Create branded architecture, architecture delta, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, exploded axonometric, axonometric plan, Venn, pyramid/funnel, treemap and marimekko, heatmap, bar and dumbbell, waterfall, line (slopegraph, ridgeline, streamgraph, bump), Gantt and scatter charts (bubble, beeswarm), high-level, process, medallion, data flow, DP integration, DP security matrix, Sankey, fishbone, Wardley map, kanban, user journey, service blueprint, deployment, dependency graph, UML class, story map, or database schema diagrams as HTML/SVG/PNG, with .drawio, Mermaid, and .excalidraw import, plus lifecycle phase maps, block decomposition trees, and onboarding guidance.

日本語の概要は準備中です。原文の説明を表示しています。

cathrynlavery/diagram-design5.4万2026年10月13日 更新

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Lomb-Scargle periodogram for finding periodic signals in unevenly sampled time series data. Use when analyzing light curves, radial velocity data, or any astronomical time series to detect periodic variations. Works for stellar rotation, pulsation, eclipsing binaries, and general periodic phenomena. Based on lightkurve library.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

Give feature/pricing cards a premium feel: a soft radial spotlight follows the cursor across the card and lifts its border. Keep the glow subtle and low-contrast. Falls back to a plain static border under prefers-reduced-motion and on touch. Do not use on text-dense reading surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8612026年7月7日 更新

Create branded architecture, architecture delta, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, exploded axonometric, axonometric plan, Venn, pyramid/funnel, treemap and marimekko, heatmap, bar and dumbbell, waterfall, line (slopegraph, ridgeline, streamgraph, bump), Gantt and scatter charts (bubble, beeswarm), high-level, process, medallion, data flow, DP integration, DP security matrix, Sankey, fishbone, Wardley map, kanban, user journey, deployment, dependency graph, UML class, story map, or database schema diagrams as HTML/SVG/PNG, with .drawio, Mermaid, and .excalidraw import, plus lifecycle phase maps, block decomposition trees, and onboarding guidance.

日本語の概要は準備中です。原文の説明を表示しています。

mxyhi/ok-skills4952026年10月9日 更新

Create original short videos using the 中心触发|径向环境变形与余波 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82852026年10月11日 更新

A warm-canvas editorial interface for Anthropic's Claude product. The system anchors on a tinted cream canvas with serif display headlines, warm coral CTAs, and dark navy product surfaces (code editor mockups, model showcase cards). Brand voltage comes from the cream/coral pairing — deliberately warm and humanist where most AI brands use cool blue + slate. Type voice runs a slab-serif display ("Copernicus" / Tiempos Headline) for h1/h2 and a humanist sans for body. The signature Anthropic black-radial-spike mark anchors the wordmark.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Stellar spectral analysis from first light to chemical abundance. Covers continuum emission and absorption, the OBAFGKM classification sequence, luminosity classes, line identification, Doppler shifts, curve-of-growth abundance analysis, and the astrophysical conclusions that follow from a spectrum. Use when classifying a star, measuring radial velocity, inferring composition or temperature, or teaching why the Sun is mostly hydrogen.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Build MindNode-inspired mind mapping interfaces — 8 node shapes, 27+ themes, layout algorithms (horizontal, vertical, radial with D3), keyboard shortcuts, focus mode, dual view. React + xyflow/react v12 + Zustand + Tailwind. Triggers on mind map, visual thinking tool, node-based diagram, brainstorm canvas, MindNode.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Finding exoplanets — transit and radial-velocity methods, light-curve vetting, and false-positive rejection.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills202026年10月10日 更新

Expert-level exoplanet science covering detection methods, orbital dynamics, planetary atmospheres, habitability, and the search for biosignatures.

日本語の概要は準備中です。原文の説明を表示しています。

luokai0/ai-agent-skills-by-luo-kai122026年5月6日 更新

Creates modern CSS gradients using Tailwind CSS including linear, radial, conic, mesh gradients, animated gradients, glassmorphism, and gradient text effects. Use when users request "gradient background", "tailwind gradient", "modern gradient", "mesh gradient", or "animated gradient".

日本語の概要は準備中です。原文の説明を表示しています。

sathishssj3/Stereix-Engine22026年10月4日 更新

Render mathematically-faithful Turkish marbling (Ebru) and paper-marbling with closed-form coordinate-deformation maps — a drop is a radial outward push, a comb/tine is a decaying shear, all composed as homeomorphisms over colored region boundaries. No fluid solver, runs 60fps on a 2D canvas. Use when building a marbling/Ebru toy or generative-art renderer, implementing drop/comb/wave/swirl deformations, scripting traditional patterns (Battal, Gel-Git, Şal, Bülbül Yuvası), keeping combed edges crisp via adaptive resampling, modeling ox-gall shouldering for crisp ring-in-ring drops, or exporting high-DPI marbled prints. NOT for real fluid / Navier-Stokes simulation, metaball / alpha-blended "smoke" blob effects, raster image-processing filters, or non-marbling generative art.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/port-daddy22026年10月12日 更新