変更の目的に合う絵文字を1つ選び、コミットメッセージやPRタイトルを整えます。コミット前の一時ファイル確認や、PR後の履歴の扱いも案内します。
- 絵文字付きのコミット文を作りたいとき
- PRタイトルの表記を整えたいとき
- コミット前に一時ファイルを確認したいとき
画面要素に合ったイージングや時間を選び、自然な動きと表示性能、動きを抑えたい利用者への配慮を備えたWebアニメーションを設計するスキルです。
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
実行スコア 未検証
インストール方法を見るWeb画面の動きについて、用途に合うイージング(動きの加速・減速のしかた)や時間を選び、CSSやJavaScriptで実装するための指針を得られます。画面に入る・出る要素、画面内を移動する要素、ホバー時の変化などに応じて設定を選び、モーダルと背景のように一緒に動く要素のタイミングをそろえます。transformやopacityを使う性能面の考え方、CSSとJavaScriptの使い分け、ドラッグ操作などに向くスプリング表現も扱います。prefers-reduced-motionによる動きを抑える設定や、タッチ端末でのホバー演出への配慮も確認できます。
ドロップダウンやツールチップの出入り、ボタンの反応、ページ遷移などの動きを設計するときに役立ちます。アニメーションがぎこちない、重い、または動きに敏感な利用者への配慮を加えたい場合にも使えます。
Framer Motion、React Spring、GSAPなどのJavaScript手法とCSSの両方を扱います。
この紹介文は、公開されている SKILL.md をもとに AI(OpenAI Codex)が作成しました。正確な仕様は下の原文を確認してください。
インストールする前に、エージェントに与えられる指示の中身を確認できます。
A comprehensive guide for creating animations that feel right, based on Emil Kowalski's "Animations on the Web" course.
When this skill is first invoked without a specific question, respond only with:
I'm ready to help you with animations based on Emil Kowalski's animations.dev course.
Do not provide any other information until the user asks a question.
When reviewing animations, you MUST use a markdown table. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:
| Before | After |
|---|---|
transform: scale(0) | transform: scale(0.95) |
animation: fadeIn 400ms ease-in | animation: fadeIn 200ms ease-out |
| No reduced motion support | @media (prefers-reduced-motion: reduce) {...} |
Wrong format (never do this):
Before: transform: scale(0)
After: transform: scale(0.95)
────────────────────────────
Before: 400ms duration
After: 200ms
Correct format: A single markdown table with | Before | After | columns, one row per issue.
Every animation decision starts with these questions:
ease-outease-in-outeaseUse for user-initiated interactions: dropdowns, modals, tooltips, any element entering or exiting the screen.
/* Sorted weak to strong */
--ease-out-quad: cubic-bezier(0.25, 0.46, 0.45, 0.94);
--ease-out-cubic: cubic-bezier(0.215, 0.61, 0.355, 1);
--ease-out-quart: cubic-bezier(0.165, 0.84, 0.44, 1);
--ease-out-quint: cubic-bezier(0.23, 1, 0.32, 1);
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
--ease-out-circ: cubic-bezier(0.075, 0.82, 0.165, 1);
Why it works: Acceleration at the start creates an instant, responsive feeling. The element "jumps" toward its destination then settles in.
Use when elements already on screen need to move or morph. Mimics natural motion like a car accelerating then braking.
/* Sorted weak to strong */
--ease-in-out-quad: cubic-bezier(0.455, 0.03, 0.515, 0.955);
--ease-in-out-cubic: cubic-bezier(0.645, 0.045, 0.355, 1);
--ease-in-out-quart: cubic-bezier(0.77, 0, 0.175, 1);
--ease-in-out-quint: cubic-bezier(0.86, 0, 0.07, 1);
--ease-in-out-expo: cubic-bezier(1, 0, 0, 1);
--ease-in-out-circ: cubic-bezier(0.785, 0.135, 0.15, 0.86);
Use for hover states and color transitions. The asymmetrical curve (faster start, slower end) feels elegant for gentle animations.
transition: background-color 150ms ease;
Only use for:
Linear feels robotic and unnatural for interactive elements.
Avoid for UI animations. Makes interfaces feel sluggish because the slow start delays visual feedback.
Elements that animate together must use the same easing and duration. Modal + overlay, tooltip + arrow, drawer + backdrop—if they move as a unit, they should feel like a unit.
/* Both use the same timing */
.modal {
transition: transform 200ms ease-out;
}
.overlay {
transition: opacity 200ms ease-out;
}
| Element Type | Duration |
|---|---|
| Micro-interactions | 100-150ms |
| Standard UI (tooltips, dropdowns) | 150-250ms |
| Modals, drawers | 200-300ms |
Rules:
Determine how often users will see the animation:
Example: Raycast never animates because users open it hundreds of times a day.
Do animate:
Don't animate:
Marketing vs. Product:
Springs feel more natural because they don't have fixed durations—they simulate real physics.
Apple's approach (recommended):
// Duration + bounce (easier to understand)
{ type: "spring", duration: 0.5, bounce: 0.2 }
Traditional physics:
// Mass, stiffness, damping (more complex)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }
Springs maintain velocity when interrupted—CSS animations restart from zero. This makes springs ideal for gestures users might change mid-motion.
Only animate transform and opacity. These skip layout and paint stages, running entirely on the GPU.
Avoid animating:
padding, margin, height, width (trigger layout)blur filters above 20px (expensive, especially Safari)/* Force GPU acceleration */
.animated-element {
will-change: transform;
}
React-specific:
Framer Motion:
// Hardware accelerated (transform as string)
<motion.div animate={{ transform: "translateX(100px)" }} />
// NOT hardware accelerated (more readable)
<motion.div animate={{ x: 100 }} />
requestAnimationFrameAnimations can cause motion sickness or distraction for some users.
Whenever you add an animation, also add a media query to disable it:
.modal {
animation: fadeIn 200ms ease-out;
}
@media (prefers-reduced-motion: reduce) {
.modal {
animation: none;
}
}
prefers-reduced-motion media queryanimation: none or transition: none (no !important)import { useReducedMotion } from "framer-motion";
function Component() {
const shouldReduceMotion = useReducedMotion();
return (
<motion.div
initial={shouldReduceMotion ? false : { opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
/>
);
}
/* Disable hover animations on touch devices */
@media (hover: hover) and (pointer: fine) {
.element:hover {
transform: scale(1.05);
}
}
Touch devices trigger hover on tap, causing false positives.
Quick reference for common scenarios. See PRACTICAL-TIPS.md for detailed implementations.
| Scenario | Solution |
|---|---|
| Make buttons feel responsive | Add transform: scale(0.97) on :active |
| Element appears from nowhere | Start from scale(0.95), not scale(0) |
| Shaky/jittery animations | Add will-change: transform |
| Hover causes flicker | Animate child element, not parent |
| Popover scales from wrong point | Set transform-origin to trigger location |
| Sequential tooltips feel slow | Skip delay/animation after first tooltip |
| Small buttons hard to tap | Use 44px minimum hit area (pseudo-element) |
| Something still feels off | Add subtle blur (under 20px) to mask it |
| Hover triggers on mobile | Use @media (hover: hover) and (pointer: fine) |
Is the element entering or exiting the viewport? ├── Yes → ease-out └── No ├── Is it moving/morphing on screen? │ └── Yes → ease-in-out └── Is it a hover change? ├── Yes → ease └── Is it constant motion? ├── Yes → linear └── Default → ease-out
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変更の目的に合う絵文字を1つ選び、コミットメッセージやPRタイトルを整えます。コミット前の一時ファイル確認や、PR後の履歴の扱いも案内します。
Reactのフロントエンド部品を、既存のUIプリミティブやレイアウト方針に沿って実装し、状態やイベント処理を整理するスキルです。
OpenAIとAnthropicのモデル一覧を参照元と照合し、新しいモデルを追加しながら既存モデルや画像対応の記録を更新するスキルです。