本文へ移動
cccskills
無料GitHub で公開

helios-renderer

Renderer API for generating video/image output from Helios compositions. Use when you need to programmatically render a composition to a file using Node.js.

日本語の概要は準備中です。原文の説明を表示しています。

BintzGavin/heliosスター 123(GitHub 123 + cccskills 0)
連携ツールPlaywright

実行スコア 未検証

インストール方法を見る

含まれるファイル(1)

  • SKILL.md7.0 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Helios Renderer API

The Renderer class enables headless rendering of Helios compositions using Playwright and FFmpeg. It supports both DOM-based and Canvas-based rendering strategies.

Quick Start

import { Renderer } from '@helios-project/renderer';

const renderer = new Renderer({
  width: 1920,
  height: 1080,
  fps: 30,
  durationInSeconds: 10,
  mode: 'canvas', // or 'dom'
  inputProps: { title: "Render Job 1" }
});

await renderer.render(
  'http://localhost:3000/composition.html',
  './output.mp4',
  {
    onProgress: (progress) => console.log(`Rendering: ${(progress * 100).toFixed(1)}%`)
  }
);

API Reference

Constructor

new Renderer(options: RendererOptions)

interface RendererOptions {
  width: number;           // Output width
  height: number;          // Output height
  fps: number;             // Frames per second
  durationInSeconds: number; // Duration of the clip
  frameCount?: number;     // Exact total frames (overrides durationInSeconds)
  startFrame?: number;     // Frame to start rendering from (default: 0)
  mode?: 'dom' | 'canvas'; // Rendering strategy (default: 'canvas')
  inputProps?: Record<string, any>; // Inject props into window.__HELIOS_PROPS__

  // Audio Configuration
  audioFilePath?: string;        // Path to single audio file
  audioTracks?: (string | AudioTrackConfig)[]; // List of audio tracks
  audioCodec?: string;           // e.g., 'aac', 'libvorbis'
  audioBitrate?: string;         // e.g., '128k', '192k'

  // Video Encoding
  videoCodec?: string;           // e.g., 'libx264' (default, prioritized), 'libvpx'
  pixelFormat?: string;          // e.g., 'yuv420p' (default)
  crf?: number;                  // Constant Rate Factor (quality control)
  preset?: string;               // Encoding preset (e.g., 'fast')
  videoBitrate?: string;         // e.g., '5M', '1000k'
  subtitles?: boolean;           // Burn subtitles into video (requires libx264)

  // Intermediate Capture (Canvas Mode)
  intermediateVideoCodec?: string; // 'vp8' (default), 'vp9', 'av1'

  // Intermediate Capture (DOM Mode)
  intermediateImageFormat?: 'png' | 'jpeg'; // Default: 'png'
  intermediateImageQuality?: number;        // 0-100 (only for jpeg)

  // System
  ffmpegPath?: string;           // Custom FFmpeg binary path
  browserConfig?: {              // Playwright Launch Options
    headless?: boolean;
    executablePath?: string;
    args?: string[];
  };
}

interface AudioTrackConfig {
  path: string;
  volume?: number; // 0.0 to 1.0
  offset?: number; // Start time in composition (seconds)
  seek?: number;   // Start time in source file (seconds)
  playbackRate?: number; // Speed multiplier (default: 1.0)
}

Methods

Render

Renders the composition at the given URL to a video file.

async render(
  compositionUrl: string,
  outputPath: string,
  jobOptions?: RenderJobOptions
): Promise<void>

interface RenderJobOptions {
  onProgress?: (progress: number) => void; // Callback 0.0 to 1.0
  signal?: AbortSignal;                    // For cancellation
  tracePath?: string;                      // Path to save Playwright trace (for debugging)
}

Diagnose

Check the rendering environment (Playwright, WebCodecs support, FFmpeg).

// Returns a comprehensive diagnostic report
const diagnostics = await renderer.diagnose();

/*
{
  browser: {
    waapi: boolean,
    webCodecs: boolean,
    offscreenCanvas: boolean,
    userAgent: string
  },
  ffmpeg: {
    version: string,
    encoders: string[],
    filters: string[]
  }
}
*/

Rendering Modes

Canvas Mode (mode: 'canvas')

  • Best for: WebGL, Three.js, Pixi.js, 2D Canvas.
  • Mechanism: Uses CdpTimeDriver to control time and CanvasStrategy to capture the canvas context directly.
  • Performance: High. Fast capture via CDP.
  • Sync: Uses TreeWalker to recursively discover and sync media in Shadow DOMs.

DOM Mode (mode: 'dom')

  • Best for: CSS Animations, HTML/DOM elements, complex video/audio compositions.
  • Mechanism: Uses SeekTimeDriver (seek & screenshot) to ensure DOM layouts settle.
  • Performance: Slower than Canvas mode due to full-page screenshots.
  • Implicit Audio: Automatically discovers <audio> and <video> tags in the DOM and includes their audio in the render.
  • Media Synchronization: Supports precise control over nested media elements using attributes:
    • data-helios-offset="2.5": Delay playback start by 2.5 seconds.
    • data-helios-seek="10": Start playing from 10s into the source file.
    • muted: Respects the HTML muted attribute.
  • Recursive Sync: Traverses Shadow DOMs (open and closed) to find and synchronize animations and media elements.
  • Stability: Waits for seeked events on all media elements (Multi-Frame Seek) to ensure frames are perfectly aligned before capturing.

Utilities

Distributed Rendering

Split a render job into multiple chunks to run concurrently (e.g., on multiple cores).

import { RenderOrchestrator, DistributedRenderOptions } from '@helios-project/renderer';

const options: DistributedRenderOptions = {
  // ...standard Renderer options...
  concurrency: 4 // Number of parallel workers (default: CPU cores - 1)
};

await RenderOrchestrator.render(
  'http://localhost:3000/composition.html',
  'output.mp4',
  options,
  { onProgress: (p) => console.log(`Total Progress: ${p}`) }
);

Concatenate Videos

Combine multiple video files into one.

import { concatenateVideos } from '@helios-project/renderer';

await concatenateVideos(['part1.mp4', 'part2.mp4'], 'full-video.mp4');

Common Patterns

Caption Burning

Burn subtitles (e.g. from the player) into the video output. Requires videoCodec: 'libx264'.

const renderer = new Renderer({
  // ...
  videoCodec: 'libx264',
  subtitles: './captions.srt' // path to an SRT file
});

Range Rendering

Render only a specific section of the composition (e.g., for distributed rendering).

const renderer = new Renderer({
  // ...
  startFrame: 0,
  durationInSeconds: 5 // Render only first 5 seconds
});
// To render the next 5 seconds:
// startFrame: 150, durationInSeconds: 5

Fast Draft Renders (DOM Mode)

Use JPEG instead of PNG for faster intermediate screenshots during DOM rendering.

const renderer = new Renderer({
  mode: 'dom',
  intermediateImageFormat: 'jpeg',
  intermediateImageQuality: 80
});

Audio Mixing

Mix multiple audio tracks with offsets and volume control.

const renderer = new Renderer({
  // ...
  audioTracks: [
    { path: 'music.mp3', volume: 0.5 },
    { path: 'voiceover.wav', volume: 1.0, offset: 2 } // Start voice at 2s
  ]
});

Source Files

  • Main class: packages/renderer/src/index.ts
  • Strategies: packages/renderer/src/strategies/
  • Types: packages/renderer/src/types.ts

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

コメント

ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。

まだコメントはありません。最初のコメントを書いてみませんか。

送信するとすぐに公開されます。メールアドレスや電話番号などの個人情報は書かないでください。URL は 2 つまでです。

0 / 1000 文字

このフォームは reCAPTCHA で保護されており、Google のプライバシーポリシーと利用規約が適用されます。

同じリポジトリのスキル

Story-first motion design philosophy for animated video: motion must earn its place; arc (establish, complicate, resolve); show vs tell; shots as units of thought; quiet vs loud motion; Disney principles with restraint; timing heuristics; composition; grammar by medium (product demos, logos, data viz, explainers); technical commitments (deterministic time, scrubbability, refs); cutting discipline; explicit anti-patterns. Use when planning, storyboarding, critiquing, or implementing programmatic or motion-driven video (Helios, Remotion, explainers, loops, UI capture, logo reveals), or when the user asks for motion direction, pacing, or visual-story structure.

日本語の概要は準備中です。原文の説明を表示しています。

BintzGavin/helios1232026年10月26日 更新

Find, preview, cut and credit archival B-roll from the Internet Archive (archive.org) for a Helios video — public-domain, CC BY and CC BY-SA film plus Prelinger Archives. Use when a Helios composition needs real footage as a plate, cutaway, masked fill or texture. Not for generating footage or editing the user's own camera video.

日本語の概要は準備中です。原文の説明を表示しています。

BintzGavin/helios1232026年10月26日 更新

End-to-end production plan template for feeling-first cinematic product promos: brief interrogation, 45s beat structure (cold open through brand), hero-element metaphor, storyboard fidelity ladder, visual system (palette, type, camera, texture), motion mix and easing vocabulary, audio and captions, tooling (animatic through HTML or AE), deliverables matrix, accessibility, review milestones, and compromises to accept or refuse. Use when planning, pitching, storyboarding, or producing polished brand films for any SaaS or consumer product—not category-specific; pair with skills/design/animated-video-philosophy for broader motion principles.

日本語の概要は準備中です。原文の説明を表示しています。

BintzGavin/helios1232026年10月26日 更新

Workflow for creating a new Helios composition. Use when building a new animation project or converting an existing animation to run in Helios.

日本語の概要は準備中です。原文の説明を表示しています。

BintzGavin/helios1232026年10月26日 更新

Patterns for using Helios with Vanilla Canvas API. Use when building high-performance 2D/3D animations without frameworks.

日本語の概要は準備中です。原文の説明を表示しています。

BintzGavin/helios1232026年10月26日 更新

Chart.js integration patterns for Helios. Use when creating animated data visualizations with Chart.js.

日本語の概要は準備中です。原文の説明を表示しています。

BintzGavin/helios1232026年10月26日 更新

BintzGavin のスキルをすべて見る

このスキルの問題を報告する