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helios-studio

Studio tool for developing and previewing Helios compositions. Use when you want to launch the interactive development environment or manage assets.

日本語の概要は準備中です。原文の説明を表示しています。

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SKILL.md(原文)

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Helios Studio

The Helios Studio is a Vite-based development server and preview environment. It provides a hot-reloading environment for building compositions and acts as the "Editor" interface for Helios projects.

Quick Start

Run the studio from your project root:

npx @helios-project/cli studio

This will start a local server (typically at http://localhost:5173) where you can view and debug your composition.

Features

Playback & Preview

  • Interactive Timeline: Scrub through your animation frame-by-frame.
  • Hot Reloading: Preserves timeline state (current frame) when you edit code.
  • Audio Controls: Volume slider and Mute toggle.
  • Safe Area Guides: Toggle Action/Title Safe guides and Crosshair.
  • Keyboard Shortcuts:
    • Space: Play/Pause
    • Arrow Left/Right: Step 1 frame
    • Shift + Arrow: Step 10 frames
    • Home: Seek to start
    • I / O: Set In / Out points (Playback Range)
    • L: Toggle Loop

MCP Server

The Studio runs a Model Context Protocol (MCP) server, allowing AI agents to:

  • Inspect composition schemas.
  • Update input props.
  • Trigger renders.
  • Create new compositions.

Props Editor

The Props Editor generates a UI based on your HeliosSchema.

  • Groups: Organize props into collapsible sections using the group schema property.
  • Schema-Aware Inputs:
    • number: Slider (if min/max set), Stepped Slider (if step set).
    • color: Color picker.
    • boolean: Toggle switch.
    • string: Text input or Enum dropdown.
    • image, video, audio, font: Asset selector with preview.
    • model: 3D Model selector (.glb, .gltf).
    • json: JSON file selector.
    • shader: Shader file selector (.glsl).
    • Recursive Support: Generates nested UIs for object and array types.
  • Drag & Drop: Drag assets from the Assets Panel directly into compatible inputs.
  • Metadata Editing: Click "Edit Composition" to change Width, Height, FPS, and Duration.

Assets Management

  • Assets Panel: View and manage files in your assets/ directory.
  • Upload: Drag & drop files onto the panel to upload them.
  • Previews: Rich previews for video (hover-play), audio, fonts, and images.
  • Supported Types:
    • Images: jpg, png, svg, webp
    • Audio: mp3, wav, ogg
    • Video: mp4, webm
    • 3D: glb, gltf
    • Data: json
    • Shaders: glsl, vert, frag

Render Management

  • Renders Panel: Trigger server-side renders directly from the UI.
  • Configuration: Select format (MP4/WebM), resolution, and codec.
  • Progress: Track render progress and cancel jobs if needed.
  • Persistent Jobs: Render history persists across server restarts.
  • Client-Side Export: Export directly from the browser using WebCodecs.

Environment Variables

  • HELIOS_PROJECT_ROOT: Override the root directory scanning path.
    HELIOS_PROJECT_ROOT=./my-project npx @helios-project/cli studio
    

Common Issues

  • Port in Use: If 5173 is taken, Vite will try the next available port. Check the terminal output.
  • File Not Found: Ensure your composition HTML file exists in the directory or subdirectories of the root.

Source Files

  • CLI Command: packages/cli/src/commands/studio.ts
  • Studio App: packages/studio/

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日本語の概要は準備中です。原文の説明を表示しています。

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