Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
日本語の概要は準備中です。原文の説明を表示しています。
Shadows and layering that lift elements above the surface. Use when designing cards, dropdowns, modals, tooltips or any floating element.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Elevation uses shadow and layering to communicate that an element sits above the base surface — giving UI a sense of physical depth. Combined with border-radius, it creates the tactile quality that makes cards graspable, modals clearly floating, and dropdowns feel like they've appeared on top of content.
Define a small set of elevation levels as tokens. Each level maps to a specific UI role.
| Level | Token | Shadow | Role |
|---|---|---|---|
| 0 | --shadow-none | none | Flat surface, inline elements |
| 1 | --shadow-xs | 0 1px 2px rgba(0,0,0,0.06) | Subtle card, table row hover |
| 2 | --shadow-sm | 0 1px 3px rgba(0,0,0,0.10), 0 1px 2px rgba(0,0,0,0.06) | Card, input focus ring area |
| 3 | --shadow-md | 0 4px 6px rgba(0,0,0,0.08), 0 2px 4px rgba(0,0,0,0.06) | Dropdown, popover |
| 4 | --shadow-lg | 0 10px 15px rgba(0,0,0,0.08), 0 4px 6px rgba(0,0,0,0.05) | Modal, dialog, side drawer |
| 5 | --shadow-xl | 0 20px 25px rgba(0,0,0,0.08), 0 8px 10px rgba(0,0,0,0.04) | Command palette, full-screen overlay |
Keep shadows subtle. Dark, heavy shadows feel dated and visually aggressive. Light, diffuse shadows feel modern and material.
A subtle shadow on a white surface can sometimes "wash out," making the edge of a card feel fuzzy or indistinct.
#E2E8F0 or grey-200).A card that shifts background colour on hover must have a defined edge — a border, shadow, or clear radius boundary. Without one, the shift has no shape and reads as a stray fill, not a highlighted card. On a borderless, flat card, a background-change hover is forbidden — use a border or a shadow (elevation) on hover instead.
Gradients can be used to bring "liveliness" to an interface and reinforce the sense of elevation.
Border-radius and shadow work together to define the character of a surface. The combination signals the element's role and the product's visual tone.
| Surface | Shadow | Border-Radius | Tone |
|---|---|---|---|
| Inline chip / tag | none | --radius-full (pill) | Flat, lightweight |
| Card | --shadow-sm | --radius-md (8–12px) | Graspable, contained |
| Dropdown / popover | --shadow-md | --radius-md (8px) | Floating, contextual |
| Modal / dialog | --shadow-lg | --radius-lg (12–16px) | Prominent, focused |
| Toast / notification | --shadow-md | --radius-md | Ephemeral, above content |
| Button | none or --shadow-xs | consistent across all buttons — see below |
Do not run a heavy coloured border along one side of a rounded box. Borders miter: where the accent meets its neighbours the renderer cuts a diagonal seam, and the radius bends that seam into a curve, so the accent visibly narrows and peels away before the corner ends. A 4px edge on an 8px radius spends most of its length tapering. Give the accent its own filled element instead, a bar or a wash that the container's radius clips cleanly, or keep the box square where the accent runs. A fill has no miter and no taper.
Button border-radius must not vary within a product. All buttons — primary, secondary, destructive, ghost — use the same radius token. Varying radius between button types breaks visual consistency and implies a semantic difference that does not exist.
/* Correct: one radius for all buttons */
.btn { border-radius: var(--radius-button); }
/* Wrong: different radii for different button variants */
.btn-primary { border-radius: 8px; }
.btn-secondary { border-radius: 4px; } /* ← breaks consistency */
The button radius token is a brand decision — set it once, apply it everywhere.
text-shadow can lift text off a background without changing colours — useful when contrast is marginal or text sits on a photograph, gradient, or complex background.
The effect must be imperceptible as a shadow. If the user notices the shadow, it is too strong.
/* On images or complex backgrounds */
.hero-title {
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.25);
}
/* Very subtle separation from a near-matching background */
.label-on-tinted-surface {
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.12);
}
/* White text on light background — use a dark shadow, not white */
.inverted-text {
text-shadow: 0 1px 4px rgba(0, 0, 0, 0.30);
}
Rules:
0.30 — above that it reads as a design choice rather than a refinement2–4px maximum — higher values make text feel dirty0 1px or 0 0 — directional offsets above 2px look like retro Web 2.0text-shadow to compensate for a contrast failure — fix the colour first. Use it only when colours are already close to passing and a nudge is needed, or when text sits on unpredictable imageryShadows are less visible on dark backgrounds. On dark surfaces, compensate with:
1px solid rgba(255,255,255,0.08)) to define card edges| Anti-pattern | Problem | Fix |
|---|---|---|
| Different border-radius on primary vs secondary buttons | Implies semantic difference that doesn't exist | Single --radius-button token for all buttons |
Heavy box-shadow: 0 8px 16px rgba(0,0,0,0.4) | Feels dated and visually aggressive | Use low-opacity, multi-layer diffuse shadows |
| Shadow on every element regardless of role | Elevation loses meaning when everything is elevated | Reserve shadow for genuinely floating elements |
| Flat cards with no elevation on a white background | Card edge disappears into the page | Use --shadow-sm or a 1px border to define the card boundary |
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
日本語の概要は準備中です。原文の説明を表示しています。
Top bar, app launcher, tenant and environment cue, status bar. Use when designing the persistent shell or navigation between apps behind one login.
日本語の概要は準備中です。原文の説明を表示しています。
Product visuals must show the real product with real data. Use when building landing pages, hero sections, screenshots or demo panels.
日本語の概要は準備中です。原文の説明を表示しています。
Shape language across type, radius and icons carries brand personality. Use when starting a design system, picking icons or radius tokens, or reviewing visual consistency.
日本語の概要は準備中です。原文の説明を表示しています。
Rest, hover, active, focus, disabled and loading states, derived from the base colour. Use when designing buttons, links, inputs or any clickable component.
日本語の概要は準備中です。原文の説明を表示しています。
Rebuild a live web page 1:1 from measurement into Figma, Penpot or code, then verify it. Use when reproducing a page or checking a rebuild against the original.
日本語の概要は準備中です。原文の説明を表示しています。