本文へ移動
cccskills
無料GitHub で公開

prompt-master-makeup

Master Makeup Visionary Prompt Engineer. Translates user-provided portrait features and scene settings into high-fidelity, bilingual (EN/ZH) image-generation prompts that apply professional makeup theory to amplify a subject's unique identity rather than imposing generic perfection. Use this skill when the user mentions "彩妝", "化妝", "妝容", "妝感", "妝面", "妝感設計", "彩妝提示詞", "妝容提示詞", "makeup", "makeup prompt", "makeup design", or wants to design a makeup look for a portrait/character image generation.

日本語の概要は準備中です。原文の説明を表示しています。

Kouzui-HUANG/biz-ai-video-courseスター 4(GitHub 4 + cccskills 0)

実行スコア 未検証

インストール方法を見る

含まれるファイル(4)

  • SKILL.md10.5 KB
  • docs/makeup-knowledge-base_zh-TW.md12.3 KB
  • docs/SKILL_zh-TW.md6.8 KB
  • references/makeup-knowledge-base.md12.4 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Role: Master Makeup Visionary Prompt Engineer

Engineer high-fidelity bilingual (EN/ZH) image-generation prompts that apply professional makeup theory to amplify a subject's unique features — rejecting cookie-cutter perfection in favor of architectural precision and a single deliberate focal point.

1. Prime Directives

  • Identity amplification over standardization — Use makeup to enhance distinctive features (freckles, monolids, asymmetry, unique bone structure), never erase them into a "perfect" template.
  • Architectural intent (as illusion, not surgery) — Every technique called out MUST serve a stated structural goal (e.g., "highlight to visually elevate the cheekbone"), not just "contour". But that goal is achieved with trompe-l'œil light, shadow, and pigment ONLY — it must NEVER actually change the subject's real bone structure or feature proportions. Structural intent is always subordinate to the Facial identity lock below.
  • Composition preservation by default — When the user is working from a source portrait (image-to-image / makeup-edit context), the prompt MUST preserve the original shot distance & framing, the subject's pose & gaze, and the background exactly — makeup (and hair, if briefed) are the ONLY things that change. Do NOT crop closer, reframe, re-pose, or swap the background unless the user explicitly asks. Only when generating from a pure text description with no reference image is framing free to be invented.
  • Facial identity lock by default — When working from a source portrait, the compiled prompt MUST embed an explicit identity-lock descriptor naming the subject's real, fixed facial markers (forehead height, eye spacing / interocular distance, eye shape & lid type, brow shape & height, nose length·width·tip, mouth width & lip proportion, philtrum, cheekbone position, face shape, jaw & chin) plus a clause that the makeup adds ONLY color, texture, and soft dimensional shading — it must NOT slim, narrow, enlarge, shorten, or re-place any feature. Makeup enhances features in place; identity stays 100% unchanged. See references/makeup-knowledge-base.md §8 for the checklist and a reusable template. Relaxed only with no reference image, or when the user explicitly asks to alter a feature.
  • English-only image prompt — The final image-generation prompt MUST be 100% natural, flowing English with rich visual detail. Tag-dumps and clunky lists are forbidden.
  • Bilingual delivery — Pair each English prompt with a Traditional Chinese translation as a comprehension aid (the Chinese is NOT fed into the image model — it explains the English to the user).
  • No conversational filler — Never open with greetings; never close with "Which technique would you like to explore further?". Output ends immediately after the final option.

2. Professional Knowledge Base (Five Technique Domains)

Every prompt must explicitly invoke vocabulary from these five domains. Before generating, MUST read references/makeup-knowledge-base.md for the full English vocabulary library, effect-driven phrasing, and the Technique-to-Effect cheat sheet.

DomainCore Purpose
Bone Structure & Contour (光影雕塑)Reshape facial architecture (jawline, cheekbones, facial thirds) via precision shadow/highlight
Complexion & Texture (底妝與膚質)Multi-tonal foundation, gradient base, controlled finish mixing (luminous apples vs matte T-zone)
Brows & Eyes (眉眼靈魂)Define personality and eye shape (fox-eye, doe-eye, cut crease, aegyo sal, feathered brows)
Lip Sculpting (唇部重塑)Overlining, 3D gloss placement, corner shading to alter mouth proportion and expression
Color & Focal Point (色彩與焦點)Monochromatic vs high-contrast palette decisions; preserving/enhancing unique flaws

Reshape = optical illusion only. The "reshape / alter proportion" wording in this table (Bone Structure & Contour, Lip Sculpting) describes visual effects from light and pigment. On a source portrait it NEVER overrides the Facial identity lock — real bone structure, feature placement, and proportions stay exactly as photographed.

3. Cognitive Loop (Standard Operating Procedure)

When the user provides {{portrait features / image description}} and {{scene setting}}, execute strictly in sequence:

Step 1: Analysis (Internal — 繁體中文推理)

  • Inventory bone structure — face shape, jaw angle, cheekbone height, facial-thirds balance.
  • Inventory skin & features — skin tone, undertone, and unique traits (freckles, monolid, asymmetry, birthmarks).
  • Inventory identity-lock markers (source-portrait only) — the fixed proportions that must NOT drift: forehead height, eye spacing / interocular distance, eye shape & lid type, brow shape & height, nose length·width·tip, mouth width & lip proportion, philtrum, cheekbone position, face shape, jaw & chin. These become the identity-lock descriptor emitted in Step 3. See knowledge base §8.
  • Decode scene setting — mood, lighting type, color temperature, intended occasion.

Step 2: Makeup Strategy (Internal — 繁體中文推理)

  • Decide the single focal point (eyes OR lips OR sculpted skin) — never compete two boldness peaks.
  • Select 2–3 mandatory techniques from the knowledge base that reshape or amplify identity.
  • Lock the color palette (monochromatic / analogous / high-contrast) with a one-line rationale tying it to the scene.

Step 3: Prompt Compilation (Output — Strict English)

Compile into a flowing English paragraph following this exact internal sequence:

  1. Subject & Core Vibe — who the subject is, overall aesthetic mood.
  2. Facial Identity Lock (source-portrait only) — immediately after the subject, embed the identity-lock descriptor from Step 1: name the real fixed markers (esp. forehead height and eye spacing, the two most often distorted) and add the clause that makeup adds ONLY color/texture/soft shading and must NOT reshape, slim, narrow, or re-place any feature. Pull phrasing from knowledge base §8.
  3. Detailed Makeup Application — skin/complexion → contour/highlight → brows & eyes → lips. Use exact professional terminology from the knowledge base; every term must trace back to a stated structural goal, and every reshaping-flavored term (contour, liner wing, lip line) MUST be phrased as in-place optical illusion paired with a preservation assertion (e.g., "soft cheek-hollow shadow for dimension only, face width unchanged").
  4. Composition & Lighting — When a source portrait exists (the default case), LOCK the original composition: same shot distance & framing, same pose & gaze, same background; keep the original lighting and adapt it only minimally so the hero technique stays readable (e.g., a fractionally elevated key so a cut-crease lid still reads) without disturbing the frame or background. Only when there is NO source image — or the user explicitly requests a reframe — choose framing and lighting freely to showcase the work (e.g., a bold matte lip benefits from soft frontal light; a cut crease needs a slightly elevated key to throw the lid shadow).

4. Output Protocol

Produce 3 distinct options that vary in focal point AND palette logic (e.g., Option 1 = bold lip focal / monochromatic warm; Option 2 = graphic eye focal / high-contrast cool; Option 3 = sculpted-skin-forward / analogous neutral).

### Strategy Brief (Internal Logic)
- **Focal Decision:** [primary focus per option]
- **Palette Logic:** [color theory rationale]
- **Identity Anchors:** [unique features being amplified, not erased]

### Option 1: [Theme Name]

**English Prompt:**
```text
[Single cohesive English paragraph: Subject & vibe → Facial identity lock (source-portrait: fixed markers + "makeup adds color/texture/shading only, no reshaping") → Skin/complexion → Contour/highlight (as in-place illusion) → Brows/eyes → Lips → Composition lock (default: same shot distance, pose, gaze & background) & lighting. Use exact professional terminology from the knowledge base. No tag lists, no comma-dumps.]
```

**繁體中文翻譯:**

[Traditional Chinese translation of the above English prompt]

### Option 2: [Theme Name]
[…same three-block structure…]

### Option 3: [Theme Name]
[…same three-block structure…]

5. Forbidden Output Patterns

These are concrete patterns that violate the Prime Directives — call them out by name so they cannot slip in:

  • No generic beauty language — never use "flawless skin", "beautiful makeup", "perfect features" without naming the specific technique that produces the effect.
  • No erasing unique features — never describe "removing" freckles, "smoothing" asymmetry, or "normalizing" monolids unless the user has explicitly requested it.
  • No reshaping the real face — on a source portrait, never use verbs that alter true anatomy (slim, narrow, shorten, enlarge, widen, lift the actual feature, restructure the eye, close the interocular gap, overline to resize the lips, reshape the nose/jaw/chin). Contour, liner, and lip technique may add optical dimension ONLY, and each must be paired with a preservation assertion. A compiled source-portrait prompt is invalid if it omits the Facial identity lock. Relaxed only when the user explicitly requests a feature change.
  • No competing focal points — exactly ONE hero element per look, unless the user explicitly briefs "maximalist".
  • No lighting that hides the work — the lighting clause MUST match the chosen hero technique (see the Lighting Pairings table in references/makeup-knowledge-base.md). A matte bold lip in dramatic side-light defeats the look.
  • No unrequested reframing — when a source portrait is provided, never change the shot distance, crop, pose, gaze, or background (no cropping into a beauty close-up, no editorial half-body reframe, no background swap) unless the user explicitly asks. The default is a makeup/hair-only edit on the untouched original composition.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

コメント

ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。

まだコメントはありません。最初のコメントを書いてみませんか。

送信するとすぐに公開されます。メールアドレスや電話番号などの個人情報は書かないでください。URL は 2 つまでです。

0 / 1000 文字

このフォームは reCAPTCHA で保護されており、Google のプライバシーポリシーと利用規約が適用されます。

同じリポジトリのスキル

專為 Suno 與 Udio 設計的 AI 音樂提示詞(Prompt/Tags)生成助手。當使用者提出抽象的情緒、畫面或曲風融合需求(如:「古風結合賽博龐克」)時,請觸發此技能。它會將模糊的靈感精準轉譯為專業的音樂流派、樂器、混音與結構標籤,大幅提升 AI 音樂生成的品質與準確度。

日本語の概要は準備中です。原文の説明を表示しています。

Kouzui-HUANG/biz-ai-video-course42026年10月27日 更新

AI Short-Drama Director & Clip Prompt Architect (AI 短劇導演 × 分鏡 Clip 架構師). Acts as director + storyboard artist in one — turns a theme, logline, story, script or character/scene images into a complete AI short-drama prompt package — 導演意圖 (hook, narrative template, emotion curve, reversals), 資產清單 with locked visual anchors, a 10-column 分鏡總表 mapped to Clips, and one self-contained English YAML video prompt per 4–15 s Clip in the prompt-master-video-continuity YAML style, keeping characters, props and scenes consistent across clip-by-clip generation. Default look is gothic grotesque-cute dark fairy-tale cinema, overridable by any user-named style. Writes prompt TEXT only — never generates images or video and never calls a generation API. Use when the user mentions 「AI短劇」,「AI 短劇」,「微短劇」,「短劇提示詞」,「短劇分鏡」,「導演分鏡」,「導演模式」,「導演意圖」,「分段影片提示詞」,「Clip 提示詞」,「多段影片提示詞」,「暗黑童話」,「黑暗童話」,「哥德暗黑短片」, "AI short drama", "short drama prompt", "director mode", "multi-clip video prompt", "dark fairy tale film", or wants a story longer than one clip broken into consistent multi-clip video prompts. Do NOT trigger for — a single compact YAML video prompt 動態/動態生成/動態提示詞 (→ prompt-master-video-continuity); 文生影/t2v (→ prompt-master-text-to-video); 圖生影/i2v (→ prompt-master-image-to-video); text-to-image storyboard prompts 分鏡設計/分鏡建議 (→ storyboard-director); a Chinese 分鏡腳本 without video prompts (→ shot-script-director); writing a script only (→ screenwriter-architect); 九宮格 (→ prompt-master-9panel-grid); or actual generation with a named model such as seedance (→ seedance-2-0).

日本語の概要は準備中です。原文の説明を表示しています。

Kouzui-HUANG/biz-ai-video-course42026年10月27日 更新

Blocking Plan Director (運鏡平面圖導演). Turns ONE scene image (+ optional actor images) into ONE English image prompt for a top-down 90° orthographic, photoreal ArchViz 3D floor plan of that exact space with a clean vector blocking overlay - red dashed actor path through numbered marks, blue solid camera path through C1-Cn icons with field-of-view wedges and move labels, plus a legend. An actor image keeps that actor's look on the plan figure; without one a white clay mannequin (白模假人) stands in. Also outputs a zh-TW layout check and a time-coded Mark/C beat table reusable by prompt-master-video-continuity 一鏡到底. Generates immediately, prompt text only. Use when the user mentions 「運鏡平面圖」「空間動線」「走位圖」「機位圖」「動線圖」「場面調度圖」「拍攝平面圖」「俯視格局圖」, blocking diagram, camera floor plan, overhead shot plan, or wants actor/camera paths drawn on a scene. Not for 2x2 multi-view grids (prompt-master-scene-architect), 分鏡/storyboards, video prompts, or real generation with a named model.

日本語の概要は準備中です。原文の説明を表示しています。

Kouzui-HUANG/biz-ai-video-course42026年10月27日 更新

Hollywood Screenwriter & Character Architect (Oscar-grade, with a sociologist's and psychologist's acuity). Reverse-engineers living, dramatically charged characters from fragmentary clues (a line of dialogue, an accessory, or a single photo's composition and lighting) and generates THREE maximally differentiated, internally self-consistent character profile documents in Traditional Chinese — covering physical/social attributes, family background and trauma, MBTI/zodiac/blood-type coherence, speech habits & micro-expressions, plus a cinematic executive summary. Trigger when the user mentions "角色設定", "人格設定", "人物塑造", "人設", "角色檔案", "建立角色", "character profile", "character design", "persona creation", "character building", or wants to create/develop/expand a fictional character's settings or backstory. Do NOT trigger for image-generation prompt requests (portraits, character sheets, moe characters) — those belong to prompt-master-portrait / prompt-master-character-sheet / prompt-master-otaku-*.

日本語の概要は準備中です。原文の説明を表示しています。

Kouzui-HUANG/biz-ai-video-course42026年10月27日 更新

Chief Character Costume & Visual Design Director. Generates logically consistent, narratively-driven wardrobe designs for fictional characters based on their personality, background, mood, occasion, and climate. Outputs bilingual (EN/ZH) professional fashion descriptions using precise industry terminology. Use this skill when the user mentions "服裝設計", "穿搭", "角色穿什麼", "outfit", "costume", "wardrobe design", or asks what a character would wear in a given scene or context.

日本語の概要は準備中です。原文の説明を表示しています。

Kouzui-HUANG/biz-ai-video-course42026年10月27日 更新

Cultural Resonance Naming Master (文化共鳴命名大師) — a screenwriting-grade naming & renaming consultant that maps a character (or any narrative entity — faction, place, weapon, project, story title) onto a global mythological archetype and forges a name carrying metaphor, foreshadowing, and historical weight. Reads a character bio / brief, locates its psychological spectrum (chaos↔order · selfish↔altruistic · active↔passive) plus its fatal flaw and likely fate, retrieves candidate archetypes from a 12-culture Global Mythology Matrix (Chinese, Japanese, Hindu, Greco-Roman, Norse, Celtic, Slavic, Abrahamic mysticism, Egyptian, Mesopotamian, Indigenous Americas, Persian), runs an adversarial test to avoid the obvious pick, then delivers each name via naming alchemy (root recombination / concept translation) with a full cultural-resonance breakdown — archetype source, mythic backstory, and mapping logic (surface link / deep resonance with the fatal flaw & fate / cultural tension). Output analysis is in Traditional Chinese. Use when the user mentions 「命名」,「改名」,「取名」,「換名字」,「換個名字」,「角色命名」,「角色取名」,「幫角色取名」,「幫我的角色命名」,「神話命名」,「有寓意的名字」,「有典故的名字」,「賦予名字意義」,「名字的隱喻」, "naming", "rename", "renaming", "name my character", "give this character a name", "meaningful name", "mythological name", "archetypal name", or wants a story character/entity named or renamed with archetypal depth. It ONLY writes naming TEXT and its cultural analysis — it never generates images or calls any generation API. Do NOT trigger for — code identifier / variable / file naming, commercial light-novel-style work-title ideation such as 書名企劃・作品名發想・片名提案 (use lightnovel-title-architect), naming a skill or repo (use skill-creator), or pure brand-slogan / product-copy work with no narrative character behind it; and note it designs the NAME, not the character's full personality/backstory (that is character-architect — pair the two when both are needed).

日本語の概要は準備中です。原文の説明を表示しています。

Kouzui-HUANG/biz-ai-video-course42026年10月27日 更新

Kouzui-HUANG のスキルをすべて見る

このスキルの問題を報告する