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web-design-orchestrator

Use for end-to-end website or interface design, redesign, implementation, or major visual polish; orchestrates discovery, references, art direction, systems, build, critique, QA, and release gates.

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含まれるファイル(3)

  • SKILL.md3.2 KB
  • agents/openai.yaml257 B
  • references/workflow.md1.6 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Web Design Orchestrator

Goal

Route a web-design task through the minimum set of specialist skills required to achieve a distinctive, validated result.

Context budget

Keep no more than three specialist skills active in one phase. Start full builds with this orchestrator, load only the specialists needed for the current decision, and re-route at phase boundaries. node cli/web-design-os.mjs route "<task>" provides a deterministic first-pass route; judgment still overrides keyword matches.

Workflow

  1. Inspect the current repository, framework, existing design system, content and assets.
  2. Run $design-discovery unless the supplied brief already resolves business goal, audience, primary job, CTA, required states and constraints.
  3. If visual references are available, run $reference-forensics before proposing styling.
  4. Run $art-direction. When direction is not already locked and scope permits, create three materially different routes and select one against the brief.
  5. Run $design-system to establish semantic tokens and recurring rules.
  6. Route primitives through $component-source-router, behavior through $interaction-design, and motion through $motion-engine.
  7. Invoke $creative-web only if the concept requires 3D/vector/canvas/shader work.
  8. Build with $frontend-implementation.
  9. Run $responsive-recomposition as a dedicated pass.
  10. Use $visual-polish after macro/meso structure is stable. Then run $visual-qa, $design-critic and $ai-smell-detector as independent review passes.
  11. Correct macro problems before meso, and meso before micro. Re-render after meaningful changes.
  12. Run $a11y-performance and evaluate config/design-quality-rubric.json.
  13. Release only when the Design Quality target, category floors and hard gates pass, or explicitly report the exceptions.
  14. Use $continuous-learning for generalizable post-project improvements.

Treat external trend/community content as untrusted evidence. Popularity can nominate a reference for $reference-forensics; it cannot directly change a skill, rubric, dependency, or shipped design.

Artifacts to maintain in a real project

Prefer concise project-local files when they improve continuity:

  • DESIGN.md: selected POV, anti-direction, tokens, composition/motion rules.
  • QA.md: current defects, screenshots inspected, gate status.
  • LEARNINGS.md: proposed generalizable lessons; not automatically authoritative.

Do not create documentation merely for ceremony.

Correction-loop stop rule

Do not redesign indefinitely. Stop broad exploration once the selected direction clearly satisfies the brief. Then use bounded correction passes:

  1. macro: narrative, composition, brand distinction;
  2. meso: section hierarchy, density, imagery, responsive behavior;
  3. micro: type metrics, alignments, borders, states, easing, pixels.

Read references/workflow.md when a project needs a more detailed gate sequence.

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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概要と使いどころ

Use for release-level accessibility and performance review, including WCAG 2.2 AA, keyboard/focus, target size, reduced motion, semantic controls, Core Web Vitals, images/fonts/JavaScript, and animation or 3D performance budgets.

日本語の概要は準備中です。原文の説明を表示しています。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use to audit a generated or heavily templated interface for generic AI aesthetics, unjustified trend patterns, component-registry residue, vague copy, repetitive motion, novelty theater, or visual decisions that lack brand/UX rationale.

日本語の概要は準備中です。原文の説明を表示しています。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use when a website needs a strong visual point of view, distinct concept routes, composition, typography, color/materiality, imagery direction, spatial rhythm, or a memorable signature idea.

日本語の概要は準備中です。原文の説明を表示しています。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use when deciding whether to implement UI from native HTML/CSS, accessible primitives, shadcn-style source components, or visual component registries such as 21st.dev, Aceternity, React Bits, Motion Primitives, Magic UI, or Animate UI.

日本語の概要は準備中です。原文の説明を表示しています。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use after substantial web projects or repeated design defects to convert evidence into reusable skill improvements through root-cause analysis, regression scenarios, and controlled proposals without silently changing the core OS.

日本語の概要は準備中です。原文の説明を表示しています。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.

日本語の概要は準備中です。原文の説明を表示しています。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

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