Master backend architectures, REST API design, microservices, and server-side development across multiple languages. Use this as a central index to access specialized sub-skills.
日本語の概要は準備中です。原文の説明を表示しています。
Generates State pattern for PHP 8.5. Creates state machines with context, state interface, and concrete states for behavior changes. Includes unit tests.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Creates State pattern infrastructure for objects that change behavior based on internal state.
| Scenario | Example |
|---|---|
| Object behavior varies by state | Order (pending, paid, shipped) |
| Many conditionals based on state | Document workflow |
| State-specific transitions | Subscription lifecycle |
| Finite state machines | Payment processing |
Determine:
Path: src/Domain/{BoundedContext}/State/
{Name}StateInterface.php — State contract with all actionsAbstract{Name}State.php — Base class with default (invalid) implementations{StateName}State.php — Concrete state for each state (PendingState, PaidState, etc.){Name}StateFactory.php — Factory for reconstitution from storagePath: src/Domain/{BoundedContext}/Exception/
InvalidStateTransitionException.php — Exception for invalid transitionsPath: src/Domain/{BoundedContext}/Entity/
Update entity to use state pattern with delegation methods.
Path: tests/Unit/Domain/{BoundedContext}/State/
{StateName}StateTest.php — Test each concrete state{Entity}StateTransitionTest.php — Test full state machine| Component | Path |
|---|---|
| State Interface | src/Domain/{BoundedContext}/State/ |
| Concrete States | src/Domain/{BoundedContext}/State/ |
| State Factory | src/Domain/{BoundedContext}/State/ |
| Entity with State | src/Domain/{BoundedContext}/Entity/ |
| Exception | src/Domain/{BoundedContext}/Exception/ |
| Unit Tests | tests/Unit/Domain/{BoundedContext}/State/ |
| Component | Pattern | Example |
|---|---|---|
| Interface | {Name}StateInterface | OrderStateInterface |
| Abstract State | Abstract{Name}State | AbstractOrderState |
| Concrete State | {StateName}State | PendingState, PaidState |
| Factory | {Name}StateFactory | OrderStateFactory |
| Exception | InvalidStateTransitionException | InvalidStateTransitionException |
| Test | {ClassName}Test | PendingStateTest |
interface {Name}StateInterface
{
public function getName(): string;
public function {action1}({Context} $context): self;
public function {action2}({Context} $context): self;
public function canTransitionTo(self $state): bool;
/** @return array<string> */
public function allowedTransitions(): array;
}
abstract readonly class Abstract{Name}State implements {Name}StateInterface
{
public function {action1}({Context} $context): {Name}StateInterface
{
throw InvalidStateTransitionException::actionNotAllowed('{action1}', $this->getName());
}
public function canTransitionTo({Name}StateInterface $state): bool
{
return in_array($state->getName(), $this->allowedTransitions(), true);
}
}
final readonly class {StateName}State extends Abstract{Name}State
{
public function getName(): string
{
return '{state_name}';
}
public function {action1}({Context} $context): {Name}StateInterface
{
$context->recordEvent(new {Event}($context->id()));
return new {NextState}State();
}
public function allowedTransitions(): array
{
return ['{next_state_1}', '{next_state_2}'];
}
}
final class {Name}StateFactory
{
public static function fromName(string $name): {Name}StateInterface
{
return match ($name) {
'pending' => new PendingState(),
'confirmed' => new ConfirmedState(),
default => throw new \InvalidArgumentException("Unknown state: $name"),
};
}
}
// Entity with state
$order = new Order($id, $customerId, $items);
$order->confirm(); // Pending -> Confirmed
$order->pay(); // Confirmed -> Paid
$order->ship(); // Paid -> Shipped
$order->deliver(); // Shipped -> Delivered
// Check state
if ($order->isInState('delivered')) {
// ...
}
// Reconstitute from storage
$state = OrderStateFactory::fromName($row['state']);
$order = new Order($id, $customerId, $items, $state);
┌──────────┐ action1 ┌──────────┐ action2 ┌──────────┐
│ State1 │───────────▶│ State2 │───────────▶│ State3 │
└────┬─────┘ └────┬─────┘ └──────────┘
│ │
│ cancel │ cancel
│ │
▼ ▼
┌──────────┐ ┌──────────┐
│Cancelled │ │Cancelled │
└──────────┘ └──────────┘
| Anti-pattern | Problem | Solution |
|---|---|---|
| Mutable States | Shared state pollution | Make states readonly |
| God State | One state handles all | Split into specific states |
| Missing Transitions | Silent failures | Throw on invalid action |
| State in Entity | Mixed concerns | Extract to State classes |
| No Factory | Hard to reconstitute | Add StateFactory |
For complete PHP templates and examples, see:
references/templates.md — State interface, abstract, concrete templatesreferences/examples.md — Order state machine example and testsまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Master backend architectures, REST API design, microservices, and server-side development across multiple languages. Use this as a central index to access specialized sub-skills.
日本語の概要は準備中です。原文の説明を表示しています。
在每次回复中使用固定前缀并列出本次实际参考的指令/文件,便于校验是否遵循上下文与规则。
日本語の概要は準備中です。原文の説明を表示しています。
Automate 21risk tasks via Rube MCP (Composio). Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Automate 2chat tasks via Rube MCP (Composio). Always search tools first for current schemas.
日本語の概要は準備中です。原文の説明を表示しています。
Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia. Diagnostica y traza la hoja de ruta óptima para proyectos de IA en español.
日本語の概要は準備中です。原文の説明を表示しています。
[00] META. Orchestrate skills into dynamic chains for complex tasks. Analyzes the task, discovers available skills, builds an optimal chain, explains why each skill is needed, and executes step-by-step with user confirmation. Use for any complex task requiring multiple thinking/research/analysis steps. Triggers on "plan this", "how to approach", "what's the strategy", "build a plan", or any multi-step problem requiring skill orchestration.
日本語の概要は準備中です。原文の説明を表示しています。