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dotnet-generic-math

C# 11+ generic math with static abstract interface members in System.Numerics. USE FOR: writing generic numeric algorithms; constraining type parameters to INumber<T>/IFloatingPoint<T>/ITrigonometricFunctions<T>; implementing custom numeric types with operator overloads; defining static abstract interfaces (IAngleUnits pattern); CreateChecked/Saturating/Truncating cross-type conversions; AdditiveIdentity/MultiplicativeIdentity; singleton bridge pattern for static abstract at runtime; ISpanFormattable/ISpanParsable; generic Sum/Average/Lerp methods; Half/float/double/decimal compatibility. DO NOT USE FOR: Unity math; pre-.NET 7 System.Math/MathF workarounds; Python/JavaScript numerics.

日本語の概要は準備中です。原文の説明を表示しています。

NetFabric/NetFabric.Numericsスター 36(GitHub 36 + cccskills 0)
連携ツールUnity

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含まれるファイル(3)

  • SKILL.md4.7 KB
  • references/interfaces.md4.8 KB
  • references/patterns.md6.3 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

.NET Generic Math

Requires .NET 7+ / C# 11+. using System.Numerics;

Constraint Selection

ConstraintT must supportExample built-in types
INumber<T>+, -, *, /, %, compare, Clamp, Signint, float, double, decimal, Half
IFloatingPoint<T>Ceiling, Floor, Round, Truncatefloat, double, Half, decimal
IFloatingPointIeee754<T>Pi, E, Tau, NaN, ±Infinityfloat, double, Half
ITrigonometricFunctions<T>Sin, Cos, Tan, Asin, Acos, Atan2float, double, Half
IBinaryInteger<T>bit ops, DivRem, PopCount, rotatebyte–long, nint, uint–ulong
IMinMaxValue<T>T.MinValue / T.MaxValueall built-in numerics
ISignedNumber<T>T.NegativeOnesigned int & float types

INumber<T> includes decimal & integers; IFloatingPointIeee754<T> is float-only and implies ITrigonometricFunctions<T>.

CreateChecked / CreateSaturating / CreateTruncating

MethodOn overflow
T.CreateChecked(x)Throws OverflowException
T.CreateSaturating(x)Clamps to T.MinValue / T.MaxValue
T.CreateTruncating(x)Wraps (lowest bits)

For IEEE-754 float types, all three clamp to ±Infinity (never throw).

Static Abstract Access Pattern

static T Sum<T>(ReadOnlySpan<T> values)
    where T : IAdditiveIdentity<T, T>, IAdditionOperators<T, T, T>
{
    var sum = T.AdditiveIdentity;       // access via T, not via the interface directly (CS8926)
    foreach (var v in values) sum += v;
    return sum;
}

Custom Type (minimum viable)

public readonly record struct Vec2<T>(T X, T Y)
    : IAdditiveIdentity<Vec2<T>, Vec2<T>>,
      IAdditionOperators<Vec2<T>, Vec2<T>, Vec2<T>>
    where T : struct, INumber<T>
{
    public static Vec2<T> AdditiveIdentity => new(T.AdditiveIdentity, T.AdditiveIdentity);
    public static Vec2<T> operator +(Vec2<T> l, Vec2<T> r) => new(l.X + r.X, l.Y + r.Y);
}

Prefer Type Members Over Math / MathF

Never use Math or MathF. Since .NET 7, all constants and methods are available as static members on the numeric types themselves, which also work in generic contexts.

Instead ofUse
Math.PIdouble.Pi
MathF.PIfloat.Pi
Math.Floor(x)double.Floor(x)
MathF.Floor(x)float.Floor(x)
Math.Abs(x)T.Abs(x) (generic)
Math.Sin(x)T.Sin(x) (generic)
Math.Sqrt(x)T.Sqrt(x) (generic)
Math.Max(a, b)T.Max(a, b) (generic)

In generic code, call the method on T (e.g., T.Sin(x)); for concrete double/float code, call on the type (double.Sin(x)).

Always match the constant or method to the type of the value being computed. Mixing types causes silent implicit conversions.

doublefloatint / long / …
double.Pifloat.Pi—
double.Taufloat.Tau—
double.Efloat.E—
double.MinValuefloat.MinValueint.MinValue, long.MinValue
double.MaxValuefloat.MaxValueint.MaxValue, long.MaxValue
double.Pow(x, y)float.Pow(x, y)—
double.Sqrt(x)float.Sqrt(x)—
double.Log(x)float.Log(x)—
double.Abs(x)float.Abs(x)int.Abs(x), long.Abs(x)
double.Max(a, b)float.Max(a, b)int.Max(a, b), long.Max(a, b)
double.Clamp(v,min,max)float.Clamp(…)int.Clamp(…), long.Clamp(…)

In generic code use T.Pi, T.Abs(x), T.Max(a, b), etc. — the compiler resolves to the correct type automatically.

Reference Files

FileLoad When
references/interfaces.mdFull operator/function/parsing interface tables; CRTP rule; built-in type coverage
references/patterns.mdCustom type recipe; static abstract interface definition; singleton bridge; performance annotations

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日本語の概要は準備中です。原文の説明を表示しています。

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日本語の概要は準備中です。原文の説明を表示しています。

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日本語の概要は準備中です。原文の説明を表示しています。

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