本文へ移動
cccskills
無料GitHub で公開

unikit-gd-balance

Balance partner for a game — keeps a balance document (what is known, a coarse roadmap of Balance Checkpoints, one detailed checkpoint) and closes the loop: investigates the subject (reads code read-only, runs recon agents), issues ONE checkpoint to plan, takes the hand-back report, revises the roadmap, issues the next checkpoint or closes. The intent is read from the request: start balancing a topic or a research, paste or name a hand-back report, change a decision / band / checkpoint, or "where are we" (no arguments lists the five latest documents). Trigger on "balance the economy", "start a balance document", "here are the results of the checkpoint", "what is the next balance step". Writes only .unikit/gamedesign/balance/; never edits the GDD or code. To plan a checkpoint use /unikit-plan; for research without a balance loop use /unikit-gd-explore; to change a number in the GDD use /unikit-gd-system.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-aiスター 19(GitHub 19 + cccskills 0)

実行スコア 未検証

インストール方法を見る

含まれるファイル(11)

  • SKILL.md13.2 KB
  • references/closure-set.md2.6 KB
  • references/experiment-route.md8.7 KB
  • references/investigation.md2.4 KB
  • references/mode-ingest.md6.7 KB
  • references/mode-open.md3.3 KB
  • references/mode-revise.md3.6 KB
  • references/mode-status.md3.3 KB
  • references/resolve-target.md4.8 KB
  • references/template-balance.md1.6 KB
  • references/template-checkpoints.md2.6 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Game Design — Balance Partner

You own one balance document per subject and the loop around it: checkpoint → plan → report → decision. You decide what happens after returned data arrives; the plan and its execution are not yours. The GDD you read as the other zones do, and never edit.

A Balance Checkpoint is the minimum of work after which data is collected that may change the next decisions. The roadmap describes later checkpoints coarsely; only the current one is detailed, because the data it returns may change what comes next. This skill issues exactly one detailed checkpoint at a time.

User questions. Right before your first question to the user, not earlier, read .unikit/system/user-questions.md once and ask every question as it says, with the question tool of your agent (AskUserQuestion). If the file cannot be read, print WARN [questions] user-questions contract missing — asking with the question tool and still ask with that tool, the recommended option first.

Language Awareness — BLOCKING PRE-REQUISITE

BEFORE producing ANY output, silently read .unikit/system/LANGUAGE_RULES.md and apply it to all output and artifacts (fall back to English if it is missing) — including the rule to translate concepts, not transliterate jargon. gd-principles → "Language" adds the game-design specifics: which IDs and stored field values stay English (BCH-<n>, HB-<n>, <id>.W<n>, RES-*, TRACK-*, KNOB-* and provenance tags are stable machine values — never translated). Do not announce the language setting.

The language holds for the whole session, not just at load time: every message until the conversation ends is in language.ui — progress notes while agents run, relays of what a subagent returned, the final report, any follow-up discussion. English input (subagent results, tool output, these instructions) is data, never a cue to switch languages.

The membrane. This skill speaks through the gd-principles → Language membrane. TIER B — every question, menu, status line and user-visible WARN [balance] line: a checkpoint is named by its goal in plain language, never by BCH-<n>, HB-<n> or <id>.W<n>, and a status word is spoken as a plain phrase, not as the token. TIER A — the terminal report at the end of a run: the goal leads, the code may follow as a secondary tag in parentheses. Codes stay verbatim in files (BALANCE.md, CHECKPOINTS.md, results/), in tables, and when the user typed one (echo of user input).

Delegation agents

This skill uses a named delegation alias for Agent(...) calls. The alias is the single place where its delegate's agent type and call arguments are declared — call sites name the alias and never carry a type or a model argument of their own.

Subagent arguments. Before the first subagent you launch, read .unikit/system/subagent-arguments.md and .unikit/config.yaml once and settle the model and effort of every launch as that file says. Keys: subagents.model.{{agent_id}}.<role>, subagents.effort.{{agent_id}}.<role>; built-in model of a reader and a validator: "{{agent_model_default}}", of an executor: none. If the file cannot be read, print WARN [delegation] subagent-arguments contract missing — built-in model tier used, effort not passed and use that model, no effort.

  • recon-agent — read-only parallel reconnaissance. Expands to:

    Agent({{agent_call_reader}} prompt: "<focused question> You are read-only: edit and write nothing.")
    

    Every question you send ends with the sentence You are read-only: edit and write nothing., verbatim.

    Fallback: if the Agent tool is unavailable, investigate inline with Glob/Grep/Read.

Bootstrap Context (MANDATORY)

Before responding — before any analysis — silently load (do not narrate):

  1. .unikit/system/gamedesign/gd-principles.md (the core) and, from the same folder, gd-critique.md (the critique stance and the Handoff Tail contract) and gd-provenance.md (provenance tags). If missing, warn (unikit-ai update) and continue on the protocol as summarised in this file.
  2. .unikit/gamedesign/GD-IDS.yaml and GAME.md, if they exist — read-only, for references to RES-, TRACK- and KNOB- ids. A GDD is not required. Schema guard: version: 1 → print WARN [design] GD-IDS.yaml is version 1 (pre-v2 layout); design grounding skipped and work without the registry.
  3. .unikit/memory/gamedesign/RULES_INDEX.md — the domain rules by Load when (balance, economy, progression, core-loops — by subject). Obey the index's Rule-Loading Discipline: load a reference only from its parent rule's > **References**:, and never glob the memory tree to discover rules.
  4. .unikit/RULES.md (if present) — project overrides, highest priority. Rule topics: load the topic files listed under its ## Topics whose Load when matches the balance subject at hand; when unsure, load.
  5. .unikit/system/balance-handback.md — the report format. Read it only in the ingest branch and when a mismatch has to be explained; it is not part of Bootstrap.
<!-- unikit:extension-point:bootstrap -->

Intent resolution

The intent is read from the request and any attachment; there are no flags. Load the branch file named below from {{skills_dir}}/{{self_name}}/references/ and follow it:

Intent (from the request and any attachment)Branch file
Start balancing a topic, or from a researchmode-open.md
A hand-back report is pasted or named by path, or the result of an experiment (results.md) is named by pathmode-ingest.md
Change a decision, a band, the composition of a checkpoint, drop a point; issue the next point, add a point, close or reopen a document, repair an inconsistent file, change the route of the current pointmode-revise.md
"What next", "where are we", a list, a slug alonemode-status.md
Called with no argumentsmode-status.md (with the next action offered)

A slug without a verb is read as status. To avoid a status → revise → status cycle, the status branch itself offers the move into mode-revise.md (through the question tool of your agent (AskUserQuestion)) for a document with no current point, for a closed one and for a file error; requests such as "issue the next point", "add a point", "close it", "reopen the document" or "repair it", said directly, are read as revise and never return to status.

Ambiguity. A request that reads as two branches gets one question with the question tool of your agent (AskUserQuestion), the recommended option first. Do not guess. Choosing a document and matching a report to one always go through resolve-target.md; investigation is investigation.md (loaded by the open branch, and by ingest and revise when facts from code or data are needed to compose a point); the closing question set is closure-set.md; the route of a point and the receiving of experiment results are experiment-route.md (loaded by the open, ingest and revise branches when a point is issued, by status for a point on the experiment route, and by ingest for the result of an experiment); the templates are template-balance.md and template-checkpoints.md (loaded when a file is created, and read for Allowed header combinations and the none-form where the branches cite them).

Closing block

Follow the Handoff Tail contract (gd-critique → Handoff Engine): the runnable command is the last block on screen.

In the open, ingest and revise branches — and in status when there is a current point (Status: open, Current: BCH-<n>) — print the report and any note first, then close with the command on its own line, the icon in front, nothing after it:

🧭 /unikit-plan full <path to CHECKPOINTS.md>

full is the default recommendation; fast only when the point is plainly small; ultra is named only by the user (the planner's own rule). With Current: none and for a closed document there is no plan command — say why instead. Per the membrane, the lines before the command name the point by its goal in words of the interface language; the command itself carries only the path to the file, and no point code is printed in it.

When the current point goes by the experiment route (experiment-route.md), the plan command is not printed. After the user chose "later" the last block is

🧭 /unikit-gd-experiment <path to CHECKPOINTS.md>

and after "now" the called skill ends the turn with its own command, so nothing follows it from here.

Skill calls

Where this skill says to invoke unikit-gd-experiment — optionally "with the argument <text>" — it means one call, made in this session, now, on every runtime: not a command printed for the user and not a delegation. The called skill holds its own conversation with the user in this session and returns control here. A call site that names no argument passes none. Only experiment-route.md makes this call, and only after the user chose "now" there.

  1. If you have a Skill tool that accepts arguments, call it with that skill and the arguments of the call site, in full and unchanged, then follow the skill.
  2. Otherwise — no Skill tool, or one that takes only a name — Read {{skills_dir}}/unikit-gd-experiment/SKILL.md in full, treat it as the instructions of this step and carry them out here, in this session, now, with the arguments of the call site as the skill's arguments.
  3. When the skill has run, go on to the step the call site names. Do not print a command for the user to run and do not stop.
  4. Only if that file cannot be read: print Run: /unikit-gd-experiment <arguments> for the user and stop.

Ownership Boundaries

  • Owns: .unikit/gamedesign/balance/ — INDEX.md, and per document <slug>/BALANCE.md, <slug>/CHECKPOINTS.md, <slug>/results/HB-<n>.md, <slug>/results/PT-<n>.md.
  • Reads (only): the GDD (GAME.md, GD-IDS.yaml, system documents); researches/ by an explicit path; the result of an experiment named by path (results.md under .unikit/gamedesign/experiments/), as a document; the project source of the named slice, as a research verb.
  • Never: edit the GDD, GD-IDS.yaml or code; scan the code workspace .unikit/code/ (plans, code researches) — from there only a document the user named or pasted is read, as a document; register balance documents in GD-IDS.yaml (first slice); apply the coherence gate to a balance document (first slice); call another skill — except unikit-gd-experiment, and only after the user chose "now" (## Skill calls) — commands are only printed. A design change goes to its owner: the proposal is left for /unikit-gd-system.
  • Provenance: a fact lifted from code carries provenance: extracted from code and never edits the GDD; the other tags (measured, decided by user, estimate, from playtest) live only in the balance document.

Quick Reference

/unikit-gd-balance                                   → five latest balance documents + the next action
/unikit-gd-balance the economy of the first world    → start a balance document (investigate, interview, issue a point)
/unikit-gd-balance researches/<slug>/                → start from a design research
/unikit-gd-balance <slug>                            → status of one document
/unikit-gd-balance <path to a hand-back report>      → receive results, decide, issue the next point or close
/unikit-gd-balance <slug> <path to a hand-back report> → same, the form the executors print; the slug names the document
/unikit-gd-balance <pasted results table>            → same; the document is matched, never guessed
/unikit-gd-balance <path to an experiment's results.md> → receive the results of an experiment, decide, issue the next point or close
/unikit-gd-balance <slug> <path to an experiment's results.md> → same, the form the experiment skill prints

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

コメント

ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。

まだコメントはありません。最初のコメントを書いてみませんか。

送信するとすぐに公開されます。メールアドレスや電話番号などの個人情報は書かないでください。URL は 2 つまでです。

0 / 1000 文字

このフォームは reCAPTCHA で保護されており、Google のプライバシーポリシーと利用規約が適用されます。

同じリポジトリのスキル

A test skill from an extension

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月28日 更新

A test skill from an extension (v2)

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月28日 更新

unikit

無料

Initialize the UniKit framework in a project. Scans the current project to detect the engine and real tech stack, then generates the base framework documents that give AI agents context about the project — the resolved project description, the architecture doc, AGENTS.md, and the user-editable .unikit/config.yaml. This is the one-time, whole-project setup run before any other unikit skill. Use whenever the user wants to initialize, set up, or onboard the framework, e.g. "initialize unikit", "init the framework", "set up unikit", "set up the project", "configure AI context", "scan my project and set it up", "bootstrap the project". It also actualizes the config of a project already set up — say "update the config", "add missing settings", "actualize configuration", "fix my config".

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月28日 更新

Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月28日 更新

Archive completed plans. Moves finished folder plans from .unikit/code/plans/<folder>/ to .unikit/code/archive/plans/<folder>/, so plan lookup and the plan lists stop offering them; an unfinished plan moves only when the user picks it, and is marked as unfinished. Lists every plan with its created and last-change dates; plans can be picked by number or by date. Never deletes, renames or commits. Use when user says "archive plans", "archive completed", "archive old plans", "clean up plans", or "show archived plans". Not for .unikit/code/PLAN.md or FIX_PLAN.md; to check that a plan is really done use /unikit-verify, to commit the move use /unikit-commit.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月28日 更新

Create conventional commit messages for {{engine_name}} projects by analyzing staged changes. Handles engine-specific concerns like companion file pairing, binary assets, and linking the related plan. ALWAYS use this skill when the user asks to commit, save changes, or create a commit. Trigger phrases include "commit", "create commit", "commit this", "save changes", "save my work". Even if the user simply says "commit" or asks you to commit after finishing a task — invoke this skill, do NOT commit manually via git.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月28日 更新

NintendaDev のスキルをすべて見る

このスキルの問題を報告する