Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Game security audit (Unity/Unreal): save tampering, cheat vectors, network exploits, data exposure, input validation. Prioritized report + fixes.
日本語の概要は準備中です。原文の説明を表示しています。
実行スコア 未検証
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Systematically audits a game codebase for common game security failures and produces prioritised remediation plan.
Run: before public release (required for Polish→Release gate), before multiplayer features, after disk/network read systems, when security bug reported.
Output: production/security/security-audit-[date].md
| Mode | Scope |
|---|---|
full | All categories (recommended pre-release) |
network | Network/multiplayer only |
save | Save files and serialization |
input | Input validation and injection |
quick | High-severity checks only (fastest) |
| No arg | full |
Detect language, platforms and, for a game, the engine (ProjectSettings/ProjectVersion.txt (Unity) or the .uproject (Unreal)) from the project files. Take multiplayer scope from the GDD, or ask.
| Category | Key Checks |
|---|---|
| Save/Serialization | Validation before loading, path traversal, checksums/signing, bounds checking, no eval() near load |
| Network/Multiplayer | Server-authoritative state, packet validation (size/type/range), server-side position validation, rate limiting, no debug endpoints in release |
| Input Validation | Strings in file paths (traversal), log injection, numeric bounds checking, achievement validation |
| Data Exposure | Hardcoded secrets in src/assets, debug symbols in release, sensitive logging, internal paths exposed |
| Cheat/Anti-Tamper | Critical values not in editable files, progression flags server-validated, leaderboard validation. Client-side anti-cheat unenforceable — focus server-side |
| Dependencies | Third-party plugins listed, known CVEs checked, sources verified |
Skip categories not applicable. Grep for relevant patterns per category.
| Severity | Definition |
|---|---|
| CRITICAL | RCE, data breach, trivially-exploitable multiplayer cheat |
| HIGH | Save tampering bypassing progression, credential exposure, authority bypass |
| MEDIUM | Client-side cheat enablement, info disclosure, limited-impact input gap |
| LOW | Defence-in-depth hardening, no direct exploit |
Status: Open / Accepted Risk / Out of Scope.
Executive summary (severity counts + release recommendation: CLEAR TO SHIP / FIX CRITICALS / DO NOT SHIP, which read as PASS / CONCERNS / FAIL next to other audits). Per finding: ID, category, file+line, description, attack scenario, remediation, effort. Dependency inventory (plugin/version/source/CVEs). Prioritised remediation order.
Present summary + CRITICAL/HIGH in conversation. "May I write full report to production/security/security-audit-[date].md?" Write after approval.
Required for Polish → Release gate. After remediation: /game-security-audit quick to confirm. CRITICAL exists → "Must resolve before release." No CRITICAL/HIGH → "Clear for /gate-check release."
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
日本語の概要は準備中です。原文の説明を表示しています。
Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
日本語の概要は準備中です。原文の説明を表示しています。
Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
日本語の概要は準備中です。原文の説明を表示しています。
Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
日本語の概要は準備中です。原文の説明を表示しています。
Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
日本語の概要は準備中です。原文の説明を表示しています。