Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
iOS app development with UIKit, SnapKit, and SwiftUI: Apple HIG, Dynamic Type, Dark Mode, accessibility, navigation patterns.
日本語の概要は準備中です。原文の説明を表示しています。
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A practical guide for building iOS applications using UIKit, SnapKit, and SwiftUI. Focuses on proven patterns and Apple platform conventions.
| Purpose | Component |
|---|---|
| Main sections | UITabBarController |
| Drill-down | UINavigationController |
| Focused task | Sheet presentation |
| Critical choice | UIAlertController |
| Secondary actions | UIContextMenuInteraction |
| List content | UICollectionView + DiffableDataSource |
| Sectioned list | DiffableDataSource + headerMode |
| Grid layout | UICollectionViewCompositionalLayout |
| Search | UISearchController |
| Share | UIActivityViewController |
| Location (once) | CLLocationButton |
| Feedback | UIImpactFeedbackGenerator |
| Linear layout | UIStackView |
| Custom shapes | CAShapeLayer + UIBezierPath |
| Gradients | CAGradientLayer |
| Modern buttons | UIButton.Configuration |
| Dynamic text | UIFontMetrics + preferredFont |
| Dark mode | Semantic colors (.systemBackground, .label) |
| Permissions | Contextual request + AVCaptureDevice |
| Lifecycle | UIApplication notifications |
| Purpose | Component |
|---|---|
| Main sections | TabView + tabItem |
| Drill-down | NavigationStack + NavigationPath |
| Focused task | .sheet + presentationDetents |
| Critical choice | .alert |
| Secondary actions | .contextMenu |
| List content | List + .insetGrouped |
| Search | .searchable |
| Share | ShareLink |
| Location (once) | LocationButton |
| Feedback | UIImpactFeedbackGenerator |
| Progress (known) | ProgressView(value:total:) |
| Progress (unknown) | ProgressView() |
| Dynamic text | .font(.body) semantic styles |
| Dark mode | .primary, .secondary, Color(.systemBackground) |
| Scene lifecycle | @Environment(\.scenePhase) |
| Reduce motion | @Environment(\.accessibilityReduceMotion) |
| Dynamic type | @Environment(\.dynamicTypeSize) |
.ignoresSafeArea() only for backgrounds)preferredFont(forTextStyle:) + adjustsFontForContentSizeCategory = true.headline, .body, .captionUIFontMetrics / Font.custom(_:size:relativeTo:).systemBackground, .label, .primary, .secondary).accessibilityLabel())@Environment(\.accessibilityReduceMotion)).accessibilitySortPriority())@SceneStorage, @State).destructive role| Topic | Reference |
|---|---|
| Touch Targets, Safe Area, CollectionView | Layout System |
| TabBar, NavigationController, Modal | Navigation Patterns |
| StackView, Button, Alert, Search, ContextMenu | UIKit Components |
| CAShapeLayer, CAGradientLayer, Core Animation | Graphics & Animation |
| Dynamic Type, Semantic Colors, VoiceOver | Accessibility |
| Permissions, Location, Share, Lifecycle, Haptics | System Integration |
| Metal Shaders & GPU | Metal Shader Reference |
| SwiftUI HIG, Components, Patterns, Anti-Patterns | SwiftUI Design Guidelines |
| Optionals, Protocols, async/await, ARC, Error Handling | Swift Coding Standards |
Swift, SwiftUI, UIKit, SF Symbols, Metal, and Apple are trademarks of Apple Inc. SnapKit is a trademark of its respective owners.
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
日本語の概要は準備中です。原文の説明を表示しています。
Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
日本語の概要は準備中です。原文の説明を表示しています。
Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
日本語の概要は準備中です。原文の説明を表示しています。
Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
日本語の概要は準備中です。原文の説明を表示しています。
Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
日本語の概要は準備中です。原文の説明を表示しています。