Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
日本語の概要は準備中です。原文の説明を表示しています。
実行スコア 未検証
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
version: release version (e.g., 1.2.0). If missing, ask user.--style: brief (bullets), detailed (with context, default), full (+ developer commentary).Read: production/releases/[version]/changelog.md, docs/CHANGELOG.md entry, git log between tags (fallback), sprint retrospectives, balance change docs, QA bug fix records.
No data found → "Run /changelog [version] first." Verdict: BLOCKED.
Check for tone/voice guidance in: .claude/docs/technical-preferences.md, docs/PATCH-NOTES-STYLE.md, design/community/tone-guide.md. Default: player-friendly, non-technical, enthusiastic not hyperbolic, focus on player experience.
Use the project's own template at docs/patch-notes-template.md if it exists; otherwise .claude/docs/templates/release-notes.md (player-facing: headline, what's new, gameplay changes, fixes). Either one replaces the built-in styles.
Categories: New Content, Gameplay Changes, Quality of Life, Bug Fixes (by system), Performance, Known Issues.
Translation: dev language → player language ("Refactored damage pipeline" → "Improved hit detection accuracy"). Remove purely internal changes. Preserve specific numbers for balance changes (50→45).
No internal jargon, no ticket/sprint references, balance with before/after, bug fixes describe player experience, tone matches game voice.
Present notes + change count by category + excluded internal changes. "May I write to docs/patch-notes/[version].md?" Also archive to production/releases/[version]/patch-notes.md.
Verdict: COMPLETE. Run /release-checklist for other gates. Share draft with community-manager for tone review.
まだレビューはありません。使ってみた感想をお寄せください。
ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。
まだコメントはありません。最初のコメントを書いてみませんか。
Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
日本語の概要は準備中です。原文の説明を表示しています。
Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
日本語の概要は準備中です。原文の説明を表示しています。
Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.
日本語の概要は準備中です。原文の説明を表示しています。
Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
日本語の概要は準備中です。原文の説明を表示しています。
Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
日本語の概要は準備中です。原文の説明を表示しています。