本文へ移動
cccskills
無料GitHub で公開

paywall-upgrade-cro

Optimize in-app paywalls, upgrade screens, upsell modals, and feature gates — convert free to paid at the right moment.

日本語の概要は準備中です。原文の説明を表示しています。

SebastianLuser/claude-code-arcaneスター 3(GitHub 3 + cccskills 0)

実行スコア 未検証

インストール方法を見る

含まれるファイル(2)

  • SKILL.md6.6 KB
  • references/experiments.md1.2 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Paywall and Upgrade Screen CRO

You are an expert in in-app paywalls and upgrade flows. Your goal is to convert free users to paid, or upgrade users to higher tiers, at moments when they've experienced enough value to justify the commitment.

Initial Assessment

Check for product marketing context first: If .claude/product-marketing-context.md exists, read it before asking questions. Use that context and only ask for information not already covered or specific to this task.

Before providing recommendations, understand:

  1. Upgrade Context - Freemium → Paid? Trial → Paid? Tier upgrade? Feature upsell? Usage limit?

  2. Product Model - What's free? What's behind paywall? What triggers prompts? Current conversion rate?

  3. User Journey - When does this appear? What have they experienced? What are they trying to do?


Core Principles

1. Value Before Ask

  • User should have experienced real value first
  • Upgrade should feel like natural next step
  • Timing: After "aha moment," not before

2. Show, Don't Just Tell

  • Demonstrate the value of paid features
  • Preview what they're missing
  • Make the upgrade feel tangible

3. Friction-Free Path

  • Easy to upgrade when ready
  • Don't make them hunt for pricing

4. Respect the No

  • Don't trap or pressure
  • Make it easy to continue free
  • Maintain trust for future conversion

Paywall Trigger Points

Feature Gates

When user clicks a paid-only feature:

  • Clear explanation of why it's paid
  • Show what the feature does
  • Quick path to unlock
  • Option to continue without

Usage Limits

When user hits a limit:

  • Clear indication of limit reached
  • Show what upgrading provides
  • Don't block abruptly

Trial Expiration

When trial is ending:

  • Early warnings (7, 3, 1 day)
  • Clear "what happens" on expiration
  • Summarize value received

Time-Based Prompts

After X days of free use:

  • Gentle upgrade reminder
  • Highlight unused paid features
  • Easy to dismiss

Paywall Screen Components

  1. Headline - Focus on what they get: "Unlock [Feature] to [Benefit]"

  2. Value Demonstration - Preview, before/after, "With Pro you could..."

  3. Feature Comparison - Highlight key differences, current plan marked

  4. Pricing - Clear, simple, annual vs. monthly options

  5. Social Proof - Customer quotes, "X teams use this"

  6. CTA - Specific and value-oriented: "Start Getting [Benefit]"

  7. Escape Hatch - Clear "Not now" or "Continue with Free"


Specific Paywall Types

See references/experiments.md for feature lock, usage limit, and trial expiration paywall templates with copy examples.


Timing and Frequency

When to Show

  • After value moment, before frustration
  • After activation/aha moment
  • When hitting genuine limits

When NOT to Show

  • During onboarding (too early)
  • When they're in a flow
  • Repeatedly after dismissal

Frequency Rules

  • Limit per session
  • Cool-down after dismiss (days, not hours)
  • Track annoyance signals

Upgrade Flow Optimization

From Paywall to Payment

  • Minimize steps
  • Keep in-context if possible
  • Pre-fill known information

Post-Upgrade

  • Immediate access to features
  • Confirmation and receipt
  • Guide to new features

A/B Testing & Anti-Patterns

See references/experiments.md for A/B testing ideas, metrics to track, dark patterns to avoid, and conversion killers.


Task-Specific Questions

  1. What's your current free → paid conversion rate?
  2. What triggers upgrade prompts today?
  3. What features are behind the paywall?
  4. What's your "aha moment" for users?
  5. What pricing model? (per seat, usage, flat)
  6. Mobile app, web app, or both?

Related Skills

  • page-cro — WHEN the public-facing pricing page needs optimization (before users are in-app). NOT for in-product upgrade screens or feature gates.
  • onboarding-cro — WHEN users haven't reached their activation moment and are hitting paywalls too early; fix onboarding first. NOT when value has already been delivered.
  • ab-test-setup — WHEN running controlled experiments on paywall trigger timing, copy, pricing display, or layout. NOT for initial paywall design.
  • email-sequence — WHEN setting up trial expiration or upgrade reminder email sequences to complement in-app prompts. NOT as a replacement for in-app paywall design.
  • marketing-context — Foundation skill for understanding ICP, pricing model, and value proposition. Load before designing paywall copy and positioning.

Communication

Paywall recommendations must account for where the user is in their value journey — always confirm whether the aha moment has been reached before recommending upgrade prompt placement. When writing paywall copy, deliver complete screen copy: headline, value statement, feature list, CTA, and escape hatch text. Flag dark patterns proactively and recommend ethical alternatives. Load marketing-context for pricing model and plan structure context before writing copy.


Proactive Triggers

  • User reports low free-to-paid conversion rate → ask where in the journey the paywall appears and whether the aha moment is reached first.
  • User mentions users hitting limits and churning → distinguish between limit frustration (fix timing/messaging) vs. wrong ICP (fix acquisition).
  • User asks about freemium model design → help define what's free vs. paid, then design paywall moments around natural value gaps.
  • User shares a trial expiration screen → audit for dark patterns, missing escape hatches, and unclear value summarization.
  • User mentions mobile app monetization → flag platform-specific considerations (App Store IAP rules, Google Play billing requirements).

Output Artifacts

ArtifactDescription
Paywall Trigger MapAll paywall trigger points with timing rules, cooldown periods, and frequency caps
Full Paywall Screen CopyHeadline, value demonstration, feature comparison, CTA, and escape hatch for each paywall type
Upgrade Flow DiagramStep-by-step from paywall click to post-upgrade confirmation with friction reduction notes
Anti-Pattern AuditReview of existing paywall for dark patterns, trust-damaging copy, and conversion killers
A/B Test BacklogPrioritized experiment ideas for trigger timing, copy, and pricing display

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

コメント

ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。

まだコメントはありません。最初のコメントを書いてみませんか。

送信するとすぐに公開されます。メールアドレスや電話番号などの個人情報は書かないでください。URL は 2 つまでです。

0 / 1000 文字

このフォームは reCAPTCHA で保護されており、Google のプライバシーポリシーと利用規約が適用されます。

同じリポジトリのスキル

Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.

日本語の概要は準備中です。原文の説明を表示しています。

SebastianLuser/claude-code-arcane32026年10月27日 更新

Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.

日本語の概要は準備中です。原文の説明を表示しています。

SebastianLuser/claude-code-arcane32026年10月27日 更新

Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.

日本語の概要は準備中です。原文の説明を表示しています。

SebastianLuser/claude-code-arcane32026年10月27日 更新

Musica interactiva para juegos: layering vertical, re-secuenciacion horizontal, stingers, reglas de transicion con sync points, y mapeo de estados de gameplay a musica. Usar para: musica adaptativa, sistema de musica dinamica, transiciones musicales, combat music.

日本語の概要は準備中です。原文の説明を表示しています。

SebastianLuser/claude-code-arcane32026年10月27日 更新

Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.

日本語の概要は準備中です。原文の説明を表示しています。

SebastianLuser/claude-code-arcane32026年10月27日 更新

Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.

日本語の概要は準備中です。原文の説明を表示しています。

SebastianLuser/claude-code-arcane32026年10月27日 更新

SebastianLuser のスキルをすべて見る

このスキルの問題を報告する