Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Help configure optional local Whisper dictation into terminals and other apps, with language, hotkey and CPU or GPU checks.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Read the setup note and the chosen tool's current upstream instructions. Dictation is independent of Mr. Mak's conversational voice assistant. Keep the two workflows distinct.
Check the operating system, microphone, language and available hardware. Choose a local model that fits the machine. Verify the tool's defaults: a configured language or GPU build flag may need changing for this user. Do not promise that a build compiled with CUDA will run without the required runtime.
Choose a hotkey with the user before rebinding an existing shortcut. Test a short sentence in a plain text field, then in a terminal without submitting it. Check mixed technical vocabulary, silence and quick repeated recordings. Confirm that the next recording starts reliably after a failure.
Leave optional cloud formatting disabled unless requested. If enabled, explain which text goes to the selected provider and use the user's own credentials. Store only reusable setup notes in this project, not voice history or account settings. Do not restart Mr. Mak to configure a separate dictation application.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
日本語の概要は準備中です。原文の説明を表示しています。