Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Create or maintain Workspace cards, report tabs and Markdown deliverables with consistent styling, working media previews and clear project organization.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Read AGENTS.md and the workflow.
Keep authored content in English unless the user explicitly requests another
language. Put related iterations in an existing card rather than creating
several cards for one task. Do not reorganize unrelated projects.
Use workspace/_shared/report.css and report.js in every HTML report, with
data-mak-report="document" on the root element. Use the shared tokens and
layout instead of inventing another visual theme. Basic cards and media grids
can use the sample CSS in workspace/_shared/examples.css.
Standard reports follow the reader's Dark, Light or System preference. Check
both dark and light when adding custom styles. An intentionally independent
design, such as a game demo, can keep its palette with data-mak-theme="custom"
on the root element. Do not invert or recolor media to implement a theme.
Every image must be clickable, preview at full size and offer a download. Use local output paths, meaningful alt text and lazy loading. Keep motion studies playable with native video controls. Wide tables must scroll within the report. Never cover the document close button with the Files rail.
Update workspace/workspace.json with a stable ID, category, folder, readable
title, creation date, last updated date and steps. sample: true is reserved for
starter examples; ordinary work uses normal archiving behavior.
Open every changed tab at wide and narrow sizes. Check media and links, Markdown rendering and image close/download controls. Preserve the selected surface during loading. Report actual verification and any remaining limitations. Prepare desktop changes without restarting active sessions until the user permits it.
Mobile reports use the same HTML or Markdown as desktop. Include the viewport
meta tag and shared styles; keep the reading order useful in a single column.
Test at 390 px and 768 px as well as desktop width. Verify readable text without
zooming, wrapping tab labels, reachable close/download buttons, and working
image previews with touch. Confine horizontal scrolling to tables and code.
Use relative assets inside the report folder or workspace/_shared/.
Reports opened through Mobile Access run in an isolated, read-only preview:
do not depend on the desktop control API, parent-window DOM, local storage or
absolute localhost URLs. Keep a short result summary before lengthy details.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
日本語の概要は準備中です。原文の説明を表示しています。
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
日本語の概要は準備中です。原文の説明を表示しています。
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
日本語の概要は準備中です。原文の説明を表示しています。
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
日本語の概要は準備中です。原文の説明を表示しています。